Florian on 7/7/2013 at 21:38
What is new in the new version by the way besides French translation?
baeuchlein on 8/7/2013 at 00:39
Quote Posted by Florian
What is new in the new version [...]?
From the mission pack's Readme file:
* Changelist v1.1 *
* Included French translation.
* Added 1.1 to the title screen.
* Added additional blockers around the Village Watch station to prevent a map escape.
* Moved sword guard in Watch station.
* Added lockpicks to equipment chest labels.
* Slightly moved a secret to make it harder to find.
* Added the word "first" to the Go to the Inn objective in Mission 1.
* Added some objects and switched some textures to make the vents less confusing in mission 2.
* Fixed armoire dimensions.
* Added more loot and stuff to find in missions 2 and 3.
* Added an extra guard in the electrics room.
* Added flicker to torchlight.
* Added an extra secret door, and moved a bit of fence.
* Added a "success" sound effect that plays when you enter the right combination for the odometer.
* Reshaped the vault area slightly.
* Fixed 2 typos in terrence.str
* Changed how the beetles fight, so they are more useful.
* Added a few extra lights to mission 4 to aid navigation.
* Tweaked the idle settings on the first stationary pirate in the forward cabin of Mission 5, so he turns more often.
* Removed a couple of crates to allow easier access to a chest.
* Added an invisible blocker to prevent the player getting stuck on some paintings.
* Made the ocean kill you almost instantly.
* Moved some levers to be more obvious.
* Added some corpses floating in the river.
* Added more beetle eggs to mission 6.
* Fixed Castle Gate Mechanism Key being destroyed before it was needed.
* Added an extra guard to mission 3 outside area.
* Reskinned the wounded in the servants quarters to look wounded.
* Switched the Cryptic Note and the Priest's journal for better flow.
* Blocked off a tricky map escape on the Blacksmith's roof.
* Possible to knock out or kill cutscene participants - fixed.
fey*grenzgang on 18/7/2013 at 22:23
This was the last fan mission I had finished (so far ^^) and it is really worth commenting. I liked this campaign, whereby I have to admit, that it had in storystelling and architecture highs (most mission) and downs (ship mission and the Forgotten Depths, where the last mentioned had a sweet lighning on the other side). I feel I cannot describe my impression appropriately, but will give it a little further try. For example I was very fond of the first mission, with its rainy and humid pirate atmosphere, telling the impression of a little, sleepy fisher village. Also the castle missions fitted well into the theme and were well elaborated with grapical highlights (like the library in the 3rd mission). In the ship mission I was glad, when I had finished it, what maybe due to the fact, that I have problems with this type of architecture in "stand alone" mission in general and think, that the engine is not made for this type of mission. Also it seemed for me it was there, because there was a existing ship mission, which had to be used. Otherwise, it was one of the better ship mission I have seen so far. Anyway: the last mission was georgeous and covered the whole campaign with a very, very well done expression. In it I enjoyed the riddles and especially the beautiful architecture. So, well done nicked, looking forward to see new mission.
Mercury89 on 21/7/2013 at 18:01
I just completed the campaign and I must say: well done. Really well done. :thumb:
The puzzles were never too difficult or too easy, there was never a point where I was stuck for a long time, it had an
interesting story and some nice plot-twists.
I also liked the designs in the levels and the last level was awesome!
I loved the ending with the Haunt-like creatures and the towers.
Overall superb campaign and can't wait for more of you nicked :thumb:
bobber on 17/11/2013 at 15:49
Absolutely beautiful mission and I am enjoying it immensely. One question, I chose unwisely at the beginning and did not pick my blackjack. I like putting everyone to sleep when I play and now beginning mission Mission 3 I really miss it. Is there another one located elsewhere in the game or am I forced to use my sword?
Thanks for making this FM nicked!
edit: forgot to ask this, if I update the FM to the latest version will my savegames work?
baeuchlein on 17/11/2013 at 18:01
Quote Posted by bobber
I chose unwisely at the beginning and did not pick my blackjack. I like putting everyone to sleep when I play and now beginning mission Mission 3 I really miss it. Is there another one located elsewhere in the game or am I forced to use my sword?
I have not seen any other blackjack in the missions, including objects like frying pans or something simliar that could be used as a replacement for the blackjack.
Quote Posted by bobber
if I update the FM to the latest version will my savegames work?
Rather not. You could, however, save a game at the beginning of a new mission with the older version of this FM pack, then switch to the newer version, load this saved game,
restart the mission and continue. If loading the saved game from the previous version works (meaning the game does not crash while loading), you most likely would not run into problems. No guarantees, though.
On the other hand, I was able to play v1 of the campaign without any important problems, so maybe you should just finish it as well.
Nightwalker on 18/11/2013 at 13:44
No, there is no other BJ in the game. If you want to have one you'll have to restart the series but once you've picked the correct chest, you could skip to the beginning of Mission 3 rather than replaying them all if you prefer.
bobber on 19/11/2013 at 14:43
NW, now THAT is a good idea, never thought of it! Thanks.