henke on 3/6/2023 at 07:29
Ok calm down ZylonBane, take a deep breath, it's just a video game.
I thought Dying Light 2 had frame frames on impact, but looking at it now it looks more like the pauses are in the animation. The weapon-swing briefly pauses on the moment of impact, while the rest of the game moves at normal speed. And of course some slow-mo on big finishers.
[video=youtube;a3zgZspbink]https://www.youtube.com/watch?v=a3zgZspbink[/video]
Anyway, that. Nightdive should've done that.
henke on 3/6/2023 at 13:48
Uhhh so is it possible to get a radiation protection upgrade before going into Beta Grove?
Been running around looking for it, eventually gave up and just googled it. Apparently v2 of the upgrade is in maintenance, locked behind a door that only opens when security is down to 45%, but for that to happen it seems I first need to finish the objective in Beta Grove. At which point... uh, I won't need to upgrade any more. It's a real catch 22.
D'Arcy on 3/6/2023 at 15:36
In Beta Grove you suffer from biohazard contamination, not radiation. So V1 is all you need to go there. V2 doesn't add any extra protection against biohazard.
catbarf on 3/6/2023 at 15:46
Yeah, you only need the V1 for Beta; the V2 with radiation protection is so you can survive the reactor.
Though in Beta, even with it enabled I was sitting at 23 points of bio-contamination and scarfing healing/detox and batteries constantly. Definitely still an in-and-out operation.
henke on 3/6/2023 at 17:30
Thanks! Ok yeah I ended up just pinching my nose and running through. After that I'm supposed to find the jettison master control somewhere in Gamma quadrant, so I run around forever in the place the map calls "Delta and Gamma quadrant" before realizing there's a locked door just called Gamma, so it's somewhere in there, right? Man, this fuckin game.
driver on 3/6/2023 at 17:58
Replaying it now since the beta backer version, mostly seems the same but with more polish, which... is to be expected. The recycling mechanic really doesn't work with the limited inventory space. After the first level you're carrying so much gear you can't take more than one or two small items so it's just a hassle. I suppose a quick 'fix' would be that the game automatically vaporises any junk you pick up, then you can jut drop the scrap in the recycler and tweak up the amount of tokens you get for it. As it is, it's just not worth while to keep enough space clear to pick up the larger items that are more valuable. Not to mention that the recycler inv is so small that if you have more than one 2x2 junk items you have to do them separately. This is daft.
Seems rather telling that the worst parts of the remake are the ones ND put in, (ie the new intro and ending). Everything else that's just been brought up to date works great. Still, it's certainly far from a bad game, I just wish they hadn't messed around with it so much. The tile-based inv system would have worked fine without the recycling mechanic.
Nameless Voice on 3/6/2023 at 18:42
Quote Posted by henke
Thanks! Ok yeah I ended up just pinching my nose and running through. After that I'm supposed to find the jettison master control somewhere in Gamma quadrant, so I run around forever in the place the map calls "Delta and Gamma quadrant" before realizing there's a locked door just called Gamma, so it's somewhere in there, right? Man, this fuckin game.
That part of the map always confused me in the original as well.
You start off on the "northern" half of the map, which has the three groves in it.
There's an easily-missed corner that leads to the central hub for the level, which is an odd room with a big pit in the middle, and doors leading to each of the four quadrants. Two of them are broken, but you need to go through this room to get to the other half of the map.
I believe the door to this room is locked, so you'll need to get the keycard, and it's at the end of a corridor that slopes upwards slightly.
Once you get in there, you also can't actually
reach Gamma Quadrant directly, you have to go through the Delta section and crawl through some tunnels.
D'Arcy on 3/6/2023 at 20:05
Recycling isn't that bad. I think I got pretty good at selecting which are the absolutely necessary items to carry around and leave enough empty space to use for carrying items to recycle. I'll admit that I can get somewhat obsessed and that my slow and thorough playing style would probably be extremely boring for most people, but I'm currently halfway through the Executive level and I have 770 credits. And that's after having already bought every single upgrade, ammo, and medpatch available in the previous levels, so I'm fairly sure that I must have already collected well over 1000 credits. I won't dedicate so much time and effort to recycling on my next playthrough, but for this first one I want to have a good idea of how much is there to collect, which are the most valuable and easily recyclable object, and how much in total will be necessary to buy everything possible. By now I'm getting fairly sure that even if you don't recycle any item directly for credits, just by vaporising everything and then recycling the resulting junk will be more than enough to buy whatever you want. Here's my current inventory:
[ATTACH=CONFIG]2604[/ATTACH]
dylan barry on 3/6/2023 at 20:40
This games really making me appreciate what Doom 3 was going for tbh. (hot take ? )
One thing I wish is that the security cameras alerted enemies like the other games in the series; I mean, this is NOT 1:1 in design as people would have you believe. And i'd say closer to that reimagining; what with the more fleshed out Diego moments, shops ect.
Enjoying how much more polished it is than the demo, they really did hit it out the park with production values.
henke on 3/6/2023 at 21:16
Oh! I was thinking about Doom 3 as well, playing this, tho I couldn't exactly say why.
D'Arcy, that's an incredibly well-organized inventory. I've been vaporizing and recycling haphazardly and have been able to buy all the weapon mods and health patches I've needed. Honestly, the only patches I've had use for is health, detox and reflex.
Update:
I jettisoned Beta Grove. Apparently next I'm supposed to blow something up with all that damn plastique I've been lugging around for most of the game. Fiiiinally. Also, I left a few BIG GUNS I couldn't carry laying in elevators (because I heard that's what the real SS pros do) but now I can't find em! Dammit.
Y'know, playing this makes me really curious how all this stuff was represented in the original game, which I only ever played the first floor of. Maybe I'll fire up the Enhanced Edition and give it a play once I'm done with this.