Elenkis on 2/4/2002 at 08:16
I've only been playing for 20 minutes or so, but this is pretty awesome :)
I love city missions, so I adore wandering the streets like this; you guys did a great job of making the city seem alive. Thanks, great work from what I've played so far!
Kaleid on 2/4/2002 at 09:00
This has to be a historical event in PC game history.
Have download 60 % at the moment. Can't wait.
Dranyth on 2/4/2002 at 11:05
Firstly, I'd like to take the opportunity to thank Purah and the Calendra Team for this very impressively done sequel. I've been playing for the past couple of hours and the city itself is just amazing, the opening video, custom splash screen, custom music replacements for the usual Thief 2 menus and such, all top notch. I would also like to post my system specs that I'm playing with, hoping them to be helpful to any who might've found Purah's original minimum system requirements daunting (I did, but I figured I'd take the chance anyway).
Pentium 2 400MHz
320MB RAM
192MB virtual memory (statically set)
32MB ATI Rage Fury MAXX
Soundblaster Live! Value
Running Windows ME
Playing at 800x600 resolution
And at that, with all nonessential background tasks disabled and whatnot, I feel it is very playable, so far. It is certainly somewhat choppy in the open outdoor areas, but nothing that's a problem, though granted this impression is given regarding only the first mission so far. But if your system is between this and Purah's recommendation, I think you should be able to enjoy the mission just fine, if you have a bit of patience.
Now then, onto the main reason I started this thread, hopefully this can be used as a place to post (Spoiler blocked out of course) places you're stuck at for others who've figured the section out to answer.
My question has to do with near the beginning of the Tomb:
[SPOILER]In the room past the floortrapped passage, I can't figure out the combination of the archway colors based on the passage in the book. The first logical solution I thought of was: Yellow, Orange, Orange, Orange, Blue. But that just sent me back to the beginning, as has every combination and variation I've tried since. What am I missing in the clue? The sun's good color as it sinks should be Orange or possibly Yellow, Orange, then twice to the last should be Orange Orange or maybe Yellow Yellow, and homage to the ocean can only mean Blue to me. So, any help?[/SPOILER]
Good luck to everyone, this certainly seems to be an enjoyable mission to say the least...
Edit: I managed to figure it out while messing with it for a while longer, so nevermind. ;)
Yametha on 2/4/2002 at 11:26
I'm downloading now!
16% done.
22:34:50 left (at 3.4k/sec)
Nethawk on 2/4/2002 at 11:27
Yawn....just finished downloading it and have played for the past ten minutes before my system froze. pentium 4 1.6 gghz w/ 512 DDR Ram - Ge Force 2 64 meg mx. No way I'm going to let this FM slip by me though. I'll play it in earnest tomorrow evening. Excellent job Purah & the gang - don't let the naysayers discourage you. Your love for the series really shines through in here :)
Lady Jo on 2/4/2002 at 12:00
The downloading spent well and the fm works very well.
Thanks in all.
:thumb: :thumb: :thumb:
Nightwalker on 2/4/2002 at 12:47
tomb - [SPOILER]yellow once, orange once, blue twice. :)[/SPOILER]
Lurox on 2/4/2002 at 12:52
YAAAAAAAAAAAAAAAAAAAAAAAAAAAAY!!!!!!!
I'M SO HAPPY!:D THANKS, to everyone who contributed on this FM.
Jocke on 2/4/2002 at 13:00
I'm stuck in Murkbell, meaning I can't get out of there. Does anyone know how?:mad: I have checked every place I can find but can't find any exit except the gate, witch you can't open...:nono:
Dranyth on 2/4/2002 at 13:27
That one's not too bad, lets see...
[SPOILER]From Murkbell Gate, head north. You'll find a kind of broken area and a short flight of stairs leading down, head into the lower area and look along the south wall for a strangely shaped metal door, the sewers are the key...[/SPOILER]
Hope that helps you out.