StandAndDeliver on 30/7/2025 at 05:13
Errors/Bugfixes:
* Spelling/grammar errors in initial objectives list: remove "a" in "Find a compromising evidence"; Fix "youy" in "If youy leave the document"; Change "Evidences" to "Evidence" and change "Missbehaviours" to "Misbehaviours"
* Bits of brushwork from the main ballroom rafters can be seen poking out through the front of the mansion at the start. Should be an easy fix to shorten/move said brushes
* Spelling error in during-mission objectives list: Change "notices" to "noticed" in "Don't get notices by any guest"
* Spelling error in readme briefing: Change "opponent" to "opponents" in "I was tasked by one of his opponent"
* Room error near the 2nd floor rafters-to-dining room square door. Sound goes through while door is closed
* Can hear the drunken sergeant inside the secret torture room. However this may not be an error?
* If I move the right way as I'm climbing into a window after going on the boxes at the start, I can climb onto the fence and go out of bounds
I wasn't 100% thorough in spelling/grammar checking, partially because I'm not 100% confident in my grammar and partially because errors in the mission readables (like Bertolt not capitalizing his name in the end of bertolt_instructions.str) could be passed off as the characters making errors.
Recommended:
* Shift player spawn point down to three units above the ground. However, this might be a way of representing Garrett vaulting over the fence
* Add compass to starting inventory
* Add ambient sounds
* While standing in Lady Bertolt's window, I can see the void below the building objects. Maybe add some ground brushwork or a higher fence to achieve this? Could also use a transparent window object to keep people like me from climbing out there and gawking around.
* Either specify, using the objectives list, that the opposite side of the mansion from the start is the exit; or make the place you started an exit point too
* Related to the ambient sounds suggestion: Add a "mission start" sound effect like most of the missions.
* Add a "notes" page to the map. Not super important, since the mission is short and there isn't a super large amount of info to track, but it can't hurt and knowing how to put in a map page will be good experience.
Don't mistake the large list for me not liking the mission, I think it's best to provide more detail to help make it better. I like the layout a lot, enough movement challenges for me to ghost it but not so many to be annoying. The readables also kept me from getting stuck, and kept things straightforward. The secret torture chamber was also a good surprise, and here I was already thinking Bertolt was a scumbag. The objective of dropping the documents to the floor also changes things up, where it's different from the usual "Steal the sceptre and get out." Keep up the good work!
MrMunkeepants on 30/7/2025 at 05:52
this was a fun 30 minute mission! I like the documents objective and the partial vanity remodel situation
standanddeliver covered most of the textual errors I found, but there are also weird bits of window glass in the ballroom ceiling and the master bedroom door pivots into the wall. I could see the void between buildings at the back gate, as I explored there before completing the objectives, and I also noticed some minor texture misalignments throughout the house. Personally I wouldn't consider a mission-critical secret passage a "secret" since you have to find it.
If I may, I could suggest some small things to help: like making the wood paneling bump out a bit from the wall, adding fancy doors to the terrace and garden openings, etc. The trees were pretty close to the edges of the gardens, I would move them in or expand their beds. You could add a cook in the kitchen preparing food, with a key to the wine cellar. The renovated room just before the exit felt very empty, but set off an alert because guests could see me from the record player; add a light switch, something of interest, and maybe a guest or two to avoid?
poronty on 30/7/2025 at 06:33
Had a hearty chuckle at the heart emoji in the secret love letter <3
rustmite on 30/7/2025 at 15:47
Congrats on your first release. A nice warm up mission:cool:
szabikka on 30/7/2025 at 18:51
Congratulations on your first release Trivlal!
This is a pretty nice first mission. I really liked the fact that you have to toss around evidence in obvious places. I dropped both of them on some people's head... just to make sure they find it :D . The interior of the mansion is a bit crude, but for a first mission it's all right, it sets the mood for the task at hand and that's what counts.
I hope I'll have the chance to play more of your missions in the future ;) .
LtHargrove on 30/7/2025 at 19:58
It's hard to say anything for me. It's very basic and has just the essentials, but it's more of a school test than a mission. You passed the grading criteria for making a secret passage and multi-texture walls! It reminds me of small older FMs like Prowler in the Dark.
john9818a on 1/8/2025 at 01:03
This is a good first attempt, because I know how intimidating dromed can be. I saw the note in the readme file about the square door, and I was able to resolve that with some room brush changes.
I know someone said it before, but its always a good idea to beta test the mission before its released. That way, other players can see things that the author didn't see.
As far as keeping links to multiple versions, I think it would be better to remove the old links so that you don't get players playing a buggy version. :)
Dr.Sahnebacke on 1/8/2025 at 19:58
Nice mission with interesting architecture (wood construction to climb and walk).
For a first mission it is a great piece of work.
Thank you very much for that.
How long do you work with dromed? And which tutorial have helped you the most?
TRIVlAL on 1/8/2025 at 20:31
Quote Posted by Dr.Sahnebacke
Nice mission with interesting architecture (wood construction to climb and walk).
How long do you work with dromed? And which tutorial have helped you the most?
I picked up dromed and made the FM in one week. I'm in holidays so I had plenty of time :)
It's a short dev cycle but I wanted to make sure I was able to finish a project and set manageable scope before getting out of my depth and drowning...
The main tutorial I watched was the series from VTXThief on youtube. It's quick and simple and it really helped me getting started: (
https://www.youtube.com/watch?v=inY1NjiAAjg&list=PLsm9b8gzTxUkHXs6nq7ELJazD6YU9uyhD)
Dahenjo on 1/8/2025 at 22:10
Quote Posted by downwinder
mission complete on expert
1620/1745,,,3/4 pockets picked could not find the last person unless its invisible piece of loot on a guest i missedI had the same loot total but got all four pockets:
female guest by phonograph, female guest in garden, the archer & the sergeant.Thanks to the author for an enjoyable first FM & hope to see more.