Nameless Voice on 12/5/2007 at 09:12
If you change the story as much as you're trying to do there, you'd be better off to leave what few elements of the original game you still have, and create your own, similar story instead. It doesn't sound like you have much of the original story left, apart from the names of the Von Braun, the Many and SHODAN...
Bjossi on 12/5/2007 at 15:13
Quote Posted by Mike_NZ
Kolya - I have noticed a trend with almost every post in this tread to be simply slamming me for things im apparently doing wrong with no apparent evidence other than your word. I would actually appreciate suggestions instead, as you seem to know alot more than most about the system shock world and have some very strong opinions.
The so-called evidence here is right in front of your nose; you are bending the story more than a black hole would bend a nearby star. You should rather make your own story if you aren't gonna follow the System Shock one more than what is planned here.
Mike_NZ on 13/5/2007 at 09:42
As I have re-read what I posted the other night/morning, I can see what you were stating in the previous posts, and I came the the conclusion that I may have actually been at fault with my discriptions of a few things. Which might have lead to some confusion.
I did post I would be looking at the 'scene' where the Von Braun exits jump space and has The Many growing all over it after an attack.
Sorry that was just me being sleepy I guess.
What I meant to describe was I would be looking at the (scene) time in the game a month after the crew landed on Tau Ceti V around the start of june from memory, when (as somewhat stated in the A.Logs) The Many might be in full swing growing over the Von Braun.
This is where my idea for the conjoined 'single' ship came from.
Not that the people inside it would start doing all the crazy things I used as examples. Just that during the game itself there is reference to the idea of peacful and co-operative action between the UNN and TriOp. Also because of the 'compromises' / 'treatys' etc. that were organized between them too.
I didn't really want to change the story at all, although because of the design decision to join the two ships, 'tweaks' to the original would eventually need to be made for a real film. Although I'm assuming that with a real life budget and more than just lil old me to design and make the Von Braun, the two ships may be relised??? who knows!
Does all this make sence?
What would you guys like to see as fans might be a better question?
Two ships or one?
Does it make sence to you guys why I have chosen to design the one 'joint' ship? (from a design perpective, or story if you would like to comment on that?)
Kolya on 13/5/2007 at 14:29
Sounds more like you decided to change your story when everyone and their cat told you it was wrong but whatever.
Predictably I don't think a unified ship makes much sense. The Von Braun is one huge (and buggy) science lab while the Rickenbacker is a versatile military heavy destroyer. As I said before they are representations of the parties on earth. The UNN wouldn't just board the VB because they couldn't guard the ship that way and because of the differences these parties have.
To unify these ships you'd have to make the Von Braun into a sort of "Enterprise", a scientific explorer that can guard itself. This fits in no way into the story and also from a design perspective I wonder why you'd want that?
Instead of having two opposing forces and concepts that you could visually and meaningful contrast to each other you want to make one generic ship? Why?
There are a lot of parties in SS2 compared to other games. SHODAN, the Many, TriOp, the UNN and the player. It's one of the most appealing aspects of the game that all these groups form a tangled web of interests, alliances, conflicts and so on.
As a film designer I imagine it would be your task to represent these groups, their origin and their motivations visually. And what an interesting task that is, as basic visual concepts for each of them already exist that you can build on. So instead of trying to dumb it down, take these threads up and do what you can to present them in a way that movie goers can understand and recognize and finally appreciate.
Navyhacker006 on 13/5/2007 at 21:30
Quote Posted by Kolya
There are a lot of parties in SS2 compared to other games. SHODAN, the Many, TriOp, the UNN/Player. It's one of the most appealing aspects of the game that all these groups form a tangled web of interests, alliances, conflicts and so on.
Fixed; unless you want to claim the Player is no longer a member of the UNN after SHODAN's little experiments...
Which, to be fair, wouldn't be a bad idea really. But, visually, as you say later, he would definitely be reminiscent of them. One would think he'd take SHODAN's gifts and incorporate them into his military techniques. In the same way that it goes TriOp -> SHODAN -> Many, with each (presumably) taking the sensibilities of it's parent in it's own direction, there would be a line going SHODAN + UNN -> Player.
Kolya on 13/5/2007 at 21:48
The player is a separate party as he doesn't follow the motifs of any single other party in the game. As a player you don't really work for the UNN but for your own purposes which mainly consist of staying alive and finding out what happened. But admittedly due to the nature of the game there is no visual theme for the player unless you would count the game interface and the player model which only becomes visible in multiplayer.
Nameless Voice on 13/5/2007 at 21:51
Quote Posted by Kolya
...the player model which only becomes visible in multiplayer.
And the cinematics.
Kolya on 13/5/2007 at 21:55
Right I always forget that. :)
rachel on 16/5/2007 at 09:15
2600 meters is a hell of a lot for an "elongation". The in-game VB must be around 700m. max...
It doesn't make sense (imho) that the first starship in history is more than twice as big as a Star Wars destroyer... Think more along the scale of the Sulaco (Aliens) or Rodger-Young (Starship Troopers)