nicked on 5/5/2020 at 06:49
That first link is confusing for what you want to achieve.
You just need to create a folder called fam inside your FM folder. Then any sub-folders of that will be texture families.
Then open fam.crf from Thief Gold/RES (crfs can be opened like zip files) and extract the families you want into your mission's fam folder.
Then you can add_family as normal in Dromed and it will load the textures.
What you won't have is any material info in Thief 2, so you'll need to ensure you have a custom gamesys, then go to the Object Hierarchy, switch to Textures, and drag and drop the textures you have used into the sub-folders for Stone, Wood etc.
Lord Taffer on 5/5/2020 at 09:21
Thanks for the instructions!
I created a fam folder into the folder where I have all the saved mis files from this "New Mission". Then I extracted two familiy folders into my fam folder: NewKeep and Ramirez.
Next, I tried to add_family but no textures were found - Family not added (no textures). --> I tried adding Ramirez: Textures - Add Thief1 Family N-Z - Ramirez.
I did something wrong or maybe my folder structures are not right. The mission I'm currently creating is in a different folder than all the other FMs that are ready to be played.
I only tried the first three steps, not that custom gamesys.
john9818a on 6/5/2020 at 00:07
Your Fam folder would typically be placed here: C:\Thief2\Res\Fam
Each family of textures you added should be at C:\Thief2\Res\Fam\Ramirez and C:\Thief2\Res\Fam\NewKeep
In dromed in the command box type add_family newkeep and press enter. Then type add_family ramirez and press enter.
Most people AFAIK have one Thief 2 installation for designing missions and another for playing missions.
Psych0sis on 6/5/2020 at 06:58
You can just make a fam folder in your dromed's root folder (like so -> (
https://i.imgur.com/Z3OjliL.png)) and do what John is saying as the easiest way to get it done.
However, it's best to start opening your future projects using the
dromed FMSel feature (putting -fm on your dromed.exe or whatever, I actually forget how to do it it's been so long). Make a mission folder in the /FMs folder in your thief 2 ROOT (again, like so -> (
https://i.imgur.com/nYmUMMn.png)). Then within THAT new folder (in this case mine would be WorkInProgressMissionExample) put your upcoming mission's .miss/.cow (please use .cow lol) along with making a /fam folder as well and putting your custom textures in THAT /fam folder (Third time, like so -> (
https://i.imgur.com/QeSIGZM.png)). You can save multiple .miss or .cows i just made a dummy one as an example.
This just makes it so you don't end up bloating your missions (when you eventually, or hopefully, release more down the road!) with a bunch of textures that you aren't going to use. Separates everything nice and cleanly :D !
Lord Taffer on 6/5/2020 at 09:26
This was just what I needed, clarification to where everything should be in my computer. I'm going to clean things up, since I haven't put them in a very good order.
I probably should make another Thief 2 installation (as john9818a suggested). Currently my dromed.exe is in the root file of Thief 2. What about the rest of you, do you have two T2 installations (one for playing and one for DromEd)?
I think I understood just about everything, except that DromEd FMSel feature. I haven't used it before.
I'm gonna try to make things work today and thanks again for helping a taffer!!
Psych0sis on 6/5/2020 at 10:39
It's actually simple. In your dromed install just do the cam_mod.ini tweak with removing the ; in front of "fm" (like so -> (
https://i.imgur.com/be5VeRS.png)), then whenever you run dromed.exe it will open up like it would for playing a fan mission. This is also useful to be able to look and inspect other missions for inspiration.
But be careful and don't be a copycat! Remember to trust your own creativity!Also yes, I have multiple installations. I know yandros makes a new one for every project he works on :joke:
Yandros on 6/5/2020 at 16:21
I have a separate installation for every FM I'm working on, but they all point to a common RES folder for the .crf files for stock resources. In each install folder I have local assets like fam and obj folders for custom resources, and those are what I add to the archive when bundling it up for testing or release.
vfig on 6/5/2020 at 18:40
Quote Posted by Lord Taffer
I probably should make another Thief 2 installation (as john9818a suggested). Currently my dromed.exe is in the root file of Thief 2. What about the rest of you, do you have two T2 installations (one for playing and one for DromEd)?
Having separate installations for playing and one for Dromed is what I do too. For the Dromed one, I just copy the entire Thief folder to a subdirectory of my "development" folder (i.e. E:\DEV\THIEF2) and make sure INSTALL.CFG had relative paths (e.g. "." instead of "C:\THIEF2" or whatever).
I also highly recommend following Psych0sis's advice and using Dromed with FMSel. It keeps everything much cleaner, and makes packaging up your mission less fiddly. Finally, it makes simple backups of your mission easier: every day, just right click your mission's subdirectory, Send To -> Compressed Folder (or use your preferred zip tool), and rename the zip file with the date and move it into dropbox or google drive or wherever for an easy backup and version history.
Lord Taffer on 6/5/2020 at 19:20
Okay, thanks all for the advice! I'm gonna continue fixing these things tomorrow, since I hadn't enough free time today to test everything.