Pyrian on 24/1/2019 at 02:39
...Same as what?
D'Arcy on 24/1/2019 at 09:41
What's so funny about the keycode?
henke on 24/1/2019 at 10:21
Yeah, explain yourself Pyrian. This had better be good! >:|
Vae on 24/1/2019 at 19:41
I assume that Pyrian is amused by the usage of the same keycode (451), for the first door in the original game.
Although one could argue the suitability of this, due to it being a remake of a classic, it stands to reason to alter the original keycodes in order to provide a fresh challenge for those who have previously played the original game.
D'Arcy on 24/1/2019 at 21:17
451 is a classic keycode. It was in the original game and it's also in System Shock 2, Bioshock or even Dishonored. I wasn't at all surprised that it is being kept in the remake. I would actually be a bit annoyed if they had changed it for some reason.
Vae on 24/1/2019 at 21:44
Yeah, I know that...and I like that they are honoring Looking Glass by its inclusion.
On the other hand, it does bring up the question of the value of a nostalgic detail that allows one to easily bypass a challenge. Knowing what the keycode is, essentially defeats the need to acquire it via a task.
D'Arcy on 24/1/2019 at 22:13
In this case it's not exactly a big task, is it? All you have to do is read the log you've left for yourself. Which is the very first one you find in the game :)
Vae on 24/1/2019 at 23:02
Yes, I agree with that as a one-off, at the beginning, in order to honor Looking Glass...However, I was referring to my initial statement:
Quote Posted by Vae
Although one could argue the suitability of this, due to it being a remake of a classic, it stands to reason to alter the original keycodes in order to provide a fresh challenge for those who have previously played the original game.
Meaning that if
all the original keycodes are kept the same, that is where the exactness of detail of a remake could actually be detrimental to the experience...which would be a
positive exception to the rule of faithful reproduction.
Just so you know, I'm not trying to make a big deal out of this...I just found it to be an interesting point.
D'Arcy on 24/1/2019 at 23:27
Well, if they'll keep the original logs, some codes will have to remain the same. Or almost the same. For example, the code for MacLeod's office in Storage will have to start and end with 8.
Vae on 25/1/2019 at 00:06
Right, if they alter the codes, it shouldn't alter anything else.
I would want them to keep the original logs, even if that means a few of them need the code to be identical...Although, I'm not aware of one that does.
This brings up another point...Would you rather them keep the original logs, or have revised ones for sake of freshness? Do they need to be exact?