T2 Campaign - Keeper of Infinity 2: Mission 1 - Bad Venture (6 Jan 2016) - by Soul Tear
Squadarofl on 4/7/2017 at 14:02
A man of secrecy huh... ;)
No need for being rude my dude, I wasn't sarcastic.
Lady Taffer on 20/7/2017 at 03:30
I've got a question about the very start of the mission. Before entering the city I immediately I jumped into the moat and began searching around. I found an underwater cave with some loot and other supplies but then I found I couldn't get back out of the moat again. There are no ladders, nothing to climb up. . there's a tree branch I can shoot a rope arrow into, but it's so far up that the end of the rope is just out of my reach. Is there some way to get out of the moat? I don't want to restart and skip the loot in that cave before going into town!
Dahenjo on 20/7/2017 at 04:44
There's a log bridge going across the chasm above where you come back out to after the submerged cave area. That's the way to get back up if you place the rope arrow right and jump onto it from the right spot. However, there's an advantage in waiting to go to that cave until later in the mission when you have some holy water.
Lady Taffer on 20/7/2017 at 04:59
Where is the right spot? I tried and tried, and it still didn't work. Garrett just kept "bouncing" back off the rope instead of grabbing on, as sometimes happens in the game. It should not have to be this hard!
Also, I've run into another tight spot: I have the key to the blocked district, and according to previous posts I'm supposed to open a manhole cover or something outside the police station. Well, I found one, but it's not frobbable. How do I open it?
Renault on 20/7/2017 at 05:49
Quote Posted by Soul Tear
But I'm thinking about my career and future, and not about what an ideal mission should be for Thief.
Seems like a truly awful motivation for creating an FM. Why use an outdated engine like Dark then?
Soul Tear on 20/7/2017 at 12:49
Quote Posted by Brethren
Seems like a truly awful motivation for creating an FM. Why use an outdated engine like Dark then?
Any human can master any engine. But the main task of the true artist is to develop his unique game design. I do not see the point of jumping like a flea on different engines, if you really can not do anything. I am pleased with my small indoor/outdoor decorations, but I have difficulties with architecture. This is the first.
The second. At the moment I do not have a strong need for money to change job.
And third, I do not like to throw what I started. In addition, I do not want to fail people's expectations, because very many are waiting for my missions.
When the time comes, I'll tell the engine - goodbye.
By the way, you are mistaken about motivation, the players greatly increase it. At least for me.
In any case, my experience is my experience, and it is not necessary for other people to try to understand it. There is no one recipe for everyone. ;)
Soul Tear on 20/7/2017 at 12:58
Quote Posted by Lady Taffer
Where
is the right spot? I tried and tried, and it still didn't work. Garrett just kept "bouncing" back off the rope instead of grabbing on, as sometimes happens in the game. It should not have to be this hard!
Watch this video from 28:44
[video=youtube;_Y_-7gs4x40]https://www.youtube.com/watch?v=_Y_-7gs4x40[/video]
I do not remember that somebody had problems here.
Quote:
Also, I've run into another tight spot: I have the
key to the blocked district, and according to previous posts I'm supposed to open a manhole cover or something outside the police station. Well, I found one, but it's not frobbable. How do I open it?
The manhole will be available later, you will learn about it when you complete the new target.
To get to other district, you need to visit the cave.
baeuchlein on 20/7/2017 at 14:04
Quote Posted by Lady Taffer
Where
is the right spot? I tried and tried, and it still didn't work. Garrett just kept "bouncing" back off the rope instead of grabbing on, as sometimes happens in the game. It should not have to be this hard!
That is indeed a very difficult task to master. Try the following: First, make your way to the spot where the log lies across the deep chasm in which you're located,
close to one end of the small passage between the two chasm sections with water at the bottom. This section of the chasm is the one before the city gate, where a bridge crosses the chasm. If you walk close to the edge of the passage, the log you seek should become visible above you. To avoid too much frustration, save your game now before placing a rope arrow in the log.
Ready a rope arrow, then aim at the rim of the log located near you (not the other rim which is closer to the bridge to the city). It can also be beneficial to (almost) shoot in the air before or above the log; apparently, the log is a bit larger than it appears. The arrow should stick in the log. If you wish to, you may save your game again now (preferrably selecting another save game slot than before), for climbing up to the city can be problematic too.
Try to jump at the rope hanging down. I think that jumping while running is a bit better in this case, but I am not entirely sure. If you cannot grab the rope after a few trials, or if you continue to bounce off the rope, reload the
first saved game and try to shoot the rope arrow a bit more towards your own position.
