Lawviz on 15/5/2008 at 05:54
Has anyone crashed when trying to pick up an order painting? The 2nd one that I took after interpreter someone talked to me crashes on me...
EDIT: never mind, i solved it while posting...like 10th time in a row...I have the graphics enchancement thing installed. Silly me =)
Undead Gamer on 15/5/2008 at 06:27
Happen to me so sounds like a bug
Sticky Fingers on 15/5/2008 at 07:41
Definitely one of the best FM's...
However, I'm feeling really dumb here; could I get a hint concerning the location of The Book Of Names? - am otherwise ready to return to the South Star.
Thanx :)
Avallon on 15/5/2008 at 08:09
Hey Sticky Fingers,
Have you been down to the foundry/workshop area yet? There are stairs from there that leads up to Superior Soul Dumah's room......
Weasel on 15/5/2008 at 08:53
I'm not quite finished playing this mission, but I can't wait to give my feedback on it. At first I was feeling a bit overwhelmed by readables, locked doors, and strange items. It was almost too much to handle. I thought I wouldn't end up liking it as much as the other Rocksbourg missions, and I wasn't even sure if I would finish it.
Good thing I toughed it out, though, because man does this mission get good in the second half! I really loved the creation of the elemental keys and the clues for finding the numbers in the dark zone and the whole dark zone itself, which was amazingly atmospheric for something with so little architectural detail (that's a compliment, not a criticism).
I also thought that while different elemental zones have been done many times before in OMs and FMs, they were way cooler here than in most other missions.
I could go on with the praise, but I need to get some sleep (and hope I don't have too many dark zone nightmares)!
clearing on 15/5/2008 at 09:09
DrK, can you send me transcription of dialogues and video?
I need it. My native language isn't English.
Sticky Fingers on 15/5/2008 at 09:15
Quote Posted by Avallon
Hey Sticky Fingers,
Have you been down to the foundry/workshop area yet? There are stairs from there that leads up to Superior Soul Dumah's room......Yeah, I'm in his room,
but I just can't see it, or a glyph or switch. (Haven't needed any help to this point).
DrK on 15/5/2008 at 09:18
About the problem with the exit :
For an odd reason, it seems that the players who finished the mission successfully had the custom scripts from Telliamed installed. Therefore, one should have the scripts from both Telliamed and Gaylesavers installed before playing the mission, just in case. Dunno why but it should work...
Brooklyn on 15/5/2008 at 09:56
In the room with the columns, you found the glyph, when you clicked on the glyph, one of the statues should of become transparent, if you will, and move out of the way. You need to go behind that, you'll be on your way.
If you mean one of the statues standing in front of each column, I have run across my first bug; a script missing perhaps. On the far end of the same wall as the glyph, I can hear a door sliding open, but I can't see where, and if it isn't in the same room, it closes before I can locate it! Help!
DrK on 15/5/2008 at 09:56
Thanks all for the compliments :D
Thanks for banning thief_4 Dan, and to have removed his words Nightwalker. Don't worry, I just didn't care about what he said, he is just pointless. Even his nickname shows us how lame he is... :sweat:
Sticky fingers :
Go to Superior soul's Dumah quarters, there is a lectern with the book behind his bedroom.
Clearing :
Sorry but I don't have them anymore, or if I kept them they are in pieces somewhere on my hard drives, it's too much work to find them back. The easier would be to rewrite them all, but I don't have time for it now. I'll consider doing this somewhen this week-end or next week when I can.
Weasel :
Glad to know you liked it after all :D
The fact there would have been too many things to handle had already been discussed during beta-test, it would make trouble with the gameplay. I made sure to make things clearer for second half of the mission.
The design of the Dark zone is voluntary, I made it very simple to make it look and feel really different compared to the rest of the mission, and mostly worked on the few lightings and the sounds.
Random_taffer :
I know, I know... :ebil:
Denizen :
6430 in loot, holy shit ! Impressive
SneakyJack :
Thanks for your feedbacks. To create a believable atmosphere is always what I'm trying to achieve, it's the main idea of my design. This is what fascinated me in the original game, and what put me on dromed with Purah's works. I want my missions to be like a movie or a book : not only go from point A to point B, but something more like an experience and a universe which you visit.