vfig on 4/4/2023 at 02:35
Quote Posted by Balboa
In the first beta,
all of the wheels could be removed, and one of the beta testers got very silly with them. So, I left one for him to play with.(
https://imgur.com/a/lHC7kd7) here are some screenshots of my shenanigans with
the wheels in the first beta.
i suppose it
was a safety hazard, so only have one wheel left now is for my own good. but it makes me a little sad that i cant do silly things like that anymore :D
uncadonego on 4/4/2023 at 02:42
Quote Posted by vfig
(
https://imgur.com/a/lHC7kd7) here are some screenshots of my shenanigans with
the wheels in the first beta.
i suppose it
was a safety hazard, so only have one wheel left now is for my own good. but it makes me a little sad that i cant do silly things like that anymore :D
vfig, that is awesome! :D
downwinder on 4/4/2023 at 03:17
i found the chalice woohoo "insert the hammer saying" "they hast returned our chalice" "insert accompanied sound effect" :)
really great series for sure, thank you once again balboa
bjack on 4/4/2023 at 07:00
Quote Posted by RippedPhreak
Actually bjack, that thing is frobbable. Look at it from the floor level
I didn’t think I would need “go go gaget” arms :p I’ll give it a try. I figured I could crouch down and get it at the back of the crates, but it would never light. I didn’t think I could reach it from the front. I’d need arms over a meter long. Seemed illogical, but then Thief isn’t always logical. :cheeky:
downwinder on 4/4/2023 at 07:31
Quote Posted by bjack
I didn't think I would need “go go gaget” arms :p I'll give it a try. I figured I could crouch down and get it at the back of the crates, but it would never light. I didn't think I could reach it from the front. I'd need arms over a meter long. Seemed illogical, but then Thief isn't always logical. :cheeky:
dont forget garrett is a piece of tofu so he can move in ways not possible for humans
Marbrien on 4/4/2023 at 08:59
Quote Posted by vfig
(
https://imgur.com/a/lHC7kd7) here are some screenshots of my shenanigans with
the wheels in the first beta.
i suppose it
was a safety hazard, so only have one wheel left now is for my own good. but it makes me a little sad that i cant do silly things like that anymore :D
I'd say that merits more than just a round of applause and a banana!
PotatoGuy on 4/4/2023 at 15:11
Just finished this and thoroughly enjoyed it. Balboa, your missions always manage to give me the feeling like I'm being swept along in some kind of good storm. In a lot of FM's the level feels like it's in stasis and you're the only agent of change, but in these missions I feel like anything can happen. Every step I take might change something in the level.
So many fun details and funny situations, and the epilogue is a very nice idea. Thank you!
MaryO on 4/4/2023 at 19:26
Such a well-thought campaign. Loved every second of it. Thank you! :D
uncadonego on 5/4/2023 at 01:14
I'm having the super twitchy mission 3 problems others have mentioned. I can't move anywhere without them chasing me from the other side of the map. Frustrating.
baeuchlein on 5/4/2023 at 02:15
There seem to be a few factors contributing to this. For example, I noticed that it is not completely dark when being outside, so it is understandable that guards and Hammers can indeed see the player from very far away. I had to do much effort to keep me away from the Hammerite in the streets near the Mercantile Assurance building. The guards in Nob Hill also were keen in spotting me. When I really, really hid well, both these AI's didn't notice me, but one view of the tip of my nose, and they came running towards me.
The ones at Bafford's also calmed down somewhat when I had moved two bodies lying near their patrol paths into the cellar. However, when alerted, the guards could even see me through some walls, while they were not so vision-gifted when calmed down.
It now looks like this was meant to be like that, but still it was rather tough.