Rocket science is tough, but rope arrow science is a lot harder.:sweat:
Quote Posted by Lady Taffer
Also, I've run into another tight spot: I have the
key to the blocked district, and according to previous posts I'm supposed to open a manhole cover or something outside the police station. Well, I found one, but it's not frobbable. How do I open it?
Something with that approach seems to be wrong. I think I'll rather cover the chain of events that should happen from where you approach the police station up to where you finally enter the blocked district, for it's not as simple as it may first appear... again.:rolleyes:
The right way into the police station is
through the grate located behind the house. If you stand before the entrance to the station, go around the right side of the building and enter the small alleyway winding around the back of the station. A railing is there to prevent citizens from falling into a pit where vegetation grows. However, that's exactly your way in, for down there is the grate that you need to open. In the campaign version of the mission, you can only open this
grate with a crowbar. That crowbar can be found in
the sleeping quarters of the guard tower which you used to enter the city, right above the closed city gate. On the top tier of the tower, there is an unoccupied bed in one room, and near this bed, you find the crowbar.
However, you have most likely already done this, for what you find inside the police station is
the key to the blocked district, which you say you already have. If that is the case, then you need to first try to use this
key. You have to walk to the spot where the door to the blocked district is... only to find that this door is located behind a strange glowing bush. Okay, that bush has to go away - save your game, ready your sword, and try to hack the bush down. If a guard notices that and gets alarmed, then you know why I told you to save your game.:ebil:So, the bush won't budge. It's
magical. Who would be better qualified to remove it than a mage... so, get back to the hole near the police station where you saw a mage earlier in the game. Unfortunately, he didn't wait for you, but created some kind of vines in order to climb down that hole. Follow him by jumping at the vines and climbing down. Travel through the caves down there and beware the enemies walking or lurking there. You may also steal some of the oval-shaped gems mostly embeddes in the walls here.
You will eventually reach a large cave with an enormous crystal above a deep pit. Garrett utters a comment about the crystal. A kind of walkway goes around the pit in the center, and you have to travel along it (counter-clockwise) until you can safely drop down to the mountain-like structure in the center of the pit. Once down there, look for
the mage patrolling the lower part of this room. You may not harm him (a new objective appearing in the meantime should tell you this), which includes blackjacking - you have to get around him unseen. When he approaches your position and then turns away again, you can get down to the bottom of this room and follow him carefully, once again circling the mountain-like structure in a counter-clockwise direction. You should find a magical staff on a rock there, which is what you came for. Grab it. Garrett utters another comment, suggesting to move back out now. Unless you have to find more of the oval gems, you can indeed leave this area now. The best way seems to continue
circling the mountain-like thing in the center of the room and avoiding the mage. I think you can hide from him near another deep pit you will find not far away from where you grabbed the magic staff.Once you reach the end of the passage down here, try to climb up the rear part of the "mountain". You might have to climb up in a corner, and possibly by jumping at the corner and then mantling all the way up to the plateau between the "mountain" and the cave wall. To do that, you may have to hold the "mantle" key for quite a while. After that, you have to try to get out of the lower part of the room and onto the walkway above again. I believe someone wrote that there is a spot where you can
jump at the walkway and then mantle onto it; however, I usually use a rope arrow to get out instead. Whatever you do, don't forget to
save your game again at spots where you find it appropriate, since you are at another difficult point in the mission.
To get out of the pit-and-mountain area via
rope arrow, I shoot it into one of the vines to the left of the exit above the walkway. The vine I use is one which goes from some point below and to the left of the exit up to a spot above and possibly to the left of the exit. My aim is to first jump onto the rope deployed from the arrow, then climb it up and jump at the vine somewhere, climbing above the level of the walkway. Finally, I pluck out the rope arrow and jump towards the walkway from above it. Jumping at the rim of the walkway and mantling up did not work for me.Now, you can finally exit these caves the way you entered them, go back to the
magical bush and shoot at it with Farage's magical staff. Once that is done, you can reach the metal door to the blocked district, unlock it with the key you obtained earlier, and travel through the passage into the next district.:sweat:
Lady Taffer on 21/7/2017 at 01:07
Dang, I don't even know where this blocked district is. . but I will try to look for a glowing bush like you suggested. Thanks!
Lady Taffer on 21/7/2017 at 01:53
Ok, found the glowing bush. That seriously does not look like an entrance to any other district, just a bush growing against a wall. I never would have thought to look there. But now I have a new problem: I've made it down into the cave, but now I need a pickaxe to get out. Earlier in the game I found one in the town and picked it up and it seemed to replace my sword, but then I sheathed it and when I tried to unsheathe it, it had turned into the sword again. The pickaxe seems to have vanished from my inventory. Is this a glitch? Am I stuck in the cave forever? :(