Morrgan on 7/3/2008 at 13:11
Well, it seems I'm done dying from the flu for now and am back in action. Thanks again for all the comments and suggestions!
Quote Posted by Brethren
Lots of cool places to exploit too. Not sure if anyone else did this, but right near the beginning, you can stack a few boxes and climb up to the rooftops and walk right over to the windchime!
Haha, I
knew someone would find a way to use those crates to do something like that. Glad that the mission allows for many ways to get to it though, I was trying to make it allow for as many gameplay styles as possible.
Quote Posted by northeast
Sad to hear about the discontinuation of the Greyfeather Gems finale. I only hope you reconsider.
It isn't totally, officially abandoned yet, it's just that I don't have enough time for it at the moment and don't know what my life will look like 6 months from now. Hence it looks unlikely to be finished and I won't give any promises. We shall see where I'm at after those 6 months.
Quote Posted by Melan
however, what really made me laugh was the automap and Garrett's doodle on the 'Notes' page. That's an absolute classic. :laff:
I'm glad you noticed it! It makes me laugh every time I see it. Thanks to Vig for that one. :D
Quote Posted by Esme
very nice mission, architecture was gorgeous, guards were well placed, the secrets were a bit odd I'm used to finding hidden switches for secrets but heyho a secret is a secret :thumb:
I dunno, there's many non-switch secrets in the OMs, one even in the very first mission of T2 if I remember correctly. I guess I like the idea of hiding things in the open. Everyone can't install a secret passage/compartment in their place, after all. ;)
Thanks for the mirror scumble, I've added it to the first post!
Brooklyn on 7/3/2008 at 23:41
Everyone preceding me seems to have summed it up, and wrote what I would have written.
All I can do now is tell you I really enjoyed this mission too! Thank Yew once again, Morrgan!
Sliptip on 7/3/2008 at 23:48
I agree! This mission was a lot of fun for me! Thanks Morrgan!! :D
Wille on 8/3/2008 at 01:14
Great little mission, can't wait for the Serious Business :thumb:.
Quote Posted by BrokenArts
There should be a contest of this sort. Meaning, light in nature. Garrett doesn't save the world, in quoting Yandros.
"by that I mean, just taffing around and stealing stuff and not saving the world from scheming necromancers, underground cults or evil megalomaniacs."
Everyday life adventures, and catastrophes in the life of Garrett. Sorry for the sidetrack, couldn't help myself. :p :D
If you haven't tried it then Tumbleweed's (
http://www.thiefmissions.com/info.cgi?m=show) Just for Show is another brilliant little mission :thumb:.
BrokenArts on 8/3/2008 at 01:18
Hah, didn't he post the other day, about his mission? I will do that, TY!
Fidcal on 8/3/2008 at 09:27
Yeah, thanks Wille for tipping Just for Show - looks good so far. :thumb:
Mike F. on 9/3/2008 at 15:24
15 minutes of fun! Liked it a lot.
Morrgan on 10/3/2008 at 19:37
(
http://thief.washboardabs.net/missions/nightssleep11.zip) Version 1.1 is now available, thanks to the valiant efforts of Mr Vigil. While I was busy with the flu and then distracted by shiny things, Vigil was kind enough to fix a bug that was found after release and then proceeded to do all sorts of other fixes and tweaks too. A full list of the changes is found in the readme.
It's basically a shinier version of the original, but do give it a another try if you feel like finding a new way to rid the world of that pesky chime... ;)
Vigil on 10/3/2008 at 20:05
To clarify, here's what's changed in the new version:
* There's now a (secret) alternative way to deal with the windchime. The windchime has also been prettied up and given better physics behaviour.
* The wanted posters now look much nicer, and you no longer have to read every single one as you pick them up.
* Various areas of the mission have been given more detail, and a couple more Garrett comments were added.
* A new loot secret has been added, along with a new tool.
* Some existing loot values have been rebalanced, to weight the loot amount towards earlier in the mission.
* The main objective will now complete properly if you drop the windchime while you're already in the river.
* Implemented Winter Cat's fixes for Thief 1-style moss arrows and fire arrows.
* Fixed lots of little texture misalignments and other small bugs.
So essentially it's the same mission with more lipstick! It should be worth at least a sightseeing visit to see the new details, but it will play almost exactly the same as the original version (apart from the alternative approach to the objective).
<strong>Klatremus:</strong> I can send you a list of the tweaks to the loot values so you don't have to go checking each one again. You'll still have to find the new loot secret yourself though ;)