FrenchDecay on 3/4/2017 at 07:40
Quote Posted by Azaran
Thanks!
And how do I open the
Vaults of Lud and the Covetous Carcass? I've stood on the pillars, but they won't activate.
Oh man, this mission is unbelievable. I had an idea in my head from the readables, but it's 10 times better than I could have imagined... won't be getting much sleep tonight :D
Straight up spoilers then
To get into the Carcass vault you need to place a golden skull on the pedestal, which you Will find in a vertical tomb in the ossuary. To open Lud's vault you need to place the 2 heavy goblets on the pedestals. Remember That only the Justice shrine's pedestals work with weightAlso thanks!
Koning Kaas on 3/4/2017 at 10:38
This is a really fun mission to play. Very well designed level, great atmosphere and good puzzles. Thanks!
A little feedback:
At the start I thought you created three different sets of objectives to please people with different playstyles. Turns out Heretic really is easy mode with more health, lower loot goal etc. Would've been cool if the difficulty itself was the same throughout, but the player could approach the level with his preferred playstyle. I like playing on expert but make a point of blackjacking/killing everything in a level. I'm just not the type for ghosting.
Some bugs/issues (some of those have been pointed out by others)
[spoiler]Mortuary coins can be spend on objects like chests , afterwards they're gone.[/spoiler]
[spoiler]Kill count objective is set really low and probably bugged because zombies tick it off more than once. [/spoiler]
[spoiler]After picking up the false icon, the objective comes a good few seconds later. (English version) [/spoiler]
[spoiler]After completing the hammer I get no response, but grabbing the rotten sun gives another speech from the icon. I thought that didn't really make sense. I recall he promises to help you, or at least open the doors again after you fix this hammer, not after you grab the rotten sun. [/spoiler]
[spoiler]Lockpicks could be used on many frobbable items like the skull in front of the 'one born without a face vault'. It doesn't actually do anything but makes the sound of lock that can't be picked.[/spoiler]
edit: added another issue
zappenduster on 3/4/2017 at 11:55
FD, t'as fabriqué une FM qui est vraiment époustouflante ! :eek: :thumb:
(Playing as "Thief" I fulfilled all goals except finding the real Hammerite icon. Where is it?)
Never mind, found it meanwhile. :rolleyes:
Hm, there was one location I couldn't reach, difficult to describe: :confused:
Near one of the great halls there is a kind of stuff chamber with two window curtains, from there I tried several times to jump in order to reach a crooked ladder which leads to an entrance, but I always failed to touch the ladder and fell in the deep. :erg:
Then there were some wooden stairs leading to a kind of garden with a gate but I didn't find anything over there. :erm:
Did I miss anything? :confused:
I liked that glittering forest, what a nice and peacful place to pause for a moment. :sweat:
Anyway, finished with 13564/14679 in loot and discovered 4/5 secrets, not too bad. :D
marbleman on 3/4/2017 at 12:00
Quote Posted by Koning Kaas
[spoiler]After completing the hammer I get no response, but grabbing the rotten sun gives another speech from the icon. I thought that didn't really make sense. I recall he promises to help you, or at least open the doors again after you fix this hammer, not after you grab the rotten sun. [/spoiler]
The speech should happen
after you complete all objectvies: grab the Sun, the Icon, the loot, and the hammer. If the Sun was the last objective you completed, then it worked as intended.Quote Posted by Koning Kaas
[spoiler]Lockpicks could be used on many frobbable items like the skull in front of the 'one born without a face vault'. It doesn't actually do anything but makes the sound of lock that can't be picked.[/spoiler]
Not only in this mission.
Swiz on 3/4/2017 at 12:51
Found a good bug with the ladder (using the latest version)
Pick it up. Drop it again with "r" or whatever. Climb on it. Pick it up again.
You can now fly!
FrenchDecay on 3/4/2017 at 17:59
Quote Posted by Koning Kaas
This is a really fun mission to play. Very well designed level, great atmosphere and good puzzles. Thanks!
A little feedback:
At the start I thought you created three different sets of objectives to please people with different playstyles. Turns out Heretic really is easy mode with more health, lower loot goal etc. Would’ve been cool if the difficulty itself was the same throughout, but the player could approach the level with his preferred playstyle. I like playing on expert but make a point of blackjacking/killing everything in a level. I’m just not the type for ghosting.
