Mr.Math on 19/5/2013 at 09:46
Hi, I have been enjoying this great campaign so far, but I´m stuck at the beginning of the 4th mission The Lady and the Thief. I´m not able to pick up the lever in the camp from the book. I´ve read about this problem and NVScript, but none of the suggestions were my case. So I was thinking if anybody know about some way how to pass the gate or have a save right behind the gate. I would be very grateful. Thanks.
Tannar on 19/5/2013 at 15:15
If you send me a savegame I'll get past the gate and send it back. Or I could just play that far and send you a savegame, whichever you prefer. What level are you playing on?
Mr.Math on 19/5/2013 at 19:46
OK, I have sent you saves to your email. I play on expert, last save is quicksave.
dbrilliant on 12/6/2013 at 17:12
I just played this campaign on the "newdark" upgrade, and let me say that I thought the original was beautiful...... WOW! This is freaking awesome..... :wot::eek::cheeky:
PotatoGuy on 21/1/2014 at 23:00
Quote Posted by PotatoGuy
Congrats on the release! A huge burden must be off your shoulders now.
I can't really play Thief 2 now, but I'll get my new computer soon. Thief will be the first thing I install, and Black Frog the first FM I'll download, I can tell you that.
What's that, past spud? Soon? First thing I install? So after 2 years of being a stupid idiot, I finally reinstalled Thief, and decided to play the first FM to be released after I got my new computer, this one.
[Some spoilers will follow, people who are silly enough to read this post without having played this campaign!]The missions were visually fantastic, my favorites being mission 1 and 2. I had just so much fun in the first mission, soaking in the atmosphere and looking in all hooks and crannies. Mission 2 is now one of my favorite mansion FMs - I dunno, I just love those mansions full of corpses that suddenly appear, and where you have to trail back to find some new hidden area. Really well done, and a nice sense of mystery.
Mission 3 was especially great when compared to mission 1, how all the happiness was gone so suddenly. I didn't mind the keyhunt, it was nicely fun doing that avoiding the dogs, but I wasn't all too fond of having to get rid of all the dogs. Garrett seems like the type of guy to just say 'screw it' and leave all those guys in the sewers behind.
Mission 4 was probably my least favorite mission. It was a great story (man, the fishery!), but the areas sometimes seemed a little too far apart, and I couldn't get too much in the atmosphere that way. It felt a bit too game-ish to me.
Mission 5 was the best sequel to Emilie Victor. Another great-looking mansion, and another mirror version (see what I did there HOLD ON now I see what YOU did there gaetane) of that mansion. Still doesn't top mission 2 for me, because most of the mystery is already resolved. Chakara is scary, mostly when I encountered him in the tunnel at the end. I really forgot he still existed in this version of the mansion, and I liked how I had to run away from him, after just evading him in the mirror world.
Now because I'm nitpicky, I'll ask some nitpicky story questions!
- I probably read this in mission 2 and forgot, but why did Garivaldi commit suicide? Couldn't handle Emilie's absence anymore after he dedicated so much time to her on the island?
- It's been years since I played Emilie Victor, so I might get this wrong, but what was so special about the Black Frog? Didn't Emilie 'corrupt' reality already when she was just a little kid? How did the Black Frog help her that way?
- Why does Garrett sell the painting to Belmont after evading 10 hell hounds, and then is satisfied with only a meagre 1000 as payment? I really wanted to blackjack Belmont in his smug face.
- And what is Belmont's end goal? He wanted the Black Frog, but would he have been able to really use it?
- Why is Garrett determined to destroy the Black Frog? I mean, sure, the mirror world was scary as hell, but he has seen this kind of thing before. In my mind he still has some connection with Emilie, would it have been so bad if he just let her keep the thing? And even if he didn't want Emilie to have it, why not let the Keepers have it? I mean, he knows those guys are wise enough to not abuse its power, and that they are not interested in using it for personal gain.
Woop that are a lot of questionmarks. Sorry for being a pain in the ass. Great mission set which I certainly will replay! Visually glorious, interesting narrative, and a giant Dewdrop. What else do we need? Thanks Gaetane!
Sephy on 4/2/2015 at 20:34
Just started this mission a short while ago. When I came across the two people dancing on a table in the streets, I had to laugh out loud. :laff: Already love the atmosphere, time to dive back in!
Lucky Hand of Glory on 4/2/2015 at 22:47
boy, am i late to the party!
Been playing mission 1 for the past hour, holy crap this is awesome, the dancing guests made me laugh head off!
Excellent, so far :cheeky:
caqo on 26/9/2015 at 08:00
I'm impressed, just finished all missions. This is one of the best missions that I've played, it's amazing.
tone_lord on 30/11/2015 at 02:22
Not quite finished with the campaign yet, but now is a good time to express my awe.
This and Heartcliff Islands represent new highs in Thief 2 fan mods.
Utterly professional in conception and execution, Looking Glass Studios would be proud that their legacy lives on so long after the demise of the studio itself at such a lofty level of achievement.
The Thief community owes all such dedicated and tireless creators a depth of gratitude for so many hours of enjoyment that can never truly be repaid except by our effusive praise.
So here goes:
Long live the Modders! Praise them with great praise!
(Good enough for Frodo and Sam. No higher praise is possible.)
Gloria Creep on 30/11/2015 at 02:57
:thumb: :angel: