D'Arcy on 7/3/2023 at 12:42
In the original, there is a hidden panel that we can open which gives us access to a repulsor that allows us to leave that room, sparing us from going all the way back the same way we got in. I assumed that this door would do the same. But I've clicked all over the room on the panels, looking for something hidden that would allow us to open that door. No luck.
Nameless Voice on 7/3/2023 at 13:51
The energy thing is annoying in that they don't tell you your usage anywhere, unlike SS1 which printed it on-screen every time it changes.
In the original, I seem to recall that you could permanently bug your energy consumption if you had a piece of energy-using hardware active, and then picked up an upgraded version of that hardware which no longer used any energy. The old energy drain would stay there forever. I think it was maybe the biological monitor which did this?
Wonder if they've managed to add a similar bug.
D'Arcy on 7/3/2023 at 14:27
I only remember an energy bug in the floppy disk version (it was no longer present in the CD version) where your maximum energy consumption was limited to a number (which I believe was something like 255 JPM or whatever the unit was). This meant that if you switched on enough hardware to go above that number, you could then switch some of it back off and you'd get 'free' energy for anything that went above 255. For example, if you switched everything on and that would consume 350 JPM, the energy consumption was effectively still only 255. So if you then switched off some of it in order to reduce the consumption by 255, anything that remained on was 'free'. This meant that I could usually have the head lantern and the shield permanently on.
The bugs I experienced in the beta were just annoying. First, I noticed that whenever I went into a contaminated area, my energy would get drained way too fast. And then, even if I had everything switched off, my energy would still keep slowly draining. I have no idea what I did to make it stop, but at some point it did stop draining.
driver on 7/3/2023 at 22:17
I didn't have a problem with my energy usage, but I did encounter an annoying bug after visiting Beta grove. The *HRK* noises the hacker makes when suffering radiation/bio contamination wouldn't stop. They went on long after I detoxed, which was intensely irritating. Thankfully they stopped when a kindly maintenance bot set fire to my legs.
D'Arcy on 7/3/2023 at 22:42
Have you all responded to the survey? I just did mine, hoping that at least some of the stuff I disliked in the Beta will still change until the final release.
driver on 7/3/2023 at 23:29
There's a survey? How can I access it?
:edit:
Scratch that, found it.
D'Arcy on 8/3/2023 at 01:53
By the way, I just found a second inventory expansion. The two I found so far were in Storage and in Delta Grove.
driver on 9/3/2023 at 15:57
Patch came out for the beta backer demo, among the fixes were hardware energy drain issues and software now being saved correctly in cyberspace.
D'Arcy on 9/3/2023 at 18:29
Good, I complained precisely about those in my survey. I hope these fixes are backwards compatible and that we don't need to start a new game, but I'll check that later on - about to enter Beta Grove.
driver on 9/3/2023 at 23:52
Where abouts did you find the inventory expander in Storage?. I've combed that level all over and can't find it.
:edit:
I found out how to open that door after the fight with the Cortex Reaver. There's a passageway in that room that contains an assault rifle, on the wall to the left of it is a button that unlocks that door allowing you access to the lift.