Vigil on 3/3/2008 at 11:48
The grille in the kitchen was a bug we didn't catch in betatesting, it doesn't do anything and wasn't meant to be frobbable :o We'll be releasing an updated version soon that fixes that and a couple of other bugs that have come up since release. (Nothing that affects how the mission plays though, so don't hold off on playing in order to wait for the update.)
As far as loot goes... it's hard to give tips without giving spoilers. However, none of the secrets require boxclimbing or acrobatics - they're both in normally-accessible areas, both are loot, and both are a matter of careful observation. A couple of hints: [SPOILER]One of the secrets is wet, and the other is heaping insult upon injury.[/SPOILER]
It's also possible to reach the loot goal on expert without finding either of the secrets (though the secrets will certainly help you reach it!) Have you explored the green building to the east of the inn? If so, have you noticed a nearby pair of shutters?
Fidcal on 3/3/2008 at 13:57
Thanks Vigil - yes I did access both those places you mentioned - twice actually just to make sure I didn't miss anything! Those readables are just for fun aren't they? I mean, no cryptic clues in them?
Thanks anyway for the secrets clues. I'll have another session (though I have already searched the river and got on that wooden platform near the waterwheel but found nothing. But it does seem I've missed a lot since the loot has all been in small pieces but I only totalled 597 and need 800 so I doubt it is one big 200 I missed but maybe several 20's and 50's? Well, the total possible is 1022 which is amazing.
Psst... if you do an update you really want to do up that high area I mentioned and add a secret or loot - it looks great! It probably only needs some dark brushwork to cover the lower part below the horizon and put an unclimable fence.
Vigil on 3/3/2008 at 14:24
The two secrets do add up to quite a bit, but like I say it's possible to meet the loot objective without finding them, and aside from them the big gains are all in plain sight... although often under lock and key or walking around. There's plenty of little loot tucked away in nooks and crannies, but those probably wouldn't add up to 200 altogether. [SPOILER]There's nothing in the mission worth more than 100. By the way, did you explore everywhere in the building with the elevator?[/SPOILER]
Could you also explain which high area you mean? Oh yes, and there are no clues in the readables, they're just "colour" :)
Yandros on 3/3/2008 at 15:11
I think he means the same area I was curious about, on the high wall in the extreme northeastern corner of the map. I was so convinced there was something up there and that I just couldn't figure out how to get up there (with all the pipes and whatnot) that I opened in Dromed, only to find it was indeed not intended to be accessible. If you could make a way for the player to get onto the balcony across from the inn (east across the narrow alley, straight ahead if you jump down from the roof where the attic shutters are), then traverse pipes or jump/rope over the roof in between, it might make for a good secret.
Did you guys get my email about the objective bug? Any way to figure out what caused it and fix it for the update?
Fidcal on 3/3/2008 at 15:29
Yes, that's right - I might have said NW area before but you're right Yandros - in the NE east where the bell is chiming. You can get up there with three crates for a nice view. And yes, that balcony is also the one I tried to reach and could be done if the fence wasn't blocked well I did get a mantle gasp from 2 crates but then fell back - so it would be easy to make that accessible from that place near Garrett's place exit - in fact it is an 'unused' area anyway as far as I can tell so it would give it 'purpose'.
Vigil on 3/3/2008 at 15:36
Yandros: yup, that's the bug that prompted the update and we've fixed it. A few other bugs have come up too, and a few new touches have been added to the mission, so we could see about doing something with that hard-to-reach spot. Or would if we weren't both dying of influenza today :eww:
Esme on 3/3/2008 at 18:37
very nice mission, architecture was gorgeous, guards were well placed, the secrets were a bit odd I'm used to finding hidden switches for secrets but heyho a secret is a secret :thumb:
Fidcal on 4/3/2008 at 10:30
OK, finished at last. The missing loot was all in one place. When I grabbed the chimes and slung them in the river (objective so no spoiler) it alerted the guards so instead I think I left and took it down to the river and never went back up. Mentally I thought I had 'finished' that area. One of the things that slows me compared to others is I try to avoid KOs, kills, water, and moss. I'll use 'em if I have to but the fewer then the more satisfying. If I KO'd everyone as I went along I would find it easier to search. Some tippy-tap, brightly lit areas I admit I can't search as thoroughly as I could if the AI were put to sleep. But I'm not fond of 'no kills/no KOs' missions - I like tons of weapons/ammo but only want to use them at my own discretion - never is good.
Never found the secrets even with the clues though I scoured the river several times and the baths but they were options anyway so perfectly valid no matter how difficult imo.
Truly excellent mission only very slightly spoilt by my own fault. Architecture, texture, AI deployment, variety, interest, sound, multi-levelability, attention to detail (even the waterwheel was turning the correct way), all packed into a small space.
Cardia on 4/3/2008 at 16:24
I must say that female authors have talent to create great missions...this mission has a beautifull architecture, nice storyline, captivating gameplay... all i can say is that i hope you´ll do more Maria :thumb: