heywood on 8/6/2020 at 00:29
Save was disabled for me.
I noticed an occasional hiccup, but no drops in framerate. It did keep my GPU going 100% the whole time I played, even if I was just staring straight ahead.
The game is looking more promising. But I'm 50/50 on the new ambient/dramatic background music vs. the old synth tracks. The original music was memorable and I still have some of those tracks stuck in my brain. The new sound was more atmospheric and foreboding, and it drew me in at first. But I'd get bored quickly if that's sustained throughout the game.
I hope this gets finished.
voodoo47 on 8/6/2020 at 12:39
I didn't notice anything. because win7 support is broken.
heywood on 8/6/2020 at 22:06
Did the previous build work?
I stuck with Win 7 as long as I could, but I caved and took the free upgrade a few months ago. I didn't want to go without security patches.
Nameless Voice on 8/6/2020 at 22:35
The previous build worked in Windows 7.
They clearly updated to the Unreal Engine 4.25 from a previous version, as this is a bug in the latest version. Fault is on Epic, not Night Dive.
voodoo47 on 10/6/2020 at 07:43
seem like just loading the exe with reshade will circumvent the problem.
chk772 on 17/6/2020 at 17:44
TBH, what I see in those videos doesn't "sex" me too much... I really love System Shock 2, but, frankly, I think the devs have the wrong approach here. I don't feel like the visuals or operation of the original are really a good starting point for this remake. Actually, I know some will hate me for that, but, I would have preferred if they'd just continue what they were doing before they revamped the whole thing in the Unreal Engine. Let's be honest, such a dark and esoteric looking spaceship isn't really realistic, and those robots and creatures aren't scary at all. At least from my perspective, what I've seen so far is disappointing. I don't know how many die hard fans of the first System Shock are really left over that it seems like a good decision to take over that antiquated look and feel to 2020.
Sorry for being the complainer.
D'Arcy on 17/6/2020 at 18:08
I think that the result of the Kickstarter campaign speaks for itself as to how many die hard fans of the first System Shock are really left over.
This is a remake, it's not a new game. We want the visuals and operation of the original. We want an antiquated look and feel. That's why we supported the Kickstarter campaign. If you think a 'dark and esoteric looking spaceship isn't really realistic' then I suppose that you also dislike games like Dead Space (also, it's not a spaceship; Citadel is a space station).
heywood on 17/6/2020 at 20:46
I was originally in agreement with chk772. The original level design was highly constrained by the engine and design tools available back then. I didn't see why a remake should be held to constraints imposed by early 90s tech. But I changed my mind when it became obvious that re-doing the level design while keeping the gameplay and story true to the original would have been way too difficult. And even though the structure of the levels is the same, the remake demo seems better proportioned to me. For instance, I don't feel like my hair is brushing the ceiling when walking around areas of single-unit height.
chk772 on 17/6/2020 at 22:05
Quote Posted by D'Arcy
I think that the result of the Kickstarter campaign speaks for itself as to how many die hard fans of the first System Shock are really left over.
This is a remake, it's not a new game. We want the visuals and operation of the original. We want an antiquated look and feel. That's why we supported the Kickstarter campaign.
Fair enough. It's probably because I much prefer SS 2's art design.
I loved Dead Space by the way. And, to my defense, it's sort of comparing apples to oranges. Citadel Station is supposed to be a place for genetic and pharmaceutical research. While in Dead Space, you're aboard of a spaceship with no such purposes (IIRC, it's a mining ship). But, again, fair enough, I assume in both cases, the dark is rather a element of creating a certain atmosphere. Even though I do find that in Dead Space, it's definitely more believable than on a company's reasearch space station.
D'Arcy on 17/6/2020 at 23:14
Citadel Station is also a mining station :)