Thanks for playing! I thought the same about the difficulty for a moment, but I thought that for the heretic path, it was more logical to have a lower loot requirement simply because the player will likely kill everything on his way; there is almost no risk of encountering someone will picking a chest or something. I should probably have changed the healthbar though!
Thanks for reporting these issues still, marbleman is right though, the dialogue triggered as it was supposed to when you
grabbed the rotten sun. You just happened to do it in an unconventional order :D
@zappen Hey zappen, thanks a lot :cheeky: About that jump you can't make from the small room with curtains, you need to
stand on the table by the second window, the closest to the wall. Then you face the crooked ladder and you try to run in a diagonal towards it. It's a bit tricky but it's much easier than it used to be! Alternatively, you can use a speed potion or the air talisman to get to it easily. Try jumping slightly on the sides instead of forward tooThat second place you are describing is
the alternate ending the Icon opens for you@Swiz :laff: Now I can't believe I missed on something like this! I'll fix that in the future, thanks for playing and reporting this ahah, try not to fly too much you taffer
bjack on 3/4/2017 at 20:23
Quote Posted by Unkillable Cat
Thinking Robot: [spoiler]If I'm not mistaken the key you're looking for is called the Attic key. The name alone should be a clue as to how to find it.[/spoiler]
I finished the FM last night and I am very impressed. Finished with less than 1000 loot left and found all the "official" secrets, as there are a few loose ends. I haven't found one of the keys needed for a series of chests, I still have one Mortuary coin left to spend, and I seem to be missing out on a bonus area that has been previously mentioned. Any hints towards these would be appreciated.
The only real problem I had while playing this FM is related to the otherwise brilliant voice acting. Sometimes the volume is too low (while the moaning is too loud) and the voice too soft, so that the words can't be heard properly. It's mostly everything said in The Nave, but there are other examples as well. Is there any chance the audio files could be edited to have their volume turned up a notch or so?
I have not played the game yet, so I don't know if these were my parts you are speaking of. The files are MP3 and were normalized to -1 dB (usual standard is -3 dB which would be even quieter). If the volume were boosted from the maters, they would probably clip and sound terrible. I don't know DromEd well enough to know if there is a control for volume of the sounds. I would expect there is. Then again, maybe the parts were not mine. I'll have to play it to see.
By the way, congrats to French Decay for the release! :) It was a pleasure to do some of the VO work for you.
bjack on 3/4/2017 at 20:25
Quote Posted by FrenchDecay
I'm not sure what to think of, ciscokidd73, does the game launch properly with other FMs?
Unkillable Cat I tried to rise the volume of the voice acting but it doesn't make it clearer and it saturates too much unfortunately. I'll keep trying to improve it but for now I think I can't do much unfortunately.
These are some great stats DarkMax! So far it seems that everyone has good score, this is cool
Were these my parts FD? I can try to work some magic and boost them without distorting them. Let me know if you would like me to try. Thanks!
Yandros on 3/4/2017 at 20:29
The best practice is to normalize levels across all sound files as you did, and adjust volume in the sound schemas (which FD would have to do).
bjack on 3/4/2017 at 21:37
Quote Posted by Yandros
The best practice is to normalize levels across all sound files as you did, and adjust volume in the sound schemas (which FD would have to do).
Good to know. Also, I wish I had sent FrenchDecay WAV files instead. The MP3s were mixed by FD into some ambient background atmosphere and resaved as WAV. The quality may have degraded somewhat because of this, but not too much to really matter. I have heard the first two of my spots and they are loud enough. I played the other manually and they seem OK, but maybe the longer ones are on the quiet side.
Playwise, I'm just starting out in the tombs and doing sort of OK. I'm playing on Heretic. I usually play on expert, but I though I may need the extra health for this one. I am not a zombie liker. I tend to find them distasteful. Loved doing the VO work for this though. For those that may remember "Bewitched", I imagined the "helper" part as if I were an evil dead discorporate Uncle Arthur. A bit prissy and very insane. ;)