voodoo47 on 22/12/2019 at 12:08
yeah, the pixelation needs to go. or be toggleable.
Nameless Voice on 22/12/2019 at 22:33
I don't think it's something that can be toggled, they intentionally
made the textures that low quality. It was mentioned in one of their Kickstarter emails. They forced their texture artists to work with really low-res texture images to make it look bad on purpose.
Quote Posted by Night Dive
Here's a look into the approach we're taking with textures of the game. With System Shock we want to create a quasi retro look that combines modern physically based rendering tech with a low-res, pixelated texture aesthetic that evokes the low resolution of the original game. To this end, the texel density of every object and character in the game is strictly limited to only 256 pixels per meter, to keep the level of pixelization consistent across all surfaces. Like some modern 2d games that combine old school aesthetics with modern framerates and effects, we hope to use some of the limitations of old graphical styles to give a unique feeling, evocative of how you might remember older games rather than how they actually looked.
voodoo47 on 23/12/2019 at 07:25
looks like I missed that. well, lets hope they will figure something out to make the feature more tolerable - I don't actually mind the lower resolution, but the pixelation.. just no. btw, "this needs SHTUP-SSR" was what went through my mind yesterday as I started the demo for the second time and looked at the screens more closely.
henke on 23/12/2019 at 07:40
Quote Posted by chk772
Why not show some spine, and try to improve everything
Show some spine and make it look like every other sci-fi game out there? :p
The pixelated textures are a way bolder choice. More interesting and beautiful. I'm glad they're sticking with it.
chk772 on 23/12/2019 at 13:01
I disagree. Of what use is a remake in a modern engine, when you want to maintain a Minecraft look? I don't think it's beautiful either, rather horrible.
D'Arcy on 23/12/2019 at 20:12
The demo received a new update today. Whatever they did, the result seems to be that cyborg drones now detect us through walls and can shoot us through them as well. Almost got killed by those two cyborgs that are in the underground central room.
voodoo47 on 23/12/2019 at 21:21
yeah, they are aware and will fix.
ZylonBane on 24/12/2019 at 00:13
Quote Posted by henke
The pixelated textures are a way bolder choice.
"Bold" does not automatically equate to "good". In fact in most cases it does not.
SS1 is supposed to be an immersive sim. Shoving pixelated textures into it is the opposite of immersive.
D'Arcy on 24/12/2019 at 00:20
Also not a fan of the pixelated textures. I already have the original game for that. I don't need them to keep reminding me that I'm playing a game.
terrannova on 29/12/2019 at 06:47
Good, I always use the numpad for typing in the door codes.