gnartsch on 30/10/2009 at 21:38
Most of the total loot 2750g is located in the torture chamber.
Double and triple-check for tiny rings on the skeletons !
The rest is easily obtainable, except for 1g.
1g is behind the barred area with the woman, bottom floor.
The drunk guard there wears a purse with 1g. Poor taffer.
I didn't find any other way to in there other than bashing the bars and make one of the prisoners investigate there and open the gate.
(Hope you didn't bj everybody already)
So I ended up with FULL loot (3201g), but 2 items from the torture area (350g) do not contribute to
the loot-objective altough reported in the stats when finishing the mission via CTRL-ALT-SHIFT-END.
Anyway, did someone find a rope-arrow ? Where ?
I am playing on EXPERT and could not find a way up the broken ladders in one of the towers (where the bow-pratice-targets are located).
I am curious what may be up there.
And what to do with the dead Farkas ?
I dropped him outside the prison, but nothing did check off.
Fred, even if you 'deleted that mission from your harddisk', it does not mean we are giving up on it. :cheeky:
mxleader on 31/10/2009 at 02:44
I'm in a retro fan mission mood so I think I'll play it again just for fun.
Nevermind I don't feel like installing T1
Unna Oertdottir on 26/4/2016 at 14:06
Looks like this is the most recent thread for this fm.
I made a fix for this funny mission, so it can be played on expert, too
The goals.str has a typo, it should read >text_11: "Escape through the sewers."< but not >text_12: "Escape through the sewers."<
Code:
DML1
//Fix for Fall of a Chook; fix guard with purse outside to get all the loot (for developers only, if you know what you're doing, just read this dml carefully; fix the goal with Farkus on expert difficulty; Fix the no-kill objective on expert; fix the portcullis in the sewers; fix the loot count
//+ObjProp 8 "Position"
//{
//"Location" -33.64, -139.8, -5.7
//"Heading" b00c
//}
+ObjProp 164 "FrobInfo"
{
"World Action" Move, Script
"Inv Action" Move
}
+ObjProp 164 "Scripts"
{
"Script 0" stdbutton
}
+ObjProp 157 "Scripts"
{
"Script 0" TrapSetQVar
}
+ObjProp 157 "TrapQVar"
{
"" =1:goal_state_4
}
+ObjProp 156 "Scripts"
{
"Script 0" TrapRequireAll
}
+Link 164 156 "ControlDevice"
{
}
+Link 587 156 "ControlDevice"
{
}
+Link 156 157 "ControlDevice"
{
}
+ObjProp 587 "Scripts"
{
"Script 0" TrigDoorOpen
}
+ObjProp 30 "Scripts"
{
"Script 0" TrapSetQVar
}
+ObjProp 30 "TrapQVar"
{
"" =1:goal_state_11
}
+Link 587 30 "ControlDevice"
{
}
+ObjProp 467 "Scripts"
{
"Script 0" TrapSetQVar
}
+ObjProp 467 "TrapQVar"
{
"" =1:goal_state_10
}
+Link 587 467 "ControlDevice"
{
}
+ObjProp 213 "CombineType"
{
"" Loot
}
+ObjProp 271 "CombineType"
{
"" Loot
}
+ObjProp 666 "StackCount"
{
"" 0
}
+ObjProp 587 "Locked"
{
"" true
}
ObjProp 587 "TransDoor"
{
"Status" Closed
}
-ObjProp 339 "GameName"
save this as miss19.mis.dml or
download dml+ fixed goals.str
(
http://www.mediafire.com/download/stf8mcqv21d6meq/miss19.mis_fix.zip)
Instructions how to install dmls
(
http://www.ttlg.com/forums/showthread.php?t=145374)
(it's so easy, even you can do it)
Galaer on 26/3/2020 at 20:33
Bug: on 2nd floor above Dining Room is storage with invisible ladder.
fortuni on 27/3/2020 at 09:30
Thank you for reporting these T1 bugs, they will be dealt with but not until we have finished fixing all the T2 missions which is some time away, so please continue reporting any others you come across.