Empyrium on 3/4/2017 at 21:44
Excellent FM!
Is it possible to enter into "True Heirs Vault"? As?
McTaffer on 3/4/2017 at 21:54
I think the VO balancing problem was with my bit as the Old Man. I definitely noticed some weird inconsistency between the two tracks used for him, and I'm inclined to believe that it may have been something on my end since I was not nearly as good with sound editing back when I recorded the lines as I am now.
twhalen2600 on 3/4/2017 at 22:17
Once again, my urge to check this board just-in-case a new FM has been uploaded has paid off! I hate I missed it by a couple days.
Downloading now. :)
Unkillable Cat on 3/4/2017 at 23:52
Quote Posted by Empyrium
Excellent FM!
Is it possible to enter into "True Heirs Vault"? As?
Yes, but first you need to solve a puzzle involving a riddle.
The voice files in question I'm complaining about is the disembodied voice that asks that the player reassemble the hammer and steal the Rotten Sun.
I'll have to admit - the "Old Man" voice files is something I don't even recall hearing.
But to those reading this that lent voice files to the puzzle involving the seven skulls - outstanding work! I enjoyed it so much I kept frobbing the skulls over and over again.
FrenchDecay on 4/4/2017 at 05:44
Quote Posted by Yandros
The best practice is to normalize levels across all sound files as you did, and adjust volume in the sound schemas (which FD would have to do).
I'm not really good with the whole sound aspect of DromEd; what I did though is that all the VOs are set to volume -1 (which should be the louder if I remember correctly?) and all the ambient sounds besides are roughly set to -1500 to -4500. Maybe it's the other AIs sounds which are too loud?
@bjack Oh sorry if mixing other ambients with the tracks was a bad idea, I know very little about audio. The quality felt quite good still! I'm still surprised about how you nailed the impression I wanted the mission you have without me giving enough details ;)
@McTaffer It's more likely to be my fault simply because the Old man bit is not even a conversation but two VOtraps! Surely it's my editing that is questionable.
@Unkillable Cat The Old man is the
ghost you encounter in the attic, above the Justice shrine who has a small monolog before turning around. He is also below one of the doors who gives access to the rafters of the naveI'm quite impressed by the voice acting overall, thanks again guys :thumb:
@Empyrium You need to solve
the Old man puzzle near the library and then take his legacy to solve the puzzle that you will find below the Warm Embrace of the Tomb which is at the east if I remember well, past the library
FrenchDecay on 4/4/2017 at 07:39
Oh that bowl used to contain a fire crystal, you probably picked it up and forgot about it.
About the skull, you need to
return it to Alex's tomb which is near Lud's vault. Just toss it in there
Yandros on 4/4/2017 at 11:16
Quote Posted by FrenchDecay
I'm not really good with the whole sound aspect of DromEd; what I did though is that all the VOs are set to volume -1 (which should be the louder if I remember correctly?) and all the ambient sounds besides are roughly set to -1500 to -4500. Maybe it's the other AIs sounds which are too loud?
All of that sounds correct, but yes I believe the comments here indicated that the other zombie/creature sounds were what made the VOs hard to hear.
I'm really looking forward to playing this mission once I have the time!
csamba on 4/4/2017 at 16:48
Wow,
This is an absolutely gorgeous, brilliant and delightful mission. At the end one almost gets a feel for the zombies...:D
Is it too early to inquire about a lootlist? After about 4 hours of utterly enjoyable exploration I have 13814/14679 and 5/5 secrets, spent all but one of my mortuary coins, climbed to all (im)probable high locations including the crooked ladder, and activated each hammer tile I found.
Two more questions: (1) where is the "deviously hidden" Attic key? I have 9 keys and opened everything except that one metal door... and (2) does the movable "sturdy chair", in the small room between the ossuary and the stair to the morgue, serve any purpose?
FrenchDecay on 4/4/2017 at 17:11
Quote Posted by csamba
Wow,
This is an absolutely gorgeous, brilliant and delightful mission. At the end one almost gets a feel for the zombies...:D
Is it too early to inquire about a lootlist? After about 4 hours of utterly enjoyable exploration I have
13814/14679 and 5/5 secrets, spent all but one of my mortuary coins, climbed to all (im)probable high locations
including the crooked ladder, and activated each hammer tile I found.
Two more questions: (1) where is the "deviously hidden" Attic key? I have 9 keys and opened everything except that one metal door... and (2) does the movable "sturdy chair", in the small room between the ossuary and the stair to the morgue, serve any purpose?
Thanks a lot :D
Ah the loot list, I've been delaying it a lot even during beta-test. I should get some free time to do one around thursday but I can't promise anything yet!
Great job on finding most loot, about the Attic key,
you will find it when going down the stairs on the right of the Justice shrine, when you get to the bottom, you'll see some sort of wooden cabinet with an arrow carved in it, look up and you'll be able to rope up to a small passage in which the key is waiting for you on a crate however,
the key only opens the two doors from this passage, I don't know if it will open the door you are thinking aboutThe sturdy chair was there just for Garrett to climb on it if the rope on the outside of the room it's in was too short ;)