Aja on 1/6/2023 at 22:23
(
https://www.youtube.com/watch?v=phVmGgFk2Fk) That intro looks to me like a VR game that got forced into flatscreen. It's a little janky but sort of charming, like how he cracks his knuckles cartoonishly and, yeah, the on/off switch for SHODAN's ethics controller.
In any case, I'll probably get this when it comes to consoles if only to indirectly voice my support for NightDive doing an eventual Thief remake.
Sulphur on 2/6/2023 at 06:25
Yes, the intro is half-assed. A nice idea, but when I played the last demo, I remember feeling a bit underwhelmed by it all - it felt pretty rushed and perfunctory.
I haven't gotten the game yet, because I have issues with a few things, like how much junk there is to sift through, and it's really difficult to tell what's useful and what isn't, a problem I did not have with the original. But also, a much bigger bugbear I have is that the combat just felt off - did they fix the weird lack of feedback with the pipe connecting with enemies? Other weapons had an odd lack of physicality, too.
henke on 2/6/2023 at 08:06
I'm 8 hours in now, on the Storage level. Time for a HOT TAKE ROUND UP.
INTRO: I like the intro because it gives you a taste of what normal life is like in this world/time, before throwing you into the weird space cubes of Citadel station. I did not mind the pace of it at all.
RECYCLER STATION: it's kinda like Prey's Recycling station except slower and jankier. What I do like about it is that it gives some purpose to all the clutter lying around. Systems like this make the whole place feel more real.
MELEE COMBAT: yeah, Sulph, it's still weak. I think it needed some split-second frame-freezes on the moment of impact, like all the proper fighting games do it. The way enemies slump over after getting knocked out or shot is satisfying tho.
Hey, uhh, are there no more secret rooms after the first floor? Found a bunch of em in Medical, but none on other floors. Or are they just really well hidden?
D'Arcy on 2/6/2023 at 09:12
Well, there is at least one secret room in every single level where you'll find 'Skully', the Nightdive mascot.
If you're referring to hidden panels on the wall, there's at least one right outside the elevator on the Reactor level, down in that pit.
I absolutely hated the insane amount of flying bots respawning in the storage level. Maybe it's because I'm playing with enemies set to 3, but that was way too much, to the point of just becoming annoying. I'm expecting respawning, but when you clear a room, go into another room, and then return to the previous room only to see that more bots have respawned there it's too much. I even had situations where enemies respawned right behind my back.
Shadowcat on 2/6/2023 at 09:30
Quote Posted by Briareos H
Adding an economy is so contrary to what I feel are the values of System Shock 1 (and to what makes it my
favorite game of all time™ over SS2 and any subsequent immersive sim) that I refuse to play the remake for this reason alone.
I'm pondering buying it, but I was also sad when I read that they were shoe-horning this kind of thing into the remake. I don't think that benefits the game.
Admittedly, I think my original impression was that they were intending to add SS2-style ways of "leveling up" your abilities that weren't a consequence of plugging new technology into your brain, and from what I'm currently reading that's not the case. I always
liked the fact that all improvements in SS1 were either hardware or chemical enhancements, rather than the human player character just magically "getting better" in the way that happens in most RPGs (despite the fact that the whole game takes place over a very short span of time).
SS1's enhancements facilitated the suspension of disbelief. Hopefully that hasn't been lost.
heywood on 2/6/2023 at 11:25
RPG elements were on the table during the original Kickstarter. There was a fan backlash and they walked away from that idea.
I liked Prey overall, but I haven't replayed it because the recycling was too grindy. After D'Arcy's post on the last page, I've stopped recycling in the remake. It think it fits in SS2, but not here.
ZylonBane on 2/6/2023 at 14:25
Quote Posted by heywood
It think it fits in SS2, but not here.
It also doesn't suck in SS2. Recycling in SS2 is quick and convenient, and spending your cash at replicators is simple as could be.
Everything about the remake's recycle/credit systems is weird and clunky and awkward. I don't think it even bothers explaining how you can magically transform any item into a generic scrap cube.
Sulphur on 2/6/2023 at 16:13
Quote Posted by henke
MELEE COMBAT: yeah, Sulph, it's still weak. I think it needed some split-second frame-freezes on the moment of impact, like all the proper fighting games do it. The way enemies slump over after getting knocked out or shot is satisfying tho.
Hmm! Odd that they didn't fix it given I thought there was a fair amount of people griping about it. Oh well, it's not like I haven't got other things to play first. Think I'll let this get out of the post-release patch period, I'm not buying anything at launch these days anyway.
ZylonBane on 2/6/2023 at 21:50
Quote Posted by henke
I think it needed some split-second frame-freezes on the moment of impact, like all the proper fighting games do it.
Seriously, what the fuck is wrong with you? You want
fighting game mechanics in an FPS? Even if they did something that stupid, the entire game momentarily freezing every time you hit someone would be perceived as a bug, not a feature.
Aja on 2/6/2023 at 22:53
They do it in Zelda games and it feels great, lends a sense of impact. I don't know that I've ever seen it in first person, though.
Also, is there some way to add an extra “Zylonbane” to your profile? I think you could use a couple more.