gnartsch on 8/4/2017 at 17:25
Not trying to indicate that the mission was 'easy', but to me the puzzles made perfect sense - and I was able to solve them on my own.
Actually only the presence of the dead Priest and the other corpse puzzled me for a while before I figured what they are there for.
And luckily: I always frob everything, which is way I had the right tools at hand when needed.
So, I'd say that you (FrenchDecay) are perfectly comfortable to create yet another such mission in the future.
But yeah, the hughe size was a little bit of an issue to me as well, as there were certain areas I just could not memorize how to get there.
Anyway: similar missions like that would be highly appreciated.
A tip in the readme telling people to take NOTES (!) should help everyone one out who has little time per day in case a lot of backtracking will be required.
Ravenus1 on 9/4/2017 at 05:04
I had a great time with this. I spent five hours trying to find every thing I could. Excellent!
The T2FMshort-Midnight.zip. Its telling me to enter the password to open the archive. In lieu of reading everything in the thread, can anyone help me out?
FrenchDecay on 9/4/2017 at 05:28
Quote Posted by gnartsch
Not trying to indicate that the mission was 'easy', but to me the puzzles made perfect sense - and I was able to solve them on my own.
Actually only the presence of the dead Priest and the other corpse puzzled me for a while before I figured what they are there for.And luckily: I always
frob everything,
which is way I had the right tools at hand when needed.So, I'd say that you (FrenchDecay) are perfectly comfortable to create yet another such mission in the future.
But yeah, the hughe size was a little bit of an issue to me as well, as there were certain areas I just could not memorize how to get there.
Anyway: similar missions like that would be highly appreciated.
A tip in the readme telling people to take NOTES (!) should help everyone one out who has little time per day in case a lot of backtracking will be required.
Thanks and that's actually a good idea, I think I'll add that hint directly in the download page rather than the readme ;)
@Ravenus1 Great to hear! Ok, about that archive, here's a hint :
If you used all the mortuary coins correctly, then you must have unlocked the Iron Heart city (the old city-like place from my former mission), go there and pay attention to the your surroundings. Make sure that your computer is bright enough and that you play in the dark lest you will miss itStraight-up solution here :
When looking through the tall windows in the room with many weapons, look at the building with a red zombie and a tinman patrolling, through the window of that building is a wooden board who is lit by a dynamic light. It reads "6" :angel:
Ravenus1 on 9/4/2017 at 14:29
That is straight up the coolest. Thanks :)
bjack on 9/4/2017 at 17:49
I hope this has not been asked, if so then sorry. Anyway, there is a hall with a statue with a bowl in front of it that contains a fire arrow. At the end of the hall is a room to the left with a healing fountain and a room to the right with 2 caskets and a Zombie hiding place. I dispatched the zombie and frobbed the yellow wall and hear a click, but cannot figure out what it does. Does anyone know what that switch does, iif anything? Thanks!
Stingm on 9/4/2017 at 18:30
Please update the thread title with new version number.
baeuchlein on 10/4/2017 at 00:22
Quote Posted by FrenchDecay
Now that's what I call complete feedback :laff:
Well, I wanted this posting to be some kind of constructive criticism instead of just a "mazes suck!" statement.;)
Quote Posted by FrenchDecay
So to put it bluntly, map design, level layout, puzzle design and texts were the flaws?
The main problem for me was that this all
came together. I don't take situations well where I am lost without any sense of direction, concerning navigation
and puzzles together.:erg: Every single of these two I can usually handle much better.
And of course, gnartsch's idea of frobbing everything etc. was less appealing to me when I discovered that many objects which can be used with something will eat my beloved Mortuary coins happily.:o (Note to myself:
Get used to actually reading those info files before playing, dammit!)
FrenchDecay on 10/4/2017 at 07:19
Quote Posted by bjack
I hope this has not been asked, if so then sorry. Anyway, there is a hall with a statue with a bowl in front of it that contains a fire arrow. At the end of the hall is a room to the left with a healing fountain and a room to the right with 2 caskets and a
Zombie hiding place. I dispatched the zombie and frobbed the yellow wall and hear a click, but cannot figure out what it does. Does anyone know what that switch does, iif anything? Thanks!
You probably found out one of the "ropes" of the mission, I have buttons scattered around that are used to trigger specific events. Typically, you shouldn't have to use any button at all except for the control panel in the small outpost right at the startSorry for the late answer!
@baeuchlein Ahah well, I had a bunch of people rushing in the mission without reading about these coins disappearing if they are not used properly. But hey, what can I say I often rush as well :p anyway thanks for the feedback still!
Also, I don't know how to edit the thread title but I'll indicate it somewhere.
EDIT : Nevermind I found it, but it was really confusing
bjack on 10/4/2017 at 17:12
After many hours of play with the earlier version of the game, I decided to just download the newer fixed version and start over. My main problem with the older version was the “Library Book” bug, or at least what seemed like one to me. There are a number of places that require you to have read the Builder's Scripture (or Word of the Builder, or something like that). In the first go around, I kept going back to the library and reading the scripture and getting the whooshing/chime holy water sound. No matter how many times I did this, I still could not get past the hammer shadow room. I could pass into all the other areas, but not the deep pit with a ladder and apparently no way out of that depressed room other than the way in. Would someone be so kind as to describe what the solution is for this room? I have only frobbed the holy book once in this new try and I hope that will not cause the problem. I figure something did not get triggered the first time. Maybe I have to read all of the highly walls too? I thought I did...
Spyrano on 10/4/2017 at 17:54
Well that was 2.5hrs of awesomeness. Found all the secrets but 1000 short on loot. Thank you for this great mission!