Kolya on 25/3/2009 at 16:42
Quote Posted by Magic531
Hi all, I've been recently replaying SS2 with the norespawn mod and I am really enjoying it. For whatever reason, I am one of those gamers who does not like having to clear out a level twice. Once I kill something I want it to stay dead dag nab it
Quote Posted by Magic531
Unfortunately, we weren't talking about SS2 :)
I know you were asking for an SS1 mod at some point, but the whole discussion revolved around SS2 as one could easily note from words like "hybrid" "starship" "the Many". You're really taking the fun out of this with your cheap bail out. I feel disappointed and cheated. :(
ZylonBane on 25/3/2009 at 16:45
These new users are weirding me out.
Magic531 on 25/3/2009 at 17:22
Quote Posted by Kolya
I know you were asking for an SS1 mod at some point, but the whole discussion revolved around SS2 as one could easily note from words like "hybrid" "starship" "the Many". You're really taking the fun out of this with your cheap bail out. I feel disappointed and cheated. :(
This is what is called escaping from an argument. I've beaten you on every point, but you attempt to ignore that with a post like this, trying to give some sort of impression that you've won. You have added next to nothing to the discussion, unlike the other posters here, except being some good cannon fodder.
I'm sure you won't let it be, as it seems you have some sort of need to preserve your image on a set of forums you've been in for quite awhile, but I certainly don't have that same handicap. I won't be responding to any more of your posts, so feel free to bash at will. After a day of this I'm fairly certain that while picking apart your posts does have some enjoyment for me, you aren't really do anything other then the internet equivalent of a 5 year old complaining about someone stepping on his favorite toy. I don't mind going 'down the rabbit hole', if you will, by having to deal with a lot of that sort of mess to get to some real arguments. But you haven't really contributed much beyond the aforementioned metaphor , so I don't think it is quite worth my time. Thanks!
kodan50 on 25/3/2009 at 19:22
That is how we do things around here. Welcome to TTLG.
Kyumaru on 25/3/2009 at 19:35
Quote Posted by Kolya
I know you were asking for an SS1 mod at some point, but the whole discussion revolved around SS2 as one could easily note from words like "hybrid" "starship" "the Many". You're really taking the fun out of this with your cheap bail out. I feel disappointed and cheated. :(
Hey Kolya, stop being an asshole :)
Quote Posted by Magic531
Take a look at some of those interviews I mentioned earlier. One of the interesting things about them is they talk about how hard it is to do something 'scary,' and how much they play with timing, sound, and image trying to get it right. It personally didn't scare me (which was my one real issue with the game) but I like the fact that they really took each encounter and tried. I think their argument to adding random encounters would be that they couldn't control them, thus there would be nothing scary about it, it would just be random re popping monsters in FPS game X. Granted, I'm not saying i'm completely in their boat, because to me if the whole point of that was to increase tension, for me it didn't work, but for alot of people it did. If there were random encounters, there wouldn't be any of that for those people.
Dead Space did scare a lot of people though so I'd say they did something right. I was talking about respawns more for replay value and challenge...once you've played the game through once, the game is a cakewalk. Even on Impossible which shouldn't be.
Respawning enemies is a great gameplay mechanic IMO but its easy to fuck it up and make it obnoxious like SS2 cargo bays or Bioshock or those goddamn motherfucking hoppers in SS1. In my opinion, a game where you can reliably predict respawns and even see them spawning in is doing it wrong.
And unlike what some people in this thread are obsessing about, it's not about difficulty factor at all. And even if it was, it doesn't matter. People