Cardia on 16/10/2020 at 07:15
Thank you Moatazeman, i´m glad you enjoy it. Yes back then when searching for Renaissance paintings i stumbled upon those ones and said to myself it would be funny to use them in the mission.
Mission updated to V2.0 :
(
https://drive.google.com/file/d/1Ow7apPFLM0Ixl7qHhEAlj3l0_OKxywZD/view?usp=sharing)
Changes in V 2.0 :
-Fixed physical dimensions of countless objects
-Adjusted paintings sizes to fit better wide screen format
-many other fixes.
fortuni on 15/1/2023 at 04:53
dml courtesy Glypher
Fixes
- Hanging arrow bug
- Prevents mission finishing prematurely if you find your blackjack before you have triggered the loot objective goal as reported by Grandmauden (
https://www.ttlg.com/forums/showthread.php?t=139572&p=2379856&viewfull=1#post2379856) here
- Should fix issue with goal 6 not completing (Relieve the 8 thieves of their keys) and thus goal 7 not triggering (Obtain the codes from the Code Vault in order to steal the priceless Hammer). At present TrigWorldFrob script is used, dml uses TrigContained script, which is better, but not easy to test dml extensively as this bug does not always present itself but if it does it's because Dromed does not record the picking up one or more of the specific keys, which this dml should resolve.
Code:
DML1
//T2 FM: Cathedral of St. Vincent by Pedro Quintela (Cardia) & Rod Peirson (DarthsLair) / Fixes: miss20.mis.dml
//goals
-Link 27 458 "ControlDevice"
+Link 27 460 "ControlDevice"
{
}
ObjProp 27 "Scripts"
{
"Script 0" TrigContained
"Script 1" ""
}
-Link 243 2652 "ControlDevice"
-Link 2652 238 "ControlDevice"
+Link 460 238 "ControlDevice"
{
}
+Link 460 458 "ControlDevice"
{
}
-ObjProp 460 "TrapQVar"
ObjProp 460 "Scripts"
{
"Script 0" TrapRelay
}
-Link 1119 1122 "ControlDevice"
+Link 1119 1124 "ControlDevice"
{
}
+ObjProp 1119 "Scripts"
{
"Script 0" TrigWorldFrob
"Script 1" ""
}
-Link 1122 1124 "ControlDevice"
+ObjProp 1122 "TrapFlags"
{
"" Once
}
-Link 1124 1122 "ControlDevice"
+Link 1124 547 "ControlDevice"
{
}
+ObjProp 1124 "Scripts"
{
"Script 0" TrapRelay
"Don't Inherit" true
}
-Link 1147 1539 "ControlDevice"
-Link 1539 1147 "ControlDevice"
+ObjProp 1539 "TrapFlags"
{
"" Once
}
//keys
-ObjProp 1123 "Scripts"
+ObjProp 1123 "Scripts"
{
"Script 0" TrigContained
}
-ObjProp 1570 "Scripts"
+ObjProp 1570 "Scripts"
{
"Script 0" TrigContained
}
-ObjProp 1571 "Scripts"
+ObjProp 1571 "Scripts"
{
"Script 0" TrigContained
}
-ObjProp 1574 "Scripts"
+ObjProp 1574 "Scripts"
{
"Script 0" TrigContained
}
-ObjProp 1575 "Scripts"
+ObjProp 1575 "Scripts"
{
"Script 0" TrigContained
}
-ObjProp 1576 "Scripts"
+ObjProp 1576 "Scripts"
{
"Script 0" TrigContained
}
-ObjProp 1864 "Scripts"
+ObjProp 1864 "Scripts"
{
"Script 0" TrigContained
}
-ObjProp 1867 "Scripts"
+ObjProp 1867 "Scripts"
{
"Script 0" TrigContained
}
+ObjProp 2040 "BlockFrob"
{
"" true
}
//hanging objects bug
ObjProp 2098 "Scripts"
{
"Script 0" StdDoor
"Script 1" ""
}
-ObjProp 2098 "PhysType"
+ObjProp 2098 "PhysType"
{
"Type" OBB
}
Correct MissFlag.str
Optional, fixes loadout screen at start of mission.
Code:
miss_1: "skip"
miss_2: "skip"
miss_3: "skip"
miss_4: "skip"
miss_5: "skip"
miss_6: "skip"
miss_7: "skip"
miss_8: "skip"
miss_9: "skip"
miss_10: "skip"
miss_11: "skip"
miss_12: "skip"
miss_13: "skip"
miss_14: "skip"
miss_15: "skip"
miss_16: "skip"
miss_17: "skip"
miss_18: "skip"
miss_19: "skip"
miss_20: "no_briefing, no_loadout, end"
baeuchlein on 24/1/2023 at 06:42
I played this mission three times during the last days, and taking the blackjack as well as getting the keys objective to tick off always worked as expected. Looks good. But now I have to play something else, or I'll get Victrola Madness disease.:weird:
fortuni on 24/1/2023 at 07:47
Quote Posted by baeuchlein
I played this mission three times during the last days, and taking the blackjack as well as getting the keys objective to tick off always worked as expected. Looks good.
That's pretty hard core testing, I only tested the dml twice, so thanks for doing that.
baeuchlein on 24/1/2023 at 16:32
Well, that's not the only thing I tested. I also tested my self-made all-in-one-multilanguage version of this. Some kind of obsessive hobby of mine, I guess.
lordhern on 13/9/2023 at 02:28
i'm having issues with arrows being unable to use - they just hang in the air and don't move. I have seen this in other FM's with this issue too.
downwinder on 13/9/2023 at 05:17
simple fix is to save then close thief game completely then reload game and all will be fine
fortuni on 13/9/2023 at 06:03
dml has been updated to include fix for hanging arrow bug, see (
https://www.ttlg.com/forums/showthread.php?t=139572&p=2496536&viewfull=1#post2496536) here.
@ lordhern if you were playing this mission with FMDML package installed you'll have to manually install the new dml and restart the mission for the hew dml to work.
@ downwinder it is pure luck if you can use your arrows again if you restart the game, 9 times out of 10 your simple fix does not work as the hanging arrow bug is due to certain objects have the wrong property, restarting the game doesn't change object properties, but the dml does.