ZylonBane on 5/6/2023 at 16:22
Quote Posted by dylan barry
its flashy "fps" looks
The original was an FPS too, WTF are you trying to say?
heywood on 5/6/2023 at 18:33
Quote Posted by Malf
The restoration bays feel like a half-implemented system to me. Honestly, first time I died and revived in one, I went straight to the achievements to see if there was one for getting through the game without using them. But nope.
When I realised that there were no in-game or meta punishments for dying and reviving, it kind of trivialised the game for me, which is probably partly why I've put it down for the time being.
It also meant that I did the whole reactor without any protection, as what was the point in waiting if I could just go in, grab the stuff I need, die, then revive with it in my inventory?
If the level designer had wanted to make you bring a certain MacGuffin to pass the level, they could have done that. But the point of the radiation hazard is not to force you to fetch something, or invest in an upgrade, it's to increase the tension of the level by giving you another stat to manage while you're playing. Note there's a decontamination booth in that level. Radiation protection is designed to be optional, since you can always go and get yourself cleaned up in the decontamination booth whenever your rad level gets too high. You didn't need to spam the restoration bay.
Quote:
I can understand trying to push mechanics forward beyond simple Quicksave/Quickload, but there has to be
some penalty for death.
IMHO, the penalty
should be two-fold:
a. You've lost most of your health and need to find a surgery bed immediately and/or use med kits before resuming the fight.
b. In the time it takes to heal up and get back to where you were killed, you should be facing newly spawned enemies.
However, I think the original design got the balance wrong, because you almost always revived with high HP and/or with easy access to a surgery bed. It never bothered me though, considering there was plenty of challenge at higher difficulties. The remake seems easier so far, but I didn't choose Mission difficulty level 3. I'd like the option for permadeath, but not the 5 hour time limit.
ZylonBane on 5/6/2023 at 19:17
Quote Posted by Malf
When I realised that there were no in-game or meta punishments for dying and reviving, it kind of trivialised the game for me, which is probably partly why I've put it down for the time being.
It also meant that I did the whole reactor without any protection, as what was the point in waiting if I could just go in, grab the stuff I need, die, then revive with it in my inventory?
All this demonstrates that you have failed to become immersed, and you're just thinking of it as a game instead of thinking like a person actually in this situation would, which would be to minimize the DEATH they experience.
henke on 5/6/2023 at 19:52
Ok I finished it! 25h in total, played on Difficulty 2 across the board.
Looks and soundsLooks great. Sounds good too, tho the action-music often seems to go on for too long. And once, on the Engineering level the action music just kept going and going forever even when there were no enemies around.
The game is very un-hand-holdey, and it's a real mixed bagSome of it I really liked, like piecing together how to get the System Authorization Code at the end, but often I feel like I'm just running around pressing buttons without really knowing what they do, assuming they're probably unlocking some door up ahead. Take "Destroying the laser" as an example. I was running around not know what my main object was supposed to be when I scrolled through my messages and saw one with that exact title. Sounds important! Ok so I get the isotope in Maintenance, go down to reactor, install it, go back up to the maintenance library, like the note suggest, to look for an Override Code. There it is, on a monitor! Was it there the whole time? Oh wait I remember, I did the cyberspace thingy in here earlier, blew up the node, and when I came out I was bewildered about what that had actually done. I guess displaying this code was it? Ok, so next I'm supposed to put this in the Safety Override, that'll probably be a keypad next to the big laser button, right? Nope! Maybe I gotta press the button first and then a keypad will pop up? Press button. Blow up earth. Reload. Nope, that wasn't it. Roam all of maintenance looking for the Safety Override, can't find it. Eventually just give up and google it, only to find out it's down on Reactor level! Was I supposed to just guess that? The note doesn't mention it. I guess what I'm really just supposed to do is just comb over every square inch of the station that's unlocked at this point, but, uh... that's not fun.
