Muzman on 14/7/2016 at 05:45
Quote Posted by Nameless Voice
Frankly, the original game's HUD is ridiculous.
If you were installing a cybernetic implant in real life and wanted it to give you a HUD, it would be as minimalist as possible so as not to interfere with your actual vision.
Since the implant would be installed directly into your brain, you would be able to toggle on and off any piece of information that you wanted at any time with a mere thought - so in most cases they would probably only appear at the times when you wanted to know them.
This reminds me of old futurist nerdthinks late into the night. Really if we're talking about the ultimate sort of neural interface conceivable it seems like it would be able to inject pure factual information right into your noodle. In that instance there's not going to be any HUD at all as you would just 'know' any pertinent information it's trying to give you (or is making available to you).
Is the Tri-op R-grade one of those? We don't know. You can imagine that as the technology develops there'll be various stages in figuring out how to communicate with brain parts and the various layers of thought etc. It might turn out to be impossible or too dangerous to do the ultimate example, so for much of the time the 'driver' is still going to be one step removed and left to actively parse the information themselves via visual aids and reading and stuff. (I seem to remember this sort of thing goes into that detail about making R-Grade interfaces illegal in Shock 2. Can't remember really).
Is any of this relevant to game design? Ehhhh no. Clearly us mere mortals still have to read things so HUDs it is
/end waffle
Yakoob on 20/7/2016 at 02:59
Yea, all the extra sensors would probably be just extra senses, kind of how we feel temperature or fatigue. But alas, a game can't yet transmit to our brains, so it has to make some visual concessions.
voodoo47 on 20/7/2016 at 09:26
Quote Posted by Yakoob
a game can't yet transmit to our brains
yet.
Volitions Advocate on 25/7/2016 at 04:28
In case anybody missed it. They changed the $1.4M stretch goal from RPG elements to "additional content" such as extra groves. They decided to back off the idea because of all the concern about it and because it's not going to be easy to do. Apparently.
You still have 3 days to back if you want. I probably will.
Vivian on 25/7/2016 at 10:25
They're still planning on tweaking the progression system, they've just made it a definite design choice rather than a stretch goal (which makes sense, it's a pretty major thing to mess with). More on it here, sounds promising, especially the bit about stats being boring: (
https://www.rockpapershotgun.com/2016/07/22/system-shock-reboot-rpg-systems/#more-384741)
I also find this quote encouraging:
"At the end of the day, we always ask ourselves “What would Looking Glass do?” and strive to carry on their tradition of innovation and quality while being as faithful as we can be to the original game."