D'Arcy on 10/3/2023 at 00:04
In Storage Room #5, on the upper level. In the back and on the right, it's on top of a console.
This patch seems to have solved an issue I had with the shotgun, where pressing 'T' wouldn't swap the ammo type. The only way to do it was to go into the inventory, empty it, then select a different ammo type.
Also, I now think that the Skorpion is the new Flechette, and that the AR is the new Skorpion. Unfortunately, it's missing a full auto setting. And a larger clip.
driver on 10/3/2023 at 01:19
Thanks, I'll go and grab it.
I think you're right as they give you the Skorpion far earlier than the original. As for the assault rifle you can acquire a full auto upgrade later on. I passed on it as I felt I didn't have enough ammo to justify it.
D'Arcy on 10/3/2023 at 01:19
Quote Posted by driver
I found out how to open that door after the fight with the Cortex Reaver. There's a passageway in that room that contains an assault rifle, on the wall to the left of it is a button that unlocks that door allowing you access to the lift.
Nice. By the way, is there a recycler in Exec? I couldn't find it.
driver on 10/3/2023 at 11:44
I'm scouring the level but I haven't seen one. That said, there's a bulkhead door in the CPU node room that I can't open, it's the second bulkhead behind the one that opens when you disable the shield in front of the CPU nodes. There's also a bunch of doors that are 'manually locked' as opposed to 'broken beyond repair'. It suggests they might be operable but I've no idea how.
D'Arcy on 10/3/2023 at 14:39
I couldn't open those doors either. I need to take another look in cyberspace to check if I missed something that may open them.
And I haven't been able to find the Blaster. Is it in the Flight Bays level? At leaast it's not where it used to be in the original game.
driver on 10/3/2023 at 14:58
I didn't find it, but I did find a damage upgrade for the Sparqbeam where it should have been. I'm guessing that's a stand-in as it's the only upgrade for a weapon that's increased its inventory size.
Just a heads-up, once you enter level 8 proper, you'll lose access to the cargo lift. There's one right by the elevator, so make sure you take what you need. There really should be a warning that it's your last chance.
D'Arcy on 10/3/2023 at 15:21
Well, I was just being stupid. I found the upgrade and for some reason I was convinced that it was for the Blaster and not for the Sparqbeam.
Thanks for the heads-up, but I've stopped using the cargo lift already. It's so small that I don't find it particularly useful, so I've been doing things the old fashioned way, as I always do in the original. I just haul everything from one level to the next, and drop it near the elevator.
Annoying bug: It looks like if I drop recently modded weapons and then pick them up again, the mod is gone (even though their description says it's modded). It had happened before with the shotgun, which was supposed to have an increased clip but it's still only 6, and now just happened with the Sparkbeam. I applied the mod, then dropped the weapon to rearrange my inventory, and now it's back to the original smaller size, with no increased damage.
D'Arcy on 10/3/2023 at 19:26
Aw, the friendly Exec-Bot in Engineering is no longer friendly :( I always let it live when I play the original.
driver on 10/3/2023 at 21:38
I'm curious about your opinion on the groves, what did you make of them?
D'Arcy on 10/3/2023 at 22:32
I liked the level design and visuals, just found them to be way too quiet. In one of them I think I only found one enemy, and it was a maintenance bot. Beta Grove was a bit painful, because I still think that the suit drains energy too fast and even a low bio/radiation poisoning like 22 will still deplete your health quite fast - to the point that the only way to restore it is to use medkits, because a medipatch simply stops the health from depleting while it is active, which means that your health is being depleted at the same rate as a medipatch restores it.
Speaking of which, have you found any environment protection pack higher than v2? In the original we can get an Envirosuit v3 in Engineering, but there was nothing at the place where that one is in the original.
Also, I'm actually finding the AR with the full auto mod very useful. I've saved enough ammo from the previous levels to use it frequently in Engineering.