T2 FM: "Acquiring New Ventures" - 15 August 2025 -- *UPDATED TO v1.2* - by Kubrick
maga on 6/10/2025 at 08:27
I really enjoyed your fm, Kubrick, and all the innovations you put into it. I really hope to see a new one soon!!!!! Thank you!!!!!
Plumph on 7/10/2025 at 07:27
Quote Posted by Kubrick
Plumph is giving you the directions for the final section of the level rather than a location where to find a rope arrow. There's only three in the level, and two are pretty much secrets. It's built in a way where getting rope arrows are an unmarked second objective, with the idea of making the player feel vulnerable, underequiped, after being close to death. If you only get one near the end, that's intended.
Yes, that's correct. I'd forgotten that on my second play, after your update, I decided to go straight to the last section and then back to the cellars with the rope.
Kubrick on 7/10/2025 at 17:27
It was a proper indication tho, I just wanted to be more spoilery so it was a broader indication.
Thanks everyone for your nice comments and criticism, I love them all. Some may now already but a sequel is in the works already and a third one is very planned out. Then, in a few years since the other two will take their time, at least a fourth one is thought about.
tone_lord on 11/10/2025 at 03:32
This mission was superb!
I played on Expert.
2 of 5 secrets. about 4600 loot.
Very creative. Outside the usual Thief box here and there, but that is not a bad thing.
I will be looking forward to more missions from Kubrick.
karstenpontoppi on 29/10/2025 at 14:28
Very nice mission. Thanks. :thumb::D
Lady Taffer on 6/11/2025 at 07:31
I originally read the title as "Acquiring New Dentures" and thought "Hmm .. Garrett's senior adventures." :laff:
Anyway, downloading now!
Aged Raver on 6/11/2025 at 09:06
Quote Posted by Lady Taffer
I originally read the title as "Acquiring New Dentures" and thought "Hmm .. Garrett's senior adventures." :laff:
Anyway, downloading now!
[LEFT]HaHa!!! I read the title of
Aemanyl’s new Mission as “
Behind the Wall of Sheep”. :tsktsk:
[/LEFT]
Lady Taffer on 9/11/2025 at 00:27
Wow, for a first mission, this was fantastic! :D I love parkour missions and I'm excited to see the continuation of the story such as who was that creepy wizard dude in the warehouse basement and what's with all the zombies?
I did note there were a few sound errors here and there, like some areas (mostly rooftop ones) had no footstep sounds and there was one locked door (in the apartment building with the elevator) that I tried to open/lockpick and could barely hear the sounds. And for my personal nitpicks, I thought the sewers were too big and too full of annoying dead-ends and the readable in the locked warehouse office was . . .strangely vague. I had to read it twice before I realized the warehouse had a basement and I needed to go there. I'm not sure how to describe it other than that it was written in this weird stream-of-consciousness way, rather than a more direct straightforward way I was expecting from what seemed to be a work journal. It was confusing in a way that stood out to me, but I don't know, maybe I'm the only one who felt that way.
As for the new gameplay mechanics, I thought they were neat, though I don't really have a strong opinion on them one way or another. The arrow construction was cool! :thumb:
There were some things that I thought were a little unnecessary, like the worker in the wielders mask that you have to move with a puff of steam, apparently. I couldn't figure out what I was supposed to do in that room, so I just blackjacked him and moved on. Also, lighting the wooden barricades in the sewer was a neat gameplay mechanic, but a regular explosive arrow would have done the job much better and quicker.
Anyway, good job, and can't wait for the next entry in the story!
Galaer on 9/11/2025 at 16:27
I wish there would be a lot more loot. Having extremely rare loot was rather depressing. But some ideas were interesting like torch arrow that can burn locked wooden door in case you can't find key for it. Making arrows is cool, but even if you don't have arrows to make them you can still drop crystals to have their effect. It's interesting to have hay stacks on which you can drop from any height without getting hurt. I also encountered lots of bugs (played 1.2 version).
New animations can look very weird. I KO-ed guard leaning against a wall in starting city and he just vanished. I couldn't reproduce it this bug, but later after another KO I noticed that his uncoscious body levitates above ground.
Thief in the same area went searching for me and when he returned after calming down instead of turning around his back instantly changed into his front. That's really bizarre bug.
In my 1st run warehouse guard sometimes ended levitating above front door and eventually fell down on street.
Does basement rat is supposed to be deaf and see in every direction?
When you cut plants blocking path in Pagan lady's room with a sword, they burn.
Holy vial doesn't work. It's being used, but my water arrows don't change into holy water arrows.
Hatch that leaves out of sewers when closed shows black square around it.
Alerted zombie can pursuit us through portcullis.
Exit area is missing a single texture. Plus exit objective trigger can be skipped if you go along left wall.
Bedroom key from mansion doesn't open anything. I think it supposed to unlock room where old lady with key is located or another bedroom on the same floor, but it doesn't.
Secrets don't have sound notification.
Two things I found misleading. Both in sewers. First is wooden texture on ceiling in tower, which suggest that this is path forward and rope arrow can be found earlier. And it's true on lowest difficulty, but by the time you find rope arrow, you will also find much safer alternate route to the top of the tower. Changing it into metal texture would fix confusion. Second problem is safehouse objective, which triggers way too early. Because of that I thought that ceiling hole is safehouse and I refused to move forward. It doesn't help that ladder leading out of sewers blends into wall. I think it would be better to trigger this objective in zombie town.