Unna Oertdottir on 5/8/2019 at 15:41
This is thiefmissions. It's cheap but good. Be aware thousands were infected by the FM virus there and never got rid of it.
Yandros on 6/8/2019 at 15:49
Thiefmissions has been around since the early 2000's and has served up probably close to 1,000,000 FM files to players, so it is safe.
Renault on 6/8/2019 at 16:41
Unna is just joking, thiefmissions is perfectly safe. Everyone here has been using it for years with no issues.
Cardia on 3/2/2021 at 20:48
Another mission that i missed all these years, all because i though there was only one Calendra's Legacy the one for thief 1. I was able finally to play this one and finished the campaign , very satisfying concerning the gameplay and story , visually is satisfying but one can noticed some of the limitations in some building constructions due to dromed first version before newDark , i wonder of this mission would look if it were built or re-make in newDark.
Maybe it's a bit late to any thanks to the authors, but i still want to express my gratitude with this great production that i will enjoy replaying again in another difficult mode.
Thank you!
vincentlancon on 3/6/2021 at 22:27
Replaying this mission after all these years and am getting massive slowdown in mission 2... not sure what changed, it's never done it before... my machine is new with a decent video card... not sure why it is all of a sudden a slide show... any ideas ?
fortuni on 18/6/2023 at 11:01
Updated dml courtesy Jax
Mission 2Fixes
- Loot in Vault
- Beast
Code:
DML1//Fix Loot in Calendra's Legacy, mission 2: Midnight in Murkbell//miss21.mis.dml
//loot
+ObjProp 1532 "Position"
{
"Location" -13.20, -242.0, -173.5
"Heading" 8000
}
+ObjProp 1531 "Position"
{
"Location" -13.20, -251.0, -173.5
"Heading" 8000
}
//beast
+ObjProp 2286 "SlayResult"
{
"Effect" "No Effect"
}
-ObjProp 478 "AI_SaveConverse"
+ObjProp 478 "AI_SaveConverse"
{
"" false
}
-ObjProp 317 "AI_SaveConverse"
+ObjProp 317 "AI_SaveConverse"
{
"" false
}
+ObjProp 829 "BlockFrob"
{
"" true
}
-ObjProp 2034 "DeathStage"
ObjProp 707 "Scripts"
{
"Script 0" AnimLight
"Script 1" ""
"Don't Inherit" true
}
ObjProp 708 "Scripts"
{
"Script 0" AnimLight
"Script 1" ""
"Don't Inherit" true
}
ObjProp 741 "Scripts"
{
"Script 0" AnimLight
"Script 1" ""
"Don't Inherit" true
}
ObjProp 743 "Scripts"
{
"Script 0" AnimLight
"Script 1" ""
"Don't Inherit" true
}
ObjProp 744 "Scripts"
{
"Script 0" AnimLight
"Script 1" ""
"Don't Inherit" true
}
ObjProp 747 "Scripts"
{
"Script 0" AnimLight
"Script 1" ""
"Don't Inherit" true
}
ObjProp 770 "Scripts"
{
"Script 0" AnimLight
"Script 1" ""
"Don't Inherit" true
}
ObjProp 771 "Scripts"
{
"Script 0" AnimLight
"Script 1" ""
"Don't Inherit" true
}
Missions 3Fixes
- Pocket Count
- Potential Hanging Arrow bug
- Misplaced key
- Potential missing loot
Code:
DML1
//T2 FM: Calendra's Legacy by Anthony Huso (Purah) //miss22.mis.dml
//hanging arrows
-ObjProp 485 "PhysType"
+ObjProp 485 "PhysType"
{
"Type" OBB
}
//pickpockets
+ObjProp 981 "DiffTurnOn"
{
"quest var values" 0, 1, 2
}
+ObjProp 981 "Scripts"
{
"Script 0" TrapRelay
}
+Link 981 1129 "ControlDevice"
{
}
+ObjProp 1129 "Scripts"
{
"Script 0" TrapSetQVar
}
+ObjProp 1129 "TrapQVar"
{
"" -1:DrSPocketCnt
}
//objects
+ObjProp 697 "PhysType"
{
"Type" None
"# Submodels" 0
}
-ObjProp 697 "PhysControl"
+ObjProp 697 "Position"
{
"Location" 118.7, -102.4, -265.37
"Heading" 105b
"Pitch" 0
"Bank" 4000
}
//loot
+ObjProp 1661 "SlayResult"
{
"Effect" "No Effect"
}
+ObjProp 1662 "SlayResult"
{
"Effect" "No Effect"
}
baeuchlein on 18/6/2023 at 14:31
The first DML appears to be truncated. It ends with
Code:
-ObjProp 770 "Scripts"
-ObjProp 771 "Script
I would guess that at least a "s" and a quotation mark are missing at the end of the last line there. I have not, however, played this mission with that DML so far, so there's a tiny little baby chance that I'm wrong and it's right, and not vice versa.;)
fortuni on 18/6/2023 at 16:27
You maybe right, you maybe wrong, I haven't a scoobie....:laff:
The amended dml is the second one (miss22), the first dml I just copy&pasted from the (
https://www.ttlg.com/forums/showthread.php?t=47087&p=2388043&viewfull=1#post2388043) original post by Unna
I'll be asking Jax to check all the dml's I have edited/posted as I removed his fingerprints and pasted in the miss numbers so there a half decent chance I have accidently left out a space, put an extra / in somewhere etc, so lets see if he wants to add a squiggle.
baeuchlein on 18/6/2023 at 16:51
I compared the DMLs, and indeed, the last line of Unna's DML reads
Code:
-ObjProp 771 "Scripts"
So it's just like I already thought. That, by the way, seems to be the only relevant difference between these two DMLs, all other differences are in comments only.
baeuchlein on 24/6/2023 at 01:34
Something seems to be wrong with the DML for Mission 2, even after correcting the last line. When I assemble the Zjilich amulet (on easiest difficulty level, "footpad") while the DML is active, the spellbook starts floating in the air early on. Somewhere between the time when I put the first gem and the third gem into place, the spellbook becomes airborne. Without the DML, it is like the spellbook says: All ingredients must be put into place, and when that is done, a short amount of time passes, and then the book floats in the air. Taking it completes the creation process.
The task can be completed with the DML as well, though. It's just that some steps are skipped.
EDIT: Turns out a wrong configuration setting on my part was responsible for this mess, not a faulty DML fix.:tsktsk: