Balboa on 3/4/2023 at 15:30
Quote Posted by Marbrien
In mission 1, is there a use for
the wheel that can be removed from one of the menagerie carriages?Yes,
they help the wagon move.:joke:
In the first beta,
all of the wheels could be removed, and one of the beta testers got very silly with them. So, I left one for him to play with.
Bosh on 3/4/2023 at 16:09
Most excellent campaign Balboa - I thoroughly enjoyed taffing about in this one. Loved the twists, little details and locations. And reading the comments here, it seems I have missed a few little things - so, definitely one for the replay list!
Kaain on 3/4/2023 at 16:17
I need a bit of help with the "settle score with Iago." I have no idea what to do with the calling card.
Also, what is the deal with the "zombie" kind of crayman in the cage at Bafford Downs? I can pick him up through the bars and it shows that I am carrying a corpse. When I drop, he follows me and looks like he is attacking but does not swing at me. If I hit with BJ, he runs away.
Plibb on 3/4/2023 at 16:25
Finally finished all three missions, I was surprised at how many secrets I missed! I really enjoyed it overall & I especially liked the Epilogue sequence at the end!. Really great job on this campaign :thumb:
A.Stahl on 3/4/2023 at 16:34
Quote Posted by Kaain
I have no idea what to do with the
calling card.
Leave it in the church near the hammer.
Balboa on 3/4/2023 at 16:36
Quote Posted by Kaain
I need a bit of help with the
"settle score with Iago." I have no idea what to do with the calling card.
If you
explore the church, you will eventually see what to do
with a calling card.
I have no idea what is going on with your crayman.
Kaain on 3/4/2023 at 16:57
Thanks Balboa. I suppose I must get through the gate at Baford Downs but I have no key. Am I missing something?
Balboa on 3/4/2023 at 17:08
Quote Posted by Kaain
Thanks Balboa. I suppose I must get through the gate at Baford Downs but I have no key. Am I missing something?
Yes.
That gate never opens in mission 3. Most of your travels take place below ground.
baeuchlein on 3/4/2023 at 17:27
Quote Posted by Balboa
Thanks for your concern, as things do happen sometimes.
The NVScript included with the campaign is version 1.3.0, which I pulled from GitHub on February 18th., and has a file size of 662,528 bytes.
NVScript v1.2.8 has a file size of 607,232 bytes and is dated August 15th, 2021.
As far as I can tell, there is nothing wrong with the campaign's NVScript file.
Part of the confusion was my fault, I'm afraid.
I just noticed that T2Fix's NVScript v1.2.8 is installed in the OSM folder of my installation. Looks like
this NVScript is the one used by my Thief 2 installation, not the one from the campaign. That explains why the version number reported did not match.:tsktsk:
T-Linkz on 3/4/2023 at 18:23
Mission 3
How do i get the hammer..?
Thanks