Bjossi on 26/3/2007 at 15:59
The blood looks pretty good, though I think it could use more detail on it, especially if this is a very old stain we are looking at. :sly:
Bjossi on 26/3/2007 at 16:34
New stains could reflect light like liquid normally does, though I'm not sure if there are many engines that support that.
JukkaKevät on 27/3/2007 at 05:06
Blood dries quickly and becomes non-reflective. Even larger areas dry up in a hour or something. I've done this by including the blood on the specular map as a darker area.
I'll do some small props and the stuff what the bodies / droids carry as I have to organize my portfolio for the friday event. It will eat some time off of this project, I have to do couple of realistic textures and models along with some fantasy ones.
Bjossi on 27/3/2007 at 11:55
Good luck with that: :)
We don't mind a small delay, right people? :p
Ajare on 27/3/2007 at 15:00
Quote Posted by JukkaKevät
In the meantime, the MEDBOT!
It's actually a ServBot, so I doubt it'd have those medical attachments. But still, it looks cooler!
Quote Posted by icemann
From memory the 2nd level didn`t have any new enemies that weren`t present in the 1st level already, except for the object throwing mutants present behind the red force fields.
There's a Sec-1 Bot.
Bjossi on 27/3/2007 at 16:32
Quote Posted by icemann
From memory the 2nd level didn`t have any new enemies that weren`t present in the 1st level already, except for the object throwing mutants present behind the red force fields.
What about the dude that floats in mid-air? It was in the entrance of one of the quadrants, can't remember which one though. He took quite a beating. :sweat:
JediKorenchkin on 27/3/2007 at 18:05
This is making me hardcore want to play Shock 1 again. Excellent stuff. :thumb:
Vigil on 27/3/2007 at 18:23
Level 2 also had maintenance bots (IIRC Level 1 had the orange scorpion-like ones, not the shiny blue ones) and zero-G mutants. There's also gor-tiger corpses.
JukkaKevät on 28/3/2007 at 14:40
Quote Posted by Ajare
It's actually a ServBot, so I doubt it'd have those medical attachments. But still, it looks cooler!
But ofcourse, even my model file is named servbot. Was the same sprite used in any other levels? If so I could make different style of attachments to suit if it is used in the engineering / maintenance level too.
Just finished the room 2 props that the servbots may have when you smash them and search the debris. Tried three times, couldn't get anything else. Not much, but something.
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http://studiohorisen.net/users/SodanKerjuu/media/pictures/renders/SSRM/propshot4.jpg) Room 2 props
.... seems like I used filled colour instead of filter one on the glass containers, the refraction looks a bit off.
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http://studiohorisen.net/users/SodanKerjuu/media/pictures/renders/SSRM/camera1.jpg) Surveillance camera
I made it 2-tone so I can change the other colour (currently blue) to fit the level colour theme.
Here's the beverage cans I did, some things just never change :cool:
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http://studiohorisen.net/users/SodanKerjuu/media/pictures/renders/SSRM/smashcans.jpg) Beverage containers
It's smash. It makes you go :joke:
I've yet to bake these too, I'll do that after everything is done in room 2, but if people want they can design their own labels to the cans, would be nice to get a bit of variety. So grab these workfiles and send in your own!
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http://studiohorisen.net/users/SodanKerjuu/media/pictures/photoshopped/SSRM/smashlabel.png) Flattened label
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http://studiohorisen.net/users/SodanKerjuu/media/pictures/photoshopped/SSRM/label-workshop.psd) Photoshop file
cosmicnut on 28/3/2007 at 15:16
Looking brilliant, make me want to replay SS1!
One comment, the cameras are cool but could get a little annoying. Sometimes it's difficult enough to find the camera with the original blocky ones. These are smaller and melt into the background a little too well. I can imagine overlooking them and getting annoyed trying to find them
Still look great though!