Starker on 16/12/2019 at 00:36
Also, here's what Stephen Kick had to say about the differences:
Quote:
(
https://www.reddit.com/r/systemshock/comments/eai896/unity_vs_ue4_comparison/faur9nr/)
The Unity demo we created was much smaller in scope so we had time to polish many of the secondary features for weapons and animations as well as lighting and optimization. Many of those are missing from the Unreal demo as we've focused on completing all the levels, basic mechanics and puzzles first. We were given the opportunity to participate in the VGA/Steam promotion so we used a number of work in progress elements to make it playable. Thanks for taking the time to put this together and share your feedback, the final version will include many of the things you've mentioned missing from the Unity demo.
D'Arcy on 16/12/2019 at 01:49
Good to know.
Starker on 17/12/2019 at 07:45
They are still available on Youtube if you want to watch them, but yes, they are not making any new ones.
ZylonBane on 18/12/2019 at 04:23
Quote Posted by icemann
And man. The game looked better in Unity. They really wasted a truckload of time in an unnecessary switch over in engines. They'd have had the game done by now, if they'd stuck with it.
We are, after all, talking about developers who thought it would be non-nonsensical to have TriOp-logo-shaped monitors all over the station. In a game that's supposed to be an immersive sim. I mean, try to imagine the conversation at TriOp where that was decided...
"Okay, so we're going to install monitors all over our new space station that can display whatever we want."
"That's good."
"But the monitors will be shaped like our corporate logo."
"That's bad."
"It's okay, our logo is the only thing we'll ever display on them."
"That's good."
"But that means it would be cheaper to just install glowing TriOp logos instead."
"Can I go now?"
heywood on 19/12/2019 at 16:11
Quote Posted by D'Arcy
After watching this video, I feel even more sorry that they didn't keep with Unity (or at least the style they were using there).
[video=youtube_share;NJF-17mh2GI]https://youtu.be/NJF-17mh2GI[/video]
Thanks.
Unfortunately, I didn't have a chance to try the new demo, so I can only go based on the videos. Visually, it's not really an improvement. It's definitely too dark. One of the things I didn't like about the Unity demo was the over-use of bloom and specular highlighting. Based on the video, it looks like the bloom has been turned down a bit, but there's still too many shiny highlights on things.
And somebody needs to work on the melee. It was at least serviceable in the Unity demo.
voodoo47 on 19/12/2019 at 18:14
the demo should become available again for all backers.
ZylonBane on 19/12/2019 at 19:00
How do backers download the demo if they didn't grab it during the initial window?
voodoo47 on 19/12/2019 at 19:47
I'm guessing that's what they need to figure out.
Starker on 20/12/2019 at 04:06
Backerkit?
D'Arcy on 21/12/2019 at 16:15
Quote Posted by Starker
Backerkit?
That's what they just did.