chynzo on 2/5/2001 at 19:37
I can't even get into Lord Edmund's house in Lord Edmund entertains. Please don't tell me I have to gather all of the crates and build a ladder to the roof.
Grundbegriff on 2/5/2001 at 21:45
Nearby building.
Open window upstairs.
Rope arrow.
Hunt within for a key.
G.
burrick on 22/1/2002 at 04:27
How do I get into Edmund's home?
I can be e-mailed at: taffer@tstar.net
Thanks
Nightwalker on 22/1/2002 at 04:46
You have to go into the Market Hall office and get the Market Hall Key. Then back out into the street and down Covenant Street to a wooden basement door (not in the wall but a hatch-type cover down on the street). There is a lockbox on the wall that opens it. Make sure you're not standing too close to the wood door or it won't open. Sometimes it's better standing beside it rather than directly in front of it.
Airbag_Victim on 23/9/2001 at 02:00
Would you guys say Lord Edmund entertains is worth playing through? Out of all the FMs I've downloaded so far (only a few), it just doesn't seem to be terribly interesting. It was getting really good reviews though, so I'd like to hear your opinions. If you want to know how far I've gotten, I just got into his house and proceeded to bop a handful of guards on the head.
Nightwalker on 23/9/2001 at 03:07
It's definitely a good mission. If you compare it to the new ones coming out lately, it's fairly easy, but at the time it was made it was fantastic. I recently replayed and still enjoyed it. :)
Keeper of Metal and Gold on 23/9/2001 at 05:21
Indeed, the standards have gone up, so while Edmund got a 9 two years ago, if it was released today it would probably only get a 7 or 8, though that it still very good and it's still a great mission :)
RobinG on 23/9/2001 at 11:42
"Lord Edmund" and "The Vigil" are classics. I'm still waiting for another Banshee's piece master.
EmperorSteele on 28/9/2001 at 18:54
Yeah, you really have to play "Lord Edmund" in expert to really apreciate it, and "Vigil" for that matter (part of the same story!)
I'm still wondering wtf is up with that idol, though. C'Mon banshee!
jbd on 31/10/2001 at 00:01
First FM mission I finished, some random comments:
I was stuck at the beginning for a long time so I discovered some oddities:
<blockquote><font size="1" face="Verdana, Arial, sans-serif">Spoiler:</font><div style="background-color:#000080"><font color="#000080"><br />- It's possible to get the Duke's key before ever entering Edmund's. If you hit the window flap with your sword ALOT of times (like 30) it will open. Bring a crate to stand on, duck, and slide your way in -- it's a little awkward, you have to nearly do it sideways. Unfortunately there seems to be no way out after getting in.
- Since the bartender isn't a "guard" he is killable on the highest difficulty without losing the mission.
- I jumped in the well at one point and got permanently stuck, not enough room to do a jump out.
- There's a slight bug in the building with the shops, top level. If you look carefully at the crates some of them are actually stuck into the wall. This is the sort of detail one only looks for when one is hopelessly stuck on getting farther in the game ;-)
- I nearly managed to get in not by the "normal" way by getting the guard's attention and running inside when he opened the gate. But he's impossible to handle after that.<br /></font></div></blockquote>
I also tried to climb up to a random window but I never quite got the hang of stacking crates up high -- anyone have some tips?
Wasn't stuck on the inside as long so I didn't noodle around as much <br />but a few comments there too:
<blockquote><font size="1" face="Verdana, Arial, sans-serif">Spoiler:</font><div style="background-color:#000080"><font color="#000080"><br />- I liked the one "puzzle" with the fire arrow traps because you could either just make a run for it or try to solve it. So those that like puzzles and those that don't are both happy. (I made a run for it because I found the rhyme scroll after I already raided that room.)
- Lord Edmund is tough -- anyone manage to get the keys (and the loot in the room) without knocking him out?
- I managed to knock out every guard except for one up a ladder by the front door. He always was facing straight ahead until I got off the ladder, after which he turned left after a short time -- but not because he heard me, it was almost like the AI was tweaked to do that.<br /></font></div></blockquote>