Stingm on 13/1/2008 at 20:58
Check at thiefmissions.com for the walkthru.
Sting
Melan on 14/1/2008 at 06:24
To get things going, go to the belfry of the hammerite belltower and search for a hidden room.
<Username> on 15/1/2008 at 10:30
The hidden room in the Hammerite belltower is really difficult to spot. Had to look up it's exact location in the walkthrough. So thanks for the hints.
The Phantom on 8/3/2013 at 23:44
Very nice mission! Took me over 13 years to find out. I like the mystery-solving element, concerning the mysterious lock and the previous occupant of Garrett's cottage. The starting point, with Garrett living in his own cottage, made me smile, while the shady guy at the gate and the sign "No Thieves Allowed" is hilarious :cheeky:. Nice work on the riddles and the texts. The design of the small Lampfire district - with accessible buildings and narrow streets - is pretty well done and the halloween pumkins are a nice touch. In addition, several cool technical effects are implemented (like guards that run toward a gong or lightswitch and use it when spotting Garrett, impressive :thumb:).
Good gameplay overall, with plenty of swimming and mantling, traps and fearful enemies to avoid, clues to solve and a fair bit of tomb raiding. I tried to ghost the whole level and pretty much succeeded, save for the hidden underground Keeper hall. Finished in 1 hour and 38 minutes on Expert, with 3731 out of 4906 loot found.
Unfortunately, some flaws spoil the fun factor a bit, like sleeping AI who wake up when the player walks into a light source nearby, and a map that displays a TG map rather than the one included in the miss zip. Also, I thought some switches are a bit too tough to locate without spoilers or leads (like the entrance to Sorrack's lair). Nevertheless, this remains a solid and immersive <s>debut</s> mission by an author who would outdo himself with other adventures in the years that followed. Thanks Purah, wherever you are these days!
Shimonhead on 9/3/2013 at 00:00
Quote Posted by The Phantom
Very nice mission! Took me over 13 years to find out. I like the mystery-solving element, concerning the mysterious lock and the previous occupant of Garrett's cottage. The starting point, with Garrett living in his own cottage, made me smile, while the shady guy at the gate and the sign "No Thieves Allowed" is hilarious :cheeky:. Nice work on the riddles and the texts. The design of the small Lampfire district - with accessible buildings and narrow streets - is pretty well done and the halloween pumkins are a nice touch. In addition, several cool technical effects are implemented (like guards that
run toward a gong or lightswitch and use it when spotting Garrett, impressive :thumb:).
Good gameplay overall, with plenty of swimming and mantling, traps and fearful enemies to avoid, clues to solve and a fair bit of tomb raiding. I tried to ghost the whole level and pretty much succeeded, save for the hidden underground Keeper hall. Finished in 1 hour and 38 minutes on Expert, with 3731 out of
4906 loot found.
Unfortunately, some flaws spoil the fun factor a bit, like sleeping AI who wake up when the player walks into a light source nearby, and a map that displays a TG map rather than the one included in the miss zip. Also, I thought some switches are a bit too tough to locate without spoilers or leads (like the
entrance to Sorrack's lair). Nevertheless, this remains a solid and immersive debut mission by an author who would outdo himself with other adventures in the years that followed. Thanks Purah, wherever you are these days!
Ah! One of my favorite missions! I play it every Halloween. I love how the one street that ends near the church is the same area at the beginning of Calendra's Legacy!
The Phantom on 9/3/2013 at 12:52
Now that you mention it! :wot:
jiansonz on 9/3/2013 at 23:28
Quote Posted by The Phantom
...with 3731 out of
4906 loot found.
FYI, 700 of the loot is not obtainable. It's tied to unfrobbable loot items in Garrett's house.
So you did better than you might have been led to think.
Thelvyn on 10/3/2013 at 00:00
This is one of those awesome must be played missions.
In fact I think I shall play it again!
llanita on 7/6/2013 at 13:36
Hi I just started to play your Autumn in Lampfire Hills and I am having problems with the controls. The keys have changed and I can only use the left mouse button.
I can't figure out which keyboard key I need to use to read the note by my house. I also can't scroll to view the items I have. I've checked under Options but it doesn't have which keys/buttons to use.
I'd really appreciate any help. Thanks
I've been reading through the help forum for this FM and I noticed several posts that mention the .str files being in the wrong place. I don't have a Thief sub-folder, I do have some .str files in a couple of different folders other than the book folder but I don't know anything about whether I should move those or not.
Another thing that happened is that when I hit the M key to view the map, the game crashed and went to windows.
gnartsch on 7/6/2013 at 19:43
Hmmm.... sounds like you are playing vanilla Thief-DarkProject with all it's nasty little problems.
I don't think the old Thief1 had support for scrolling via the mouse wheel.
And the crash indicates you playing Thief-Dark Project and not Thief Gold and you havn't installed TFix either.
This mission doesn't have a valid map anyway ... on my ThiefGold it displays the map of a Gold OM which doesn't make sense.
So... just don't use the map button for now. Actually quite a few older Thief1/Gold mission don't have a map and will simply crash, so this is nothing to worry about too much.
At any rate : install Tfix and then check the configuration of the controls. The mouse-wheel should get enabled with that as well.
And most many of the missions without an own map should behave much more forgiving as well.
All the download links here seem ok and issues with the books have been resolved long ago.