Mike_NZ on 22/3/2007 at 11:12
Quote Posted by JukkaKevät
Was it one of the main reasons for doing the project "Justice" :D
Indeed it was. Looking at the game; the physical spaceship 'hardware' did not make much sense from some viewpoints. An example is if you can imagine the UNN Rickenbacker attached to the Von Braun which is displayed in-game, what would happen if a threat was detected in spaceflight? Would the Rickenbacker detach and go and investigate/attack leaving the much larger Von Braun defenseless?
Its things like these i hope to solve, which would need to be resolved for a film of any sort.
cosmicnut on 22/3/2007 at 11:33
The impression that i got from the games storyline was that the UNN did not trust the Tri-OP corp after all the Citadel business (and mistrust in general).
The resons given why the Rick was there were was about public spin.
The Rick was really there to stop Tri-OP finding anything that could be used either as a physical or political weapon against the UNN.
Don't forget that the VB did have security of it's own. If the Rick did seperate, it would be up to the security crew of the VB to defend it.
Matthew on 22/3/2007 at 11:45
Bronson's little toy soldiers wouldn't be much use against ship-mounted weapons, which I think was more what he was referring to.
Kolya on 22/3/2007 at 16:28
Quote Posted by Mike_NZ
what would happen if a threat was detected in spaceflight? Would the Rickenbacker detach and go and investigate/attack leaving the much larger Von Braun defenseless?
The Rickenbacker is the VB's military escort and protection. It would indeed detach and try to pull enemies into a fight. The scenario you describe would be a strategical failure of course as can be seen in the obligatory escort missions of just about every space sim.
What I missed mostly in the presentation was what you actually planned to do. Making it "brandnew" or putting more thought into it isn't so much a plan. In which regard doesn't the existing model do the game justice (apart from the fact that it's not seen very often)? What would you do differently?
When you say 'Hard' miniature I take it you mean that as in 'hard science fiction' - that is backed up by scientific research or at least logic deduction?
Industry design - You may be able to snatch a lot about construction techniques (CAD) there but the goals of industry design, ergonomics and usability, are often overridden by other aspects of movie props, mainly aesthetics. There are good reasons for this, so I'd be somewhat careful how 'hard' you make your model. In the end no one will ever fly your VB but you want to make people
wish they could. That means you have to know a lot about the audience, more than about theories for FTL drives.
For a visual context it's good to look for themes that already exists and can be applied to your work, eg Giger drew from insects, mechanics and BDSM. If you can connect that with the game's themes you're on winning street, eg with the anatomy references you already noticed you might want to look at medical design. For example medical robots. Also buy a scalpel and ponder it's cruel shining beauty for a while.
I'm not sure if creating a unified design for the VB and Rick is a good idea. They are representations of very different parties on earth. The game builds on the fact that the crews of these ships take so much of their previous lifes with them when embarking into space where they are finally all reduced to just being humans when facing their enemies.
The VB is a massive exploration ship, high manoeuvrability is not one of it's strengths.
EDIT: Do you by any chance plan to make a model with the VB enveloped by the Many? That would be interesting to see. It would also be grounds to reflect the contrast of metal and flesh, the fundamental opponents in this game.
Mike_NZ on 22/3/2007 at 20:17
Quote Posted by Kolya
When you say 'Hard' miniature...
In Industrial design this term refers to a physical model, similar to a kit-set Tamiya plane for example, looks the business but is just a static well detailed visual.
The end result will be used for filming and as such will most likely be on some kind of floor stand which can pitch, yaw etc to get camera angles. This is where the usability comes in, once its designed and built I need to make it practical for the filming industry.
Quote Posted by Kolya
If you can connect that with the game's themes you're on winning street, eg with the anatomy references you already noticed you might want to look at medical design.
If anyone has some beliefs on which certain themes should be present in the designs please post them here, I am more than happy to see them.:thumb:
HitoshuraEA on 23/3/2007 at 23:36
One of the more unique issues, reguarding thematic design, is realizing that the VB is, for the most part, your film's world. In designing the VB, you must make sure it is presented as a complete and whole ship, at this point, the fact that the VB is eventually overrun by the Many isn't specifically important. I agree with Kolya that there should be a definate juxtaposition between mechcanical and biological.
JukkaKevät on 24/3/2007 at 08:33
Just came to my mind.
Do you plan to potray any kind of cyberpsychosis or some side-effects on human mind for having all sorts of hardware bolted on the body and input information exceeding the ability to handle it?
This is a classic cyberpunk theme which wasn't pursued in the games.
Mike_NZ on 27/3/2007 at 22:17
Hi all.
At the moment I am doing alot of reading through books and thesis etc. into science fiction and horror.
This is to aid in eventually creating my own set of themes for my adaptation, which also at the same time I am working with some psychologists to discover things which make you scared and why they do that.
Don't worry though, the themes I create for myself will just be more precise versions of the ones in SS2 for production design purposes, that I can design from.
Mike_NZ on 1/4/2007 at 01:25
If anyone is interested and willing, list here as many space ships that you can think of. These could be from film or TV series. I'm doing a large 'design timeline' and would like to see if I have missed any so far in my own list.
If you can place where the ships can be found, something like 'Daedalus - Stargate SG-1' etc. etc.
Thanks for any assistance
Mike
:thumb:
rachel on 1/4/2007 at 01:49
Serenity from Firefly
Nostromo from Alien
Sulaco from Aliens
Babylon 5 (space station)
Solaris (space station)
Roger Young from Starship Troopers
Entrerprise from Star Trek
Event Horizon
Battlestar Galactica
Excalibur from Crusade
Earth Star Voyager
Venguard Explorer
Rama (from book "Rendezvous with Rama" A.C. Clarke)
Streaker (from book "Startide Rising" D. Brin)