Nameless Voice on 20/11/2006 at 15:03
Yes, but since the whole reason I installed SS-P on here in the first place was because me and Kolya were discussing the loader he was making for v0.60, which was going to be the first to have DGVesa, I was obviously using v0.50 and its mouse2kv version. :D
megalanuth on 5/12/2006 at 21:15
Koyla, I'm not sure if your question on 19 Nov was directed to me or edinger. Regarding my attempts, I'm not aware of any memory issues with my system. I run 2GB on an i875p motherboard chipset and a hyperthreading intel processor (which causes problems for SS2). Not sure if that's a problem for what you're building. Anyway, I tried it in all different modes. Without the nvidia fix, I sometimes get the first frame of the movie and sometimes not even that. With the nvidia fix, it hangs on the first frame of the movie no matter what mode I run. It never attempts audio so I'm not sure if audio might be an issue. My soundcard is a SBAudigy2.
Kolya on 6/12/2006 at 00:33
Nonono, I don't expect any current system to have problems with the game memory-wise. What I meant was more along the lines of a wrong setting I might need to fix. Hyperthreading isn't a problem for SS1 afaik as it runs in the NT Virtual DOS Machine (NTVDM).
Regarding your problem try playing around with the dgvesa settings if you haven't done so already. From the main menu press 2, in the popup choose "DOS" for platform and then click on the VESA tab. Try setting the refresh frequency to 60Hz.
Skydancer on 14/12/2006 at 11:22
Hey all, my ss is crashing a while after I pick up a weapon (both lead pipe or dart gun). It runs fine until it simply closes or locks up. I had this crash even when trying to make it work sometime ago, and never got around it, unless using dosbox (which annoyed me because it was too slow). My specs are: win2k sp 4, athlon 2600+ on via, 512 MB ram, radeon 9550 (with catalyst), ac97 audio, all with latest drivers. I tried all workarounds but it just crashes.
hooded_paladin on 14/12/2006 at 21:41
Do we have to install VDMSound separately? I didn't think we did but I don't see any trace of audio program in the files and there's no sound when it runs.
Nameless Voice on 15/12/2006 at 00:25
You shouldn't need VDMSound, at least not in Windows XP.
SSP doesn't come come with it in any case.
armalyte666 on 24/12/2006 at 15:20
nice work!
although i wish there was a possibility to change the mouse sensitivity...
at DGVESA my cursor moves at warp 9.9, even when it´s running at maximum resolution. changing mouse sensitivity in windows doesn´t do anything... a major pain in the ass.
i also tried mouse2kv, which seems to be the optimum (regarding mouse speed). unfortunately, the screen colors get fucked up quite strongly (looks like after using a beserk-patch). i tried using a lower resolution, which fixes the color-issue but the mouse again moves super fast.
anyone got an idea?
edit: forgot to mention another thing: the mouse cursor seems to be moving a lot faster vertically than horizontally, adding some extra annoyance
rastsy on 2/1/2007 at 03:17
hi im having the same problem as old demon and im wondering should i just dosbox it?
Believer316 on 25/2/2007 at 03:25
I can't seem to grab SSP from strangebedfellows.de. I'm using BitTornado as my bittorrent client & it's telling me either the tracker isn't working or the torrent is abandon. Anyone else experienced this? Is there any other location to grab it from?
Thx.
*** It just started working after 4 tries over last week. Could this be a sign of lurking tech support for the tracker?? If so....THANK YOU! ***
Faxfane on 27/2/2007 at 01:21
Running a dual boot config of 98se on C and XP Pro SP2 on D. Sysshock Portable on XP worked flawlessly and was a real delight compared to the stop motion jerkiness of trying to run the original System Shock through Dosbox. Running Portable on 98se though is another story. And running Portable was the first time I had actually heard the ingame music.
On this rig, simply unpacking the downloaded file and running ssp.exe is not good enough as the start menu will go into a constant loop with the message
Quote:
"" is not a valid option. Please try again.
So following some recommendations I tried the existing pifs with no real luck at all. I mean the intro movie loaded up and was perfect with crisp sound and colors, and when it ended, there was naught save a very high contrast still image which divided my screen into halves. Alt-Tab would drop me to desktop but I could not close the msdos window without a complete lockup. So. Following Koyla's recommendation, I checked properties of one of the pifs and used the same for cdshock in the RES folder to create a new pif. It worked. Kinda.
Intro movie plays and then the same high contrast distortion. Alt-Tab to desktop then open it again. Hey, there's the menu! And all is groovy goodness. Kinda. Sound effects but no ingame music. No real biggy. Exit game and get the msdos window thanking me for playing. Click the X and lockup. Another hard reboot later I try again. Get to the final msdos window and try typing 'exit'. Get told to use the X. I use the X. Lockup.
Bear in mind that Portable works without a hitch on my copy of XP. There's just this thing with 98se and dosmode. It could be the integrated sound being problematic, as I've had a right devil of a time getting dos sound in 98se with the cmedia drivers, or it could be something else entirely.
So Portable will work on 98se after a fashion. Note that I do not have anything listed in my autoexec or config.sys to load anything at startup. This box houses an Asrock VT400A, 0330 Barton 2500+, 2x512 Corsair Valueram and an Asus Ti4200.