paulben on 31/10/2001 at 00:52
I just finished "Lord Edmund Entertains!" last night. It's the first FM I've ever played to completion, although I've played portions of at least three others. I found LEE! to be quite easy. Of course, I played it on the easiest setting, but the same was true of the other three missions I started, and compared to "Calendra's Cistern" it was a piece of burrick pie. I did enjoy it, though, just thought it was disappointingly short. I met the objectives and all of a sudden it was over and I thought, "That was the end?" (Of course, it was far better than anything I'd ever be able to do, so I shouldn't complain!!)
I would like to make a few comments, since ya asked: <img src="smile.gif" border="0">
<blockquote><font size="1" face="Verdana, Arial, sans-serif">Spoiler:</font><div style="background-color:#000080"><font color="#000080"><br />--Lord Edmund's voice really creeped me out! It was neat to hear new voice-work being done in a FM, and his gave me the willies. Also, I admired the Garrett sound-bites that were used...they were very well-chosen for the situation, I thought.<br />--I too encountered the trapped room before I got the scroll telling you how to pass it, but I just looked really carefully at the floor so that I could see the seams in it where the movable panels were. (I KNEW it felt like cheating...)<br />--A question: I never got one of the doors open in the marketplace building, the steel one. It wasn't pickable and I didn't find the key. Can it be opened?<br /></font></div></blockquote>
Keeper of Metal and Gold on 31/10/2001 at 03:10
Edmund was one of the early greats! There were a dozen or so decent missions before, but Edmund really upped the bar for FMs at the time <img src="smile.gif" border="0">
jbd on 31/10/2001 at 05:19
paulben, to answer your question on the door:
<blockquote><font size="1" face="Verdana, Arial, sans-serif">Spoiler:</font><div style="background-color:#000080"><font color="#000080">Play at a higher difficulty setting.</font></div></blockquote>
Also,<br /><blockquote><font size="1" face="Verdana, Arial, sans-serif">Spoiler:</font><div style="background-color:#000080"><font color="#000080">I agree about Lord Edmund's voice -- I literally jumped in my chair when I first heard him.</font></div></blockquote>
EmperorSteele on 31/10/2001 at 06:38
Paulben, actually, you can get in in ANY difficulty. First, use a hammer from the weapons store to break open the wooden window-door. Plop a crate just in front of the window, take a running start and hop on the crate and try to do a duck/jump inside. <br />Getting out is actually a lot tougher. You'll have to grab the crate again and put it to the side of the table, and do another running jump. <img src="graemlins/thumb.gif" border="0" alt="[Thumbs Up!]" />
paulben on 1/11/2001 at 00:58
Cool EmperorSteele, thanks for the info! I AM going to play it again, on the higher difficulty setting(s). There were a couple places I didn't get to see, but more importantly, my alternative is to continue playing "The Inverted Manse" and it's scaring me! <img src="eek.gif" border="0"> <br />I like undead missions and it IS Halloween, but...I think I gotta psych myself up first! <img src="smile.gif" border="0">
Hit Deity on 1/11/2001 at 03:29
Stacking novice, but still quite good, I can offer you these tips:
Put a few crates scattered around but within reach and pick one of them up. Look straight down and press 'r' to release and a split-second later hit the jump button (space bar). You will land almost directly on top of the crate, and a second jump will put you firmly on top of it. Crouch and grab another crate from the nearby ground and stand up, and repeat the looking straight down, releasing and jumping and then repeating. Some people that are really good can get them quite high. Some people will put some two's and three's stacks nearby and get up to 8 or so levels going to get to really high places. Practice and you'll be going into places you're not supposed to be in in no time flat!! <img src="wink.gif" border="0">
damnsmooth_uk on 1/11/2001 at 22:31
Sorry everyone, I know there's been other posts about this mission, but none of them have helped me. I still can't get into the mansion! One of the other posts said there was a key inside the market place, but I searched every room and I can't find it anywhere. If I am missing it can someone tell me EXACTLY where it is. If this still isn't the right way can someone please sort me out, I am getting very frustrated!
thanks.
SirGuru on 1/11/2001 at 22:45
spoiler ahead!
<br /><blockquote><font size="1" face="Verdana, Arial, sans-serif">Spoiler:</font><div style="background-color:#000080"><font color="#000080">go to the back of the market place (opposite the front door you can't open yet) to the office. there is a banner at the back wall. right of the banner is a lock. open it with your lockpicks and a save opens. there you get the 'market-hall-key' which opens the backdoor (hatch).</font></div></blockquote>
<br />hope this helps!
SirGuru
SirGuru on 1/11/2001 at 22:47
ahem, sorry:
<br /><blockquote><font size="1" face="Verdana, Arial, sans-serif">Spoiler:</font><div style="background-color:#000080"><font color="#000080">the lock is, of course, LEFT of the banner... <img src="rolleyes.gif" border="0"> </font></div></blockquote>
Sir Guru
EmperorSteele on 2/11/2001 at 05:53
Actually, i just lock-picked the door to the basement.... I think....(?)<br />Also, Make sure to rope-arrow up into StJena's... you can get some loot in there (yeah, stealing from orphan girls, way to go garrett....)