D'Arcy on 1/6/2023 at 08:50
I don't know what puzzle difficulty are you playing with, but I'm playing them set to 3 and I've had no major issues with them. Sure, it may take a little longer to solve them, but I enjoy the challenge. I suppose a logic probe will instantly solve them, but I haven't used one yet - you'll find your first ones on the Research level. I've collected five so far, so I can try using one on the next puzzle.
For wire puzzles, you're supposed to get the power bar to fill up until it stays between the two markers. The 'maze' ones, it's obvious, just build a path connecting the two glowing points - the number of pieces that can't be rotated individually makes it a lot harder. For those I usually work backwards, and start building the path from the end and work backwards until I get to the starting point.
Briareos H on 1/6/2023 at 09:09
Quote Posted by catbarf
-The economy is a really unnecessary addition. I had to spend a fair bit of time grabbing and recycling junk to afford weapon mods, let alone ammo or healing items from the vending machines. Maybe they added this system just to be more like SS2, but SS2 had me finding credits regularly. Here, I found next to no credits and had to recycle for almost all of it.
Adding an economy is so contrary to what I feel are the values of System Shock 1 (and to what makes it my
favorite game of all time™ over SS2 and any subsequent immersive sim) that I refuse to play the remake for this reason alone.
Nameless Voice on 1/6/2023 at 10:11
I haven't played the final release yet, but I'll repeat my opinions from playing the backer beta: Apart from a few annoyances, the game is pretty good from the moment you reach Medical to the moment you find that final terminal on the Bridge.
(In other words, the intro's pacing was bad, the finale was truly awful, but the game between those two points was solid.)
Not a huge fan of the extra pixelation filter, but I stopped noticing it after a while. Missed the music, but I'm hoping someone will be able to mod that back in soon enough. Oh, and I don't get why the Maintenance deck isn't dark any more.
D'Arcy on 1/6/2023 at 10:16
Quote Posted by Briareos H
Adding an economy is so contrary to what I feel are the values of System Shock 1 (and to what makes it my
favorite game of all time™ over SS2 and any subsequent immersive sim) that I refuse to play the remake for this reason alone.
You can simply ignore it, it isn't a fundamental part of the game. You'll only miss out on the opportunity to buy some weapon upgrades, that's all. And it's not like the original had weapon upgrades in the first place (and the upgrades in the remake aren't that important anyway, they don't add a significant advantage).
Renault on 1/6/2023 at 13:45
Another kind of annoying glitch, I'm finding after getting resurrected and going back the through levels where I've already been, the AI I've previously killed go thru their death animation again when I first enter a room. You're expecting to enter a safe/quiet area and suddenly there's movement, and it's a bit unsettling. Seems like that would be a really easy thing to fix, but I have seen this in other games before too, so maybe not.
D'Arcy on 1/6/2023 at 14:03
You don't even need to be ressurrected in order to see that. Just reload. Or change levels. You get that ragdoll effect when you reenter a room.
ZylonBane on 1/6/2023 at 18:48
Quote Posted by henke
Wow that's not even the part I intended as ZylonBane-bait. I'm on fire today!
Your low standards are truly a breathtaking conflagration.
For the benefit of anyone reading this thread who's been fortunate enough thus far to have avoided exposure to the remake's intro...
The remake replaces SS1's (
https://www.youtube.com/watch?v=Wbu0yITIoXQ) introductory cutscene with a playable intro. This is one of those things that I'm sure sounded cool in concept, but utterly failed in execution. You're forced to aimlessly wander around your tiny apartment while waiting for your pixelated laptop to decide it's okay to click it, at which point you trigger a strangely robotic capture sequence where the hacker remains rooted to his chair as TriOp goons bust in and capture you. No dramatic music during this scene, no player motion. It all feels very perfunctory and honestly a bit unfinished.
Then you wake up on Citadel and it's more of the same half-assedness. Diego shows up as a hologram for some reason, orders you to hack SHODAN, and... you do. Right then. Takes like 30 seconds of sitting there watching the hacker's hands flying around doing random "hacker" things. There is no player interaction with any of this. It's both boring and ridiculous. He literally opens up a menu and switches the (
https://www.youtube.com/watch?v=Y8dcmLscf3g) Ethical Restraints switch from On to Off.
So to compare the two...
Original Intro: Tells the player everything they need to know about who they are, where they are, and what's happened to them, all to the beat of a thumping soundtrack, in two minutes flat. And the intro is optional. You don't even have to watch it.
Remake Intro: Tells the player
less about what's going on, wastes your time, no music, replaces the original perfectly sleazy-sounding Diego with an eyeless elder vampire Diego, makes the hacker weirdly voiceless, and makes the process of hacking SHODAN look laughably trivial. All this in a
minimum of four minutes if you skip everything that's skippable. This entire sequence is mandatory. You cannot choose to just start on Citadel.
Alfred Hitchcock once described drama as "life with the dull bits cut out". Whoever put together this sequence desperately needs to learn this lesson. The original intro is a masterfully assembled montage, showing only the bare minimum necessary to grasp each scene before moving on, all threaded together by Terri Brosius' lovely voiceover. The remake intro, by dire contrast, is predominantly "the dull bits". No music, no voiceover, just a clunky mess that answers the question, "What if you made a playable intro with no gameplay?"
Nameless Voice on 1/6/2023 at 20:22
Pretty much everything ZB just said.
The very start of the intro, where you're a camera zooming through the city, is fine. I just hate everything from the point where you gain control. Especially having to wait for your laptop to finish in real time for no reason while trying to quickly start a new game.
Even more annoying because I actually think the rest of the remake is good, but it really starts off on a bad note. Was one of my main pieces of feedback in the backer beta, and was obviously ignored.
(Then again, a lot of people seem to like the new intro?)
Starker on 1/6/2023 at 21:10
One unabashedly positive review with some major spoilers:
[video=youtube;dAChNiIzyV0]https://www.youtube.com/watch?v=dAChNiIzyV0[/video]