voodoo47 on 19/6/2020 at 11:13
what? SS2 UI is pretty much perfect for this type of game, it does exactly what needs to be done the way it's supposed to be done. the top recommendation I've given to NDS when they were asking about SSEESP enhancements was "the closer you can get the UI to what SS2 has, the better".
D'Arcy on 19/6/2020 at 14:32
I usually don't stop while interacting with the menus in SS2. I open them on the go, do what I have to do, and close them while still moving towards my destination. And I enjoy being able to do so.
heywood on 19/6/2020 at 14:32
How else could they have handled it without pausing the game? SS2 just wouldn't be the same if you could stop the action while you leisurely organize your inventory, repair weapons, play logs, etc. A lot of the tension would be lost.
ZylonBane on 19/6/2020 at 15:26
Quote Posted by Pyrian
The fact that in "normal" mode you've got mouselook and then once you start interacting with menus you don't. You can still move, turn and do most things, but you have to use keyboard commands like original Doom controls, if you can even remember the bindings while a rumbler is chasing you around.
I still can't figure out what the hell you're talking about. It sounds like you're saying that in Use mode the mouse should move the menu cursor AND control the player view, which would be nausea-inducing stupidity, so clearly you must mean something else.
Pyrian on 19/6/2020 at 19:30
Quote Posted by voodoo47
what? SS2 UI is pretty much perfect for this type of game, it does exactly what needs to be done the way it's supposed to be done.
The proof is in the absence of pudding:
Quote Posted by Pyrian
Anyway, I never saw many games falling over themselves to imitate SS2's UI. ...Because it's not very good.
Quote Posted by D'Arcy
I usually don't stop while interacting with the menus in SS2. I open them on the go, do what I have to do, and close them while still moving towards my destination. And I enjoy being able to do so.
Thank you. The premise is good, just poorly implemented, and the solution I keep being given is "don't do that" (click out of the menu), which IMO really misses the point.
Quote Posted by heywood
How else could they have handled it without pausing the game?
Non-mouse centric UI.
ZylonBane on 19/6/2020 at 19:52
Quote Posted by Pyrian
Non-mouse centric UI.
Are you suggesting we should have been forced to navigate a UI as complex as SS2's using console-style gamepad controls? You think that would have actually made it
easier to use the menus while also running around?
You keep gormlessly insisting that no other game uses a UI like SS2, but near every action RPG uses a mouse-driven UI like SS2 (most notably SS2's immediate successor, Deus Ex). The only distinction is that SS2 doesn't pause the game when you're using the menus.
chk772 on 19/6/2020 at 20:55
Don't get the issues with SS2's interface. I think it's very nice. Especially considering how old the game is.
heywood on 20/6/2020 at 13:43
If you're using keyboard controls to navigate the UI, your hand won't be free to use the movement controls and vice versa. You could eliminate the modality of the UI that way, but you'd still be switching modes with your hand. And it would make the UI tedious to navigate.
Nameless Voice on 21/6/2020 at 21:51
Yes, I really don't get that.
The inventory doesn't pause because realistically it shouldn't, and because inventory pause would take away some of the tension in the game. You're still not really expected to be running around while looking in your inventory. If you need to look around, you'd just close it.
There's only one mouse; if you have it controlling the cursor, you can't have it controlling the view as well.
Using keys to navigate the inventory would make it much harder to use.
I don't see what the alternative would be. Switching the mouse to a cursor while in inventory/meu mode is pretty much standard for any game with an inventory, other than strange edge cases like Thief or Hexen which generally only have very few items.
henke on 25/2/2021 at 20:42
An updated demo is now available on Steam, GOG, and Epic. Also, new teaser trailer!
[video=youtube;vWUYz9x_I18]https://www.youtube.com/watch?v=vWUYz9x_I18&feature=emb_title[/video]
(
https://www.rockpapershotgun.com/you-can-play-a-new-demo-of-the-system-shock-remake-right-now)
edit: I played a bit of the demo. Cyberspace is really... something. I suspect the reception of its visuals of it will be even more divisive than those of the main game. I, for one, absolutely LOVE how it looks. :cheeky:
The actual gameplay of it tho is just kinda a slightly subpar Descent clone.