D'Arcy on 7/6/2023 at 21:51
I still have fond memories of the original Shock music (the floppy disk version, before the enhanced CD version came out) and how it sounded on my SB16.
This was so good...
(
https://www.youtube.com/watch?v=uZRuDOqIIBA)
Nameless Voice on 7/6/2023 at 21:58
I wish someone would mod in the original intro, or better still a remade version but with the same script and music.
That one won't be me though.
ZylonBane on 7/6/2023 at 23:44
Well, someone sort of did.
[video=youtube;QWDczuU6HNk]https://www.youtube.com/watch?v=QWDczuU6HNk[/video]
A shame there's no fixing those douchebro powergloves the hacker's wearing though.
Inline Image:
https://i.imgur.com/0pEOZZS.jpg
voodoo47 on 8/6/2023 at 00:44
hackerman!
D'Arcy on 8/6/2023 at 00:59
And yet another soft lock, on my second run. Got to the reactor, keyed in the code, and when I try to flip the switch to start the self-destruct sequence it tells me 'already activated'. Returned to an earlier save, even before getting to the reactor, same thing. I'll have to start over, and this was my attempt to finish the game in less than 10 hours.
Nameless Voice on 8/6/2023 at 01:05
If only we could make that play instead of the current intro.
I'm far more annoyed at the weird holographic Diego than at the hacker's glove, though.
ZylonBane on 8/6/2023 at 01:25
Also don't even think about why a laptop screen would bulge outward like a CRT screen, for that way lies madness.
F. J. Rothchild III on 8/6/2023 at 05:28
Firstly, I'm 100% sure someone will make a mod to alter them.
Secondly, the power glove comparison is apt, but douchebro? A petulant, anti-authority punk hacker wouldn't wear gloves like that?
The original version's hacker wore basic gloves. Everything about him was basic, solely due to graphical limitations and time, etc. for the pre-rendered stills. It's not that huge of a leap, in my opinion, to simply give him more visibly interesting gloves.
Quote Posted by ZylonBane
Also don't even think about why a laptop screen would bulge outward like a CRT screen, for that way lies madness.
Holy cow, yeah, madness indeed. These are such nitpicks!
You do have a right to pick a nits, however, and so they're valid, of course.
Sulphur on 8/6/2023 at 07:11
Agreed, both SS games had great music. SS1's theme always struck me as this earache-inducing blast of shrillness that wouldn't be out of place as a replacement for an alarm clock tone, like Cave Story's main theme, and it
is fucking great. The rest of the tracks gave Citadel a certain kind of atmosphere too, and I was quite disappointed that ND decided to just do ambient orchestral spooktunes for the remake.
Thirith on 8/6/2023 at 08:24
The version of the System Shock theme that plays in the intro was part of my rather negative first impression. I am fairly confident that the game picks up later, but how can you take such a driving, pounding theme and turn it into something this flaccid? Frankly, the whole intro felt to me like the work of enthusiastic fans who don't have much of an idea what they're doing. Strong feelings of "What if we did this?" and "What if we did that?", without the next step: asking themselves which of these ideas make sense and work. There's both a flabbiness and a self-aware, winky tone there that in a different context could work, but in terms of getting you into the right mood and mindset for System Shock I much prefer the lean, sparse intro of the original. (Sorry, henke!)