Bjossi on 28/3/2007 at 16:23
Quote Posted by cosmicnut
One comment, the cameras are cool but could get a little annoying. Sometimes it's difficult enough to find the camera with the original blocky ones. These are smaller and melt into the background a little too well. I can imagine overlooking them and getting annoyed trying to find them
Still look great though!
I'd just use the map to find the cameras. :erm:
kodan50 on 29/3/2007 at 07:15
Holy friggin crap, totally awesomeness!! this is what I have been looking for! Ohh please, may I use these in my Half Life remake project??
JukkaKevät on 29/3/2007 at 07:21
Quote Posted by icemann
Impressed as always. Loved the display screens and the camera especially. The cans looked alittle over sized though. My first negative comment so far :p.
Thanks for the comment. The screens in the grey/brown wall are best so far in my opinion too. You shouldn't worry about the size of things, the true size of the models vary greatly. It's not that important when modelling since all the models are scaled in the compilation stage (when they are imported into a certain engine), or atleast in the caching phase when the game loads up the models to memory. For example the lead pipe is the size of the room where as the servbot looks like a small toy before scaling.
Quote Posted by cosmicnut
Looking brilliant, make me want to replay SS1!
One comment, the cameras are cool but could get a little annoying. Sometimes it's difficult enough to find the camera with the original blocky ones. These are smaller and melt into the background a little too well. I can imagine overlooking them and getting annoyed trying to find them
Still look great though!
Got an idea. I could add some small ledlights to the camera which would give away it's position a little bit easier if you are not fond to hunt them from the map.
Did a quick render with that label, it's great. Doesn't jump out as much from the surroundings as mine. My chinese a bit rusty, what is the name of that drink? :)
(
http://studiohorisen.net/users/SodanKerjuu/media/pictures/renders/SSRM/beveragecans2.jpg) Kolya's beverage cans
Have to start from the side room with the energy restoration unit today. There is another deadbody beside the door, eventhou it's the same in the original game I'd like to do a different one into a model. And also the Diego-screen, anybody has any ideas if I should just photograph somebody doing a short speak or should I resort to image editing?
JukkaKevät on 29/3/2007 at 12:13
Aaa, it's about time for me to start my journey to the job interview, so I'll be gone for few days and come back to model the rest of the props during weekend. I did the crate and fragmentation grenade today, no render yet as my ride came in a sudden.
Kolya on 29/3/2007 at 14:33
Quote Posted by JukkaKevät
Did a quick render with that label, it's great. Doesn't jump out as much from the surroundings as mine. My chinese a bit rusty, what is the name of that drink? :)
Thank you. :)
The character is (
http://en.wikipedia.org/wiki/The_Yellow_Kid) Yellow Kid, the chinese sign should say "SMASH". So if it was made into a real game the object description wouldn't have to be changed for the different cans. At least that was my reasoning.
kodan50 on 3/4/2007 at 16:58
Looks sweet, like ususal, can't wait to see the next batch :)
Bjossi on 3/4/2007 at 18:33
Very nice job, the grenades look sexeh. :cool:
JukkaKevät on 6/4/2007 at 11:11
Not right now. I'm visiting my folks for the easter. Currently downloading the trial version of MAX so maybe I can do it during the weekend.
Also have to take some photos of the NetRunner cards which may give some insight on how the cyberspace could look like.