voodoo47 on 21/12/2019 at 17:00
looks like I'm one of the lucky ones that can't, for the time being. ah well, lets hope they'll fix the win7 issues in the meantime.
chk772 on 21/12/2019 at 17:04
This game is a prime example of how software development should not be like... Wonder why they didn't show a bit of self confidence, and stuck to their vision, instead of trying to please everyone, and compromise the game's development so much. Now they switched to a new engine, and the game isn't nearly finished, after such a long time already. Really concerned about the future of this game, and the studio as a whole.
Starker on 21/12/2019 at 17:13
Apparently, to get the demo, you have to switch your choice to Steam on Backerkit (edit your order --> edit pledge question responses --> update --> place order). Got my code as soon as I did that.
ZylonBane on 21/12/2019 at 17:54
Quote Posted by chk772
Wonder why they didn't show a bit of self confidence, and stuck to their vision, instead of trying to please everyone
They DID show self confidence and a disregard for trying to please everyone when they tried to do a reimagining of the game instead of the straight remake they promised in the Kickstarter. (
https://www.kickstarter.com/projects/1598858095/system-shock/posts/2115044) It ended in disaster. Do try to keep up.
chk772 on 21/12/2019 at 18:06
I would call this back and forth a disaster. But, I guess that's the price you have to pay when financing your game that way. People who paid beforehand want to get what they paid for, opposed to buying a product which they consider good. Or they don't buy, if it's bad.
voodoo47 on 21/12/2019 at 21:07
the way I see it, I didn't give them money (pledged) for the remake, I gave them a reward for unscrewing the legal situation and releasing the (SS1) source code. anything else good I get out of the deal, I consider free extras.
also yeah, changing the pledge platform to steam worked. now I only have to wait for the win7 compatibility fix.
Starker on 22/12/2019 at 03:10
As long as the game is finished and is good (either in the sense of being faithful to the original or in its own right), I don't think it really matters in the long run. And it looks like it's shaping up nicely. I dig the new puzzles and I like that it seems to be open to immersive sim design, incorporating diegetic interface elements and whatnot. Oh, and inventory tetris -- really happy they went with that instead of what the original had.
Also, I appreciate the fact that the rights could be in much, much worse hands than they are now. Any company can make mistakes, but there's not that many that learn from them and listen to criticism. And of course releasing the source code and opening up the development doesn't exactly hurt.
Nameless Voice on 22/12/2019 at 03:14
Do bear in mind that the Unity version was only Medical, whereas for the Unreal version they've also been working on all of the other levels (even if they've only provided Medical in the demo.)
Wasn't one of the main reasons that they switched to Unreal because its workflow made it easier for them to create all of the rest of the levels?
I do think the Unreal version looks better in general, but much less polished (missing animations, poor enemies, much too dark), and I still despise the awful intentionally-low-quality character textures.
chk772 on 22/12/2019 at 11:31
I hate that low quality texture look as well. There are things you really don't have to copy from the original. That's what I meant above: Why not show some spine, and try to improve everything, according to YOUR vision, not every single backer's vision.