nicked on 7/10/2022 at 06:47
Quote Posted by baeuchlein
Maybe there's some functionality of motTnhScript that changed in the next TnhScript release, and the author of "Behind Closed Doors" needed the former behaviour, and therefore kept both versions in the mission. Of course, the older release would have to be renamed in order to peacefully coexist with the newer one in the mission.
I suspect this is exactly why, but I can't remember now; too long ago since I made this mission.
BrokenArts on 9/10/2022 at 15:18
I'm a little late to jump on the band wagon here, I will anyway. This is spectacular! My part time job in this mission, and I'm not complaining in the least, is that of a sightseer. The attention to detail, from the guards taking breaks, one smoking, other sitting down. Woman in her bed getting up the correct way, because she heard me, and didn't shoot up like a rocket, the textures, so well done. The lighting, all fantastic, I love it! So far so good, just needed a small nudge to proceed. Thanks for such an outstanding mission! This will be a favorite of mine. :)
Daft Mugi on 15/10/2022 at 18:26
Quote Posted by nicked
I suspect this is exactly why, but I can't remember now; too long ago since I made this mission.
I appreciate your reply. No worries about remembering.
Daft Mugi on 15/10/2022 at 18:34
Quote Posted by baeuchlein
However, both
motTnhScript.osm and the corresponding fle of the v2.1 release contain the text "TnhScript" in what appears to be Unicode. I would guess that
motTnhScript.osm might be the v2.0 release, but can't verify it either.
By the way, do you know about "7z l" (p7zip) on Linux to print out Windows executable VersionInfo, etc.? I recently discovered it while trying to identify some older scripts.
For example, the output of "7z l" on Linux of "motTnhScript.osm" is:
Code:
Scanning the drive for archives:
1 file, 672768 bytes (657 KiB)
Listing archive: motTnhScript.osm
--
Path = motTnhScript.osm
Type = PE
Physical Size = 672768
CPU = x86
Characteristics = Executable DLL 32-bit NoLineNums NoLocalSyms NoDebugInfo
Created = 2009-03-04 14:26:56
Headers Size = 1024
Checksum = 680162
Name = tnhScript.osm
Image Size = 712704
Section Alignment = 4096
File Alignment = 512
Code Size = 601600
Initialized Data Size = 671744
Uninitialized Data Size = 18944
Linker Version = 2.56
OS Version = 4.0
Image Version = 1.0
Subsystem Version = 4.0
Subsystem = Windows GUI
Stack Reserve = 2097152
Stack Commit = 4096
Heap Reserve = 1048576
Heap Commit = 4096
Image Base = 286261248
Comment = FileVersion: 2.1.0.0
FileVersion: 2.1.0
ProductVersion: 2.1.0.0
FileDescription: tnhScript Thief2 OSM
InternalName: tnhScript
LegalCopyright: Copyright (C) 2003-2009 Tom N Harris
OriginalFilename: tnhScript.osm
DarkGameVersion: Thief2
Date Time Attr Size Compressed Name
------------------- ----- ------------ ------------ ------------------------
2009-03-04 14:26:56 ..... 601600 601600 .text
2009-03-04 14:26:56 ..... 512 512 .data
2009-03-04 14:26:56 ..... 37888 37888 .rdata
2009-03-04 14:26:56 ..... 0 0 .bss
2009-03-04 14:26:56 ..... 512 512 .edata
2009-03-04 14:26:56 ..... 2048 2048 .idata
..... 1250 1250 .rsrc/version.txt
2009-03-04 14:26:56 ..... 28160 28160 .reloc
------------------- ----- ------------ ------------ ------------------------
2009-03-04 14:26:56 671970 671970 8 files
It's a pretty handy addition to grepping, looking at the exe as plain text, and looking at a hexdump.
baeuchlein on 15/10/2022 at 19:51
Interesting. No, I did not know that. Obviously, .osm script modules are actually some kind of packed archive.
klatremus on 27/2/2023 at 05:39
Fantastic mission so far. 2.5 hours of gameplay and just over 2,500 in loot. Guessing I'm about 40% done, based on areas on the map. Perfectly balanced with clues on where to go next, but also lots of teasing of certain buildings you can't get into yet, both in terms of needing keys but also transparent windows or audible guards nearby.
Love the trumpet ambience theme too. Reminds me a bit of Firemage's theme in Builder's Paradise, though not as heavy and dark.
MeisterdiebderEchte on 27/2/2023 at 20:04
Quote Posted by klatremus
Fantastic mission so far. 2.5 hours of gameplay and just over 2,500 in loot. Guessing I'm about 40% done, based on areas on the map. Perfectly balanced with clues on where to go next, but also lots of teasing of certain buildings you can't get into yet, both in terms of needing keys but also transparent windows or audible guards nearby.
Love the trumpet ambience theme too. Reminds me a bit of Firemage's theme in Builder's Paradise, though not as heavy and dark.
I was the one who suggested this recently in a comment under your Disorientation Playthrough ... please do a video on this one, I can only repeat myself :-D :-) I just love the atmosphere in this mission. Totally different to the dark Thief Gold style, but very fascinating in it's own respect. Btw I'm watching your Rose Garden video at the moment (part 1) ... very good as well. Absolute pro channel!
klatremus on 28/2/2023 at 03:39
Quote Posted by MeisterdiebderEchte
please do a video on this one
Oh I will :D
TheDarkOne93 on 28/2/2023 at 16:28
Where can I find rope arrows?
baeuchlein on 28/2/2023 at 17:03
I did not write down where I found my first rope arrow, but from what I noted, it must be already in the first city quarter. Probably en route to the meeting point with your contact, or maybe in the building of the City guard.