ZylonBane on 6/6/2023 at 15:58
Quote Posted by D'Arcy
The rapier is my favourite weapon in the original (because it's an overpowered beast; in the remake it's still a strong weapon but not anywhere near the original)
Well, in the remake its primary function is apparently a fingertip-warmer.
Nameless Voice on 6/6/2023 at 17:14
Quote Posted by D'Arcy
Something I find very disappointing is that there's absolutely no visual effect when we hit an enemy with the laser rapier. We don't even know if we're hitting them
What I found even worse was that there's no feedback for when you have no energy.
I didn't use the rapier that much, but had a few occasions where I was wailing on an enemy for ages and wondering why it wouldn't die, only to realise that I had no energy and the rapier was doing 0 damage to them.
Given the fancy weapon visuals that the game has, they could have had the glow turn off when you're out of energy, or some similar effect to make it obvious.
ZylonBane on 6/6/2023 at 17:18
These are the same people who programmed the Sparq in high-power mode to constantly spew electric arcs all over the place even when you're at zero power.
They do not care.
D'Arcy on 6/6/2023 at 19:16
The forthcoming patch seems to address several annoying issues. But no mention of the rapier.
D'Arcy on 6/6/2023 at 23:19
Just finished the game. Really enjoyed it, but what a terrible, terrible ending. The original ending made a lot more sense and was more enjoyable to play. We don't even get the 'Old habits die hard' line.
F. J. Rothchild III on 7/6/2023 at 04:17
Quote Posted by henke
oh btw guess what I figured out in the very final section of that game: if you hold down middle mouse you can aim down sights. Wonder if that might've come in handy in the preceding 25 hours of the game. We'll never know.
D'oh!
That's happened to me before on certain retro console games, where I went an entire game's length not using or even aware of some valuable attack combo or obscure ability that I had no idea about, but which could have potentially been of benefit.
Personally, with PC games, though, keybinds are the first thing I comb through before playing. Call it OCD, but, especially with Immersive Sims, I tend to have a preferred setup. Had to make sure it was configured for that with this, too, thus how I saw the “aim via mousewheel click” binding. It's a bit pointless, I think, as I completed the original game without it and you did so with this remake, so I rebound that button to the “gun mode change” action. Feels more natural keeping all attack/action-related things near each other on the mouse. Changed “T”, the original mode change key, to one of the hardware attachments. I forget which.
heywood on 7/6/2023 at 15:28
Aim down sights has a bug. Left and right mouse button clicks are ignored when you're holding down the mouse wheel, so you can't shoot while aiming unless you have enabled the Toggle Aim Down Sights option. After figuring out the toggle, I tried using it early on, but it was nothing more than a slight zoom. It's NOT aiming down the gun sights as you would expect from playing other games. It didn't seem to affect accuracy or damage, at least not enough to notice a difference. So I never bothered with it afterward.
Also, not sure if this was mentioned before, but the intro is mostly skippable. The cut scenes can be skipped by pressing Esc, and you can get the Y/N prompt at the computer by interacting with it, so you don't have to wait around. The intro didn't bother me anyway. It was OK. But I was disappointed with the ending. It's supposed to be a remake, why change it?
Anyway, I enjoyed the game a lot, but I kind of rushed through it. I know I missed some things and didn't use a lot of the game's arsenal. So I started a slow completionist playthrough, but I'm thinking of setting that aside to address performance before continuing.
For some reason, this game taxes my GPU like none before it. I'm running an MSI Radeon 5700 XT in a 10-year old PC build with a Haswell i5-4670K. I thought the CPU would be the bottleneck, but it's not. The monitor is a 3840x1600 LG ultrawide that maxes out at 75 Hz. I played the first time on medium settings, with FreeSync enabled, which caps the frame rate at 75Hz. GPU utilization was in the range of 75-90%, CPU 50-75%. It was a smooth experience, but I didn't realize how much I was missing until I tried high settings. It makes a huge difference in the atmosphere of the game. Unfortunately, when I play on high settings, the GPU is staying near 100% and I get occasional system crashes. And on Ultra, my system will crash within seconds after loading.
I thought maybe the 10 year old power supply was going bad. I currently have Mankind Divided and Cyberpunk 2077 installed, so I gave those a try, the former on max settings, the latter on medium settings. Both games are dropping the frame rate more than System Shock, but neither game pegs the GPU at 100% and neither game crashes. So I don't think my system has changed, there's just something about this game that is really hard on this GPU.
I'm not sure whether it's worth underclocking the 5700 XT (technically undoing the factory overclock), or just go straight to an upgrade.
henke on 7/6/2023 at 18:12
GUYS I found some kinda System Shock Demake on Steam check it out!
Inline Image:
https://www.dropbox.com/s/9htfixluz9bhp95/SS1EE.png?raw=1It looks like some kinda old 90's game!
First impressions:
-WHAT is this music
-THREE repair bots instead of TWO in the room next to where you start THIS DOESNT MAKE ANY SENSE!!!
-I like that you can smash videoscreens. Could you do that in the new one? Not sure I even tested it.
-puzzles are easier.
-when I whacked a crate it MOVED! PHYSICS BOXES! (genuinely impressed)
-did a second puzzle, the wire one, but all that did was (SOMEHOW) make the music get even worse.
-HOW DO YOU LOAD THE DARTGUN HELP THEY ARE BEATING ME TO DEATH AASASHAJHSAKJSHJASHJGASHJGHJADGAHJDGKJSAHDKJAHDJKSHAJKSLHAS
Nameless Voice on 7/6/2023 at 19:32
Don't worry, I hear they're working on a mod to port that music into the Night Dive version.