The combat tho!Yeah the melee is weak, but the shooting is a lot of fun. The sounds and animations of the guns are top-notch and the way enemies slump over when getting killed is very satisfying. It's slow-paced enough to let you think about your options, and deploy grenades and stims and whatnot. Feels a lot like the combat in something like RE: Village actually. I saw someone on twitter suggest this is more of a survival horror game than an imm sim and yeah, I kinda see it. As much fun as the combat was, it did kinda start to wear out its welcome sometime on Engineering level when I was just plowing through droves of dudes. Parly that's on me because I was still using relatively low-level weaponry, because I'm a hoarder and I wanna save the fancy guns for later in case I really need em. Actually, I'd say the whole game stretches on for a bit too long.
The FinaleGoing FPS in cyberspace was a fun idea, but the execution is so-so, with everything being a bit too vague and abstract. The initial room for instance, starts you off staring at a locked door. Until now the game has trained you to follow the line from the door to the unlock-orb and shoot it. There's a line going from the door, but it seemingly doesn't connect to anything. I shoot at things. All kinda things. Nothing works. Keep shooting, eventually the door disappears and I realize "oh I was supposed to shoot the door". Why did they break their own rule like this? Sloppy. And did this whole dang story really end with the hacker getting a job at TriOptimum? Uh... whaBottom lineI had a good time with this! At points I was thinking it was a 8/10 game, but the slog of the last ~10 hours dragged it down a bit so I'm gonna have to settle on... 7/10
edit: btw did anyone find all the Nightdive easter eggs? I found the ones on levels 0, 5, 6, and the bridge. I'm assuming something happens if you activate em all?
edit2: ragdolls kept acting up post-death throughout the game, but towards the end they (
https://twitter.com/Henrik_Hermans/status/1665811723616436225) really got outta hand!
D'Arcy on 5/6/2023 at 22:11
Quote Posted by henke
edit: btw did anyone find all the Nightdive easter eggs? I found the ones on levels 0, 5, 6, and the bridge. I'm assuming something happens if you activate em all?
Found all of them so far, I'm currently in the security level. But you can only get to them once you have the v3 boots. I think that all you get once you find them all is an achievement.
henke on 6/6/2023 at 10:54
oh btw guess what I figured out in the very final section of that game: if you hold down middle mouse you can aim down sights. Wonder if that might've come in handy in the preceding 25 hours of the game. We'll never know.
PigLick on 6/6/2023 at 13:58
Here is what I did. Set difficulty to lowest, used a php app to hack into the data and renamed all the cyborg enemies to "zylonbane". Slapped all the cyborgs with my electro stick whilst shouting "WHERE IS YOUR IMMERSION NOW, WHERE IS IT?"
D'Arcy on 6/6/2023 at 14:12
Something I find very disappointing is that there's absolutely no visual effect when we hit an enemy with the laser rapier. We don't even know if we're hitting them. There I was, slicing Diego up after knocking him out with an emp grenade, and he just stood there. Not the least bit satisfying. The rapier is my favourite weapon in the original (because it's an overpowered beast; in the remake it's still a strong weapon but not anywhere near the original) and even there the enemies react to getting hit.
henke on 6/6/2023 at 15:03
Quote Posted by PigLick
Here is what I did. Set difficulty to lowest, used a php app to hack into the data and renamed all the cyborg enemies to "zylonbane". Slapped all the cyborgs with my electro stick whilst shouting "WHERE IS YOUR IMMERSION NOW, WHERE IS IT?"
Pretty sure this is how Nightdive intended it to be played.
D'Arcy on 6/6/2023 at 15:56
Just came across a very annoying bug. In the final room, some cyborg spawned inside the walls. I can't kill it, but it can shoot me.
I can't actually finish the game, because I need to kill it, and I can't do it with it inside the walls. Now I'll have to go back to a much earlier save.
Edit: I actually managed to kill it by shooting the magpulse against the wall until it finally killed it, but I think I have a bug, because I'm still unable to finish the game. The force door to the teleporter is still active, and the third bar in the screen remains at 'charging', even though I have already flipped all the switches and killed every enemy. No idea what else can I do.
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