Nightwalker on 19/8/2019 at 02:00
This mission stands up very nicely to some of the best missions I've played! I'm starting over again tomorrow while it's fresh in my mind. You're very modest but don't downplay what you've created here. It's a truly outstanding first mission and I hope you decide to build another one for us. :)
john9818a on 19/8/2019 at 04:15
Yes in Captain Recardo's office there is a single spotlight, and there are others in the same building. :) I'll post a short video tomorrow.
Cataphract on 19/8/2019 at 06:38
Thoroughly excellent mission. Doesn't try to wow the player with much flashy stuff, just is subtly awesome. Immersion levels were fantastic. I enjoyed this level almost as much as I enjoyed Life of the Party. I would have liked more starting equipment, and I have never understood the whole no kill on expert thing. It's never improved the gameplay for me. Is there an easy way to turn that off and still play expert?
DirkBogan on 19/8/2019 at 23:11
Thanks for your comments Cataphract!
It might be possible for me to write a .dml script that removes the no-kill objective for Hard and/or Expert. I'll look into it. Otherwise, you might just want to play on Normal -- it has more starting equipment than Expert, and more placed throughout the mission. You aren't missing any objectives or gameplay. The only real difference is that you'll have more health/take less fall damage on Normal. Perhaps I should have also removed the No-Kill objective on Hard, but
considering there are no innocents/civilians, there wasn't as a clear a difficulty gradient for killing as there is in other missionspukey brunster had an excellent thread about No-Kill objectives a few months ago, with some good discussion: (
https://www.ttlg.com/forums/showthread.php?t=149816) I think a lot of people agree with you! :D
DirkBogan on 20/8/2019 at 00:33
@john9818a, I don't know what to tell you. It's not happening on my system, none of my beta-testers reported it, and it hasn't happened for anyone else as far as I've seen: (
https://youtu.be/8AQyFPGfx9k?t=26m9s)
I did see that the ElecWallLight archetype had that property, but nothing I did to tweak it made it move at all. I may well remove it in future just in case.
john9818a on 20/8/2019 at 04:31
Ok thanks DirkBogen. It didn't really bother me though, but with the joints turned off, you can add a joint position to the spot light to make the bracket stay at any angle relative to the lamp head. :)
DirkBogan on 20/8/2019 at 09:08
To address Nightwalker's request: I have started two missions since. One is a Thief 2 bank mission, but it's only a few rooms and I haven't touched it for weeks. The other is a Thief Gold mission, and I really don't know what it will be:
Inline Image:
https://i.imgur.com/rHlDWwV.jpgPlease note that it's super work-in-progress, so lots of details are missing and nothing is final :cheeky:
Nightwalker on 21/8/2019 at 01:26
Terrific! :thumb:
Psych0sis on 21/8/2019 at 04:43
Quote Posted by DirkBogan
To address Nightwalker's request: I have started two missions since. One is a Thief 2 bank mission, but it's only a few rooms and I haven't touched it for weeks. The other is a Thief Gold mission, and I really don't know what it will be:
Inline Image:
https://i.imgur.com/rHlDWwV.jpgPlease note that it's super work-in-progress, so lots of details are missing and nothing is final :cheeky:
are either of these for the contest? I don't need more competition :D