T2 FM: Breaking the Stone - NewDark - Missions 1 & 2 Discussion (6/14/2014) - by HipBreaker
baeuchlein on 3/11/2020 at 19:28
Is this a complete replacement for the DML fix Jax posted here on September 25th?
fortuni on 3/11/2020 at 23:14
Didn't realise Jax had posted the dml, I was tidying up the testing forum and posting what I thought were unreleased dml's. Have deleted previous post.
baeuchlein on 4/11/2020 at 15:37
Quote Posted by fortuni
Didn’t realise Jax had posted the dml, I was tidying up the testing forum and posting what I thought were unreleased dml’s. Have deleted previous post.
I verified both DMLs, and Jax' DML is
not the same as the one you posted. Instead of deleting it, it would be better to verify whether your DML is a functional replacement of Jax'. If not, it would be better to merge the two.
fortuni on 7/11/2020 at 05:32
The correct dml is the one Jax posted above
Edit: Updated dml to include non mantle on a couple of wall torches .
Code:
DML1
//T2 FM: Breaking the Stone (Part 1) by Jeremy Catlin (HipBreaker) / Fixes: miss18.mis.dml
//mantling
+ObjProp 2797 "PhysCanMant"
{
}
+ObjProp 2801 "PhysCanMant"
{
}
//keys
ObjProp 343 "Corona"
{
"flags" Track Moving Object
"alpha" 0.60
}
ObjProp 1856 "Corona"
{
"flags" Track Moving Object
}
ObjProp 2439 "Corona"
{
"flags" Track Moving Object
"radius up close" 1.00
"radius at max dist" 2.00
"max. dist. visible" 48.00
"alpha" 0.60
}
//doors
ObjProp 520 "RotDoor"
{
"Open Angle" 86
}
ObjProp 1485 "RotDoor"
{
"Open Angle" 90
"Clockwise?" false
}
ObjProp 1485 "Position"
{
"Heading" c000
}
-ObjProp 1485 "PhysType"
+ObjProp 1485 "PhysType"
{
"Type" OBB
}
+Receptron 2842 "Stench"
{
Max None
Target Me
Agent -2422
Effect "add_prop"
{
"Prop Name" Material Tags
}
}
+StimSource 2842 "Stench"
{
Intensity 1
Propagator "Radius"
}
+Link 2842 2841 "ScriptParams"
{
"" FrobInert
}
+Link 2842 2844 "ScriptParams"
{
"" FrobInert
}
+Link 2842 2847 "ScriptParams"
{
"" FrobInert
}
+Link 2842 2848 "ScriptParams"
{
"" FrobInert
}
+ObjProp 2842 "Scripts"
{
"Script 0" DoorFrobInert
}
+Link 2847 2842 "ScriptParams"
{
"" Unlink
}
+ObjProp 2847 "Scripts"
{
"Script 0" UnlinkOnContained
}
+Link 2848 2842 "ScriptParams"
{
"" Unlink
}
+ObjProp 2848 "Scripts"
{
"Script 0" UnlinkOnContained
}
//containers
+ObjProp 245 "JointPos"
{
"Joint 1" 90.00
}
-ObjProp 473 "Scripts"
+ObjProp 1332 "JointPos"
{
"Joint 1" 90.00
}
+ObjProp 1351 "JointPos"
{
"Joint 1" 90.00
}
+ObjProp 1964 "JointPos"
{
"Joint 1" 90.00
}
+ObjProp 2098 "JointPos"
{
"Joint 1" 90.00
}
+ObjProp 2644 "JointPos"
{
"Joint 1" 90.00
}
+Link 2700 2703 "ScriptParams"
{
"" FrobInert
}
+ObjProp 2700 "Scripts"
{
"Script 0" TweqFrobInert
}
Basso The Boxman on 22/12/2024 at 03:09
I have been trying to replay this campaign but as soon as I start the mission fails. Any help?
Dahenjo on 22/12/2024 at 14:55
If you scroll up there were problems with the previous dml now replaced by a working one above. I just tried starting it on all difficulties with or without the dml and playing for a couple minutes with no problems. Am using T2Fix v1.27e and v1.0 of the FM loaded with AngelLoader 1.9.7.
baeuchlein on 26/12/2024 at 02:10
I tried to make the mission fail with several OS'es and FM loaders, but the only way of doing that is to start on Expert and wait about four seconds. This is a known bug that Jax' explained (
https://www.ttlg.com/forums/showthread.php?t=144034&p=2457139&viewfull=1#post2457139) here. The "Mission failed!" movie plays, but all goals are unchecked, none is marked as "failed".
If Basso the Boxman's mission fails like this, then there's only one easy solution: don't play on Expert! If, however, the symptoms are different, then more info would be needed to possibly find out what goes wrong.