Dia on 11/9/2007 at 11:23
Thanks so very much Nightwalker! I got the sword. I did go through the hole in the cell wall & found one lockpick, then went back up to the cell because I couldn't get out of that room with the 2 chests. I'll try going through the sewers again & taking a different route, because the first time I blasted through that underground maze (kept getting spooked by the zombies standing here & there - & me with no weapons!) & ended up in the big cave area with the dock & 1 nasty guard (right by the little tunnel with the gate which I now know is the escape route). But before I head down to the sewers I think I'll entice those guards in that first upstairs room to follow me into the zombie room. :ebil:
Thanks again! :thumb:
nickie on 11/9/2007 at 20:24
Mmmmm. Can't remember whether I've played it or not so will definitely have a look - secret passages. Yummy. But I'm also slightly gobsmacked at the vision of Dia playing an fm with [SPOILER]undead.[/SPOILER] But then, perhaps I passed on it for that very reason. But being more intrepid now, if Dia can do it then so can I!! :D
Nightwalker on 12/9/2007 at 00:07
There are very, very few of them and you can pretty much avoid them entirely if you want to, as I recall. It's really a very fun mission to explore so what are you waiting for? :cheeky:
Dia on 12/9/2007 at 01:27
AHA!!! Finis! The End. Mission Completed!!! And yes! I did face down the one zombie lurking in the beginning of the sewers; the first time on my way through I just kept hacking at him with my sword til he fell down (I only took minor damage, being in the berserker mode & all), and on my way back I used a vial of holy water & all it took was one water arrow and SPLAT!!!!! The two nasties in the garbage disposal room can easily be dodged & avoided on your way to the hole in the floor; and the one lurking on the other side of the freezer door need not even be confronted (just don't climb the first rope arrow you come to). The only reason I kept playing after discovering that there were a few undead in this FM was because the FM turned out to be more extensive and interesting than I originally thought it would be (I'll admit that I didn't exactly find title of this FM enticing and kept putting off playing it; which just goes to show that you can't always judge an FM by its title :o ). And in spite of those loathesome creatures, this FM proved to be a relatively enjoyable mission and overall quite well done.
Now don't get me wrong! Just because I actually played an FM with more than one zombie in it doesn't mean that I've become a convert & will start avidly playing any & all missions that are reminiscent of The Bonehoard. No way!!! There was just something about this FM that grabbed me (no, not the zombie) and made me want to explore & see it through to the end. (I'm wondering if maybe my hormones were fluctuating & I had a testosterone spike or something because usually I avoid the you-know-what's like hell. Then again, it could have been sheer obstinacy on my part; or stoic determination; or just that it turned out to be a worthwhile FM in spite of those repulsive thingies) :weird: (Oh; and I did play the bits with the zombies during broad daylight.) :p
Those simple three objectives were hard won, btw. Hard won indeed! :thumb:
Thanks again for your help, Nightwalker.
Garrett's Shadow on 16/12/2009 at 19:50
I don't know about this one, I think it's all jacked up!
#1. I am freakin in jail, WHY FREAKIN ATTACK ME JUST FOR BEING CLOSE TO THE BARS?
#2. AI is set WAY too high! A guard who has no idea I am out of the cell, alerts when I open a door A FULL (long) HALLWAY AWAY FROM HIM!
(he's at the far end and he alerts!)
What kinda baloney is that? :confused: :mad:
kabatta on 16/12/2009 at 20:29
[spoiler]Did you notice the hole in the wall?[/spoiler]
Garrett's Shadow on 16/12/2009 at 21:16
And promptly did an about face when my unarmed arse almost alerted the nice lil poisonous spidey just around the corner - so that was a no go!
I finally got out, I think that alert on the green clad guy in the hallway maybe was a glitch, suffice it to say - this time he walked a mite too close to the caged treebeast - DUMBARSE! :cheeky:
Have found a sword, some arrows, and used 2 waters to take out one bot, now I need either more waters or some mines for the other one that just came from somewhere! :erg:
Also have'nt yet found lockpicks! :(
EDIT: NVM - hehe, ttlg still got da majik! Now I just need more am-u-nition, maybe a few bang bangs!
(don't need the BJ for one of the few times, I aint playin nice nice with these sik sobs! it's a bad move to try to use the G man for sport when I am running him, I don't cotton to being used like a playtoy!)
also the Mechanists, they are also for killing, anyone who makes an innocent person into such a tortured soul thay actually THANK YOU for killing them. That deserves death, sentence to be carried out on sight! :ebil:
(oh, and as long as the difficulty does'nt prevent it, I also kill nobles who use the "servants", simply because there's no way they can't know how tortured the person in the mask is, just listen to them!)
-------------------------------------------
Okay, is there anyway to open the crate of flashbombs without wasting em all?
And the flares too, any way to do it and not waste a couple of them?
What about "fire starters"? (what the hell are they btw?)
And the "tilt-o-wait"??? (izzat a "sunburst" type banger?)
Sticky Fingers on 16/12/2009 at 22:48
Quote Posted by Garrett's Shadow
Okay, is there anyway to open the crate of flashbombs without wasting em all?
And the flares too, any way to do it and not waste a couple of them?
I assume you're in
the big store room behind the barred gate (on the same level as the mage's rooms) - I just threw the crates against a wall or pillar & I don't think I lost any equipment.
The "fire-starters" are self-explanatory (& useful :sly: ), but can't remember what the "tilt-o-waits" are.
Yeah, I found many of the AI over-alert in this; unfortunately this makes for some trial & error.
Garrett's Shadow on 16/12/2009 at 23:00
when I do that, at least two of the flares always light up = wasted!
And the flashbombs keep going off too! Just as do the other two items (tilt-o-wait and fire starters!)
Just had a blast watching the four guards in the gambling room dancing with the spiders I tossed to em! :ebil: :laff:
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Um. I think I got a problem. I hit the supply room before I got the objective and it is'nt checked off!
btw - should I use the "fire starters" (throw the whole crate at the torch I guess?) in that one bathroom across from those four guards? Or would that be a BADDDDDD idea? (= :o)
NVM, nothing had any effect whatsoever! (methane? - more like MEH-nothane)
okay, well about to leave but can't find way out, if it's that underwater gated tunnel, well, it's still gated! :erg:
And never did find out you meant by "& useful :sly:" Stickyfingers.(on the fire starters.)
(I ended up just using them and the tilt-o-whatever on the zombie room, had a feeling that all the crates had to be busted open for the obj to check off!)
Manzanita on 18/4/2010 at 15:17
I've tried carrying the only one that looks different into the centre of the arena, and no joy. Any hints?