servant killer on 3/7/2013 at 03:48
I know this mission was posted five years ago, but I just now finished playing it and have to offer my thanks and congratulations. This was the best fan mission I've ever played. So detailed, so well paced, and so absolutely freaking horrifying. I admit I haven't played many "scary" games, so maybe I don't have much tolerance, but this was the first time I was actually dreading going forward in a game. After the sewers of Rocksbourgh 2, I already knew how creepy your missions could be (that background noise will haunt me for the rest of my life). I knew things would only get worse in this mission. When I first caught sight of that statue running away, I actually stopped for a moment and thought "Do I really want to go forward with this? Why am I doing this to myself?" Then that bloody dark zone... AUGH. I had to step away from the game for awhile when I first faced that invisible... thing that chases you at the end.
Can't believe this game can still hit me like that after all these years, and can't believe how talented you people are that work on it.
SlyFoxx on 3/7/2013 at 04:14
I'll speak for DrK here...
Glad you liked it. Hope your poo shoot is OK now.
Speaking for me. DrK does awesome work. Try "A Better Tomorrow" next. It's a small mission but packed with all the poo your pants thiefy goodness you've come to expect from DrK.
DrK on 3/7/2013 at 20:42
Quote Posted by SlyFoxx
I'll speak for DrK here...
Glad you liked it. Hope your poo shoot is OK now.
:laff: Aw comon ! You know me too well...
Seriously though, like many fan mission authors here I really appreciate feedbacks and comments on my missions, it's some kind of a reward after all these years of work. I often write simple sentences like "glad you liked it" as a response, it's not a polite phrase, I really mean it. To read such comments, even years later, it gives me the will to continue the campaign :D
And negative feedbacks are more than welcome, as they allow me to improve myself.
So, thanks servant killer :thumb:
servant killer on 4/7/2013 at 02:51
Quote Posted by DrK
:
And negative feedbacks are more than welcome, as they allow me to improve myself.
This is by no means intended as negative feedback, but just a question about something I thought would be in the mission but ultimately wasn't. Were you ever intending on having the statues in the mission attack the player? Between the readable items that mentioned moving statues, and the one moment when you see a statue running away, I was expecting to eventually find the statues in the mission moving when I wasn't looking at them. I was dreading a scenario in which there's a bunch of statues in a room and there's no way to keep them all in your line of sight at the same time. Eventually you'd end up surrounded and killed by them. Unless I missed something (and I did miss several elemental rooms), it never happened.
Though despite it not happening, the mere
expectation of it happening still made me freak out every time I saw one. The first one I saw I immediately tried to kill with my sword, just so it couldn't try any funny business. Every time I encountered a statue after that I would keep it in my line of sight as I was moving past, and when I eventually had to turn away from it I'd immediately peek back over the corner, expecting to find that it had moved closer to me.
*shudder*
FireMage on 4/7/2013 at 15:02
Don't worry, statues are not terrific creatures. You can knock the running statue out with a simple flashbomb and your blackjack... :p
The only bad thing with this mission is that you can be stuck forever in the darkness if you fall in a pit after drinking a stone potion...:erg:
Fortunately, it is the only problem.
You can ghost, you can win without knocking anybody out and with all loot in all difficulty level. :cheeky:
A good mission!
And it's not the last one!
DrK on 5/7/2013 at 12:51
The statues are harmless, it was just one of the little side stories I like to add in my FMs. It was a reference to the Hag and its statues from thief 3.
Maybe later in the campaign they would become dangerous, who knows, but your imagination did the work already :p
Thanks Jordan, but I left the stone potion bug on purpose to see if anyone had the idea to try it ;)
vincentlancon on 6/5/2014 at 04:17
Don't know what is wrong, I am replaying the level and this is the first time since new dark, when I get down to the Measures room and throw the lever, I still can't get into Kimal's room, what am I missing?
DrK on 8/5/2014 at 19:45
Oh wow, I actually don't remember :o
I found this in the thread, hope it helps.
Quote Posted by Gillie
You have
Soul kimal's key? and been in the meter room You do have
the dark key? Then you need to go to
Soul Kimal's quarters near the elevator room North west from meter room.Unpick the door
In there
On a box are the instructions for the dark zone
Frère Staven on 15/1/2016 at 20:30
Hey yo tafferboys and taffergirls ! :p If you have time to lose, you can check the 1st part of my complete walkthrough of Rocksbourg 3. The game and annotations are in French but that shouldn't prevent you from having a good time looking at this awesome mission :D
(
https://www.youtube.com/watch?v=EZ29J5_WEPU)
Don't hesitate to share the video everywhere if you like it ;)