nicked on 6/4/2021 at 07:19
Quote Posted by klatremus
All the "random" stuff is used in one room to make keys that access the various elemental areas. This room of the keys is found on the middle level of the North Star. Once you find this room and read the instructions there, things should start to make sense.
It's funny, I played a mission recently where I also went around picking a bunch of random stuff, this time lots of different flowers, without any obvious use. These mission authors, man... ;)
Heh! Yeah I caught some flak for that one. :laff:
Thanks for the nudge, found it in the end. Turns out I'd missed a whole section which housed the Room of keys; everywhere looks the same unfortunately. Managed to make most of the elemental keys now, and got the stone from Silent Hill. This mission could really use a map. I'm finding it incredibly hard to orient myself and I'm running in circles a lot.
Soul Tear on 10/4/2021 at 12:02
Quote Posted by nicked
This mission could really use a map. I'm finding it incredibly hard to orient myself and I'm running in circles a lot.
The maze rule is very simple: just always walk along the left or right side. ;)
<Username> on 2/11/2024 at 00:05
Stats:
* Pickpocket difficulty
* 3 hours and 44 minutes
* 4375 of 6500 loot
* 4 of 10 secrets
* 13 The Order paintings
Elements I liked:
* The intro cutscene is about on par with the quality with those from the original missions.
* Custom voices and conversations with decent to great voice acting.
* Custom textures, objects, sounds, and models.
* Unnerving custom creatures like the faceless guards or the monsters Garrett encounters in the Dark Zone.
* Custom equipment like light arrows or stone potions.
* The environments are dark, grimy, and atmospheric. Excellent texture work.
* T3-style light shafts.
* Books I particularly enjoyed reading were the volumes with the Tales and Legends of Rocksbourg.
* Several effective jumpscares.
* When you enter the North Star, you witness a gathering of Order members from the shadows. It is announced an infiltrator has stolen a valuable artifact. The crowd is enraged and starts searching. This created great tension.
* The elemental rooms were creative. Even though Garrett's instructions state that it is not necessary to visit them all, I found myself wanting to do just that. I was able to see them all, eventually. Collecting all those items to create the keys for the doors was fun.
* It felt great finishing the mission without hints. It wasn't easy, especially with the mandatory secrets you have to find in the Light Area, in the foundry, and in the Dark Zone.
Could be improved:
* This mission does not have an ingame page for notes. I had to alt-tab out of the game whenever I wanted to write something down.
* It would be great if there was a version of the intro cutscene with the map in English instead of French.
* I did not feel very engaged in the initial areas: lots of spaces to explore, loot to find, and journals to read, but no danger due to the lack of enemies, and no urgency to anything. I felt much more engaged from the scene with the congregation in the North Star onwards.
* I got a bit sick of hearing the line "I find these incidents to be rather strange" over and over and over again.
* The custom sound of torch flames is too loud. It sounds like a bush fire.
Other observations:
* The Dark Zone appears to be inspired by the Silent Hill series of games. There is also music from this series in the mission.
* Garrett can find a partial transcript of what Constantine/The Trickster said when the latter received The Eye in The Dark Project. There is also a story about Constantine in a book in the Vine Zone.
* The Hag from Deadly Shadows is mentioned in a book.
* Garrett can find pages from Karras' New Scripture of the Master Builder at the Order and recordings from Life of the Party.
* The Precursors and Karath-Din are mentioned in a journal about the beginnings of Rocksbourg.
Bug:
* I knocked out Soul Trulandis while he was sitting at his desk, then dragged his body to a dark corner. When I returned some time later, he was sitting at the desk again. He was still in the knocked-out state: I could not hit him with the blackjack anymore, but I could pick him up. When I dropped him, he stayed upright and half-sunk into the ground.
Aekoric on 17/5/2025 at 14:08
I seem to be stuck finding the key to get the book for Vlain. I already looted Uprovs locker before I went to the tower and now Uprov isn't there and the locker is still unlocked with nothing inside.
When I opened and closed it Garrett said something along the lines of "Now I know where to look" but I'm not sure why the line appeared. Did this bug out for me or do I have to trigger something somewhere? I went through the whole place a couple of times but wasn't able to progress any further.
baeuchlein on 17/5/2025 at 23:48
fortuni's walkthrough for "Rocksbourg 3" mentions that you have to speak to Soul Vlain first before the key appears in Uprov's locker. Did you do that?
If not, or if you're not sure, try speaking to Vlain again. Maybe that will make the key appear in the locker.
Aekoric on 19/5/2025 at 12:11
Quote Posted by baeuchlein
fortuni's walkthrough for "Rocksbourg 3" mentions that you have to speak to Soul Vlain first before the key appears in Uprov's locker. Did you do that?
If not, or if you're not sure, try speaking to Vlain again. Maybe that will make the key appear in the locker.
Thanks for the suggestion!
I did speak to Vlain once because he is the one sending you out to get the book for which you need the key from Uprov but speaking to Vlain again is something I didn't try during running around the level. If that doesn't work I might just start the FM again and just not pickup all the loot everywhere and go straight to Vlain. I would really like to see the more spooky side of this FM...
Edit: Restarting the mission and not looting Uprovs locker before speaking to Vlain might have done the trick. After the conversation with Vlain the key was there and I have been able to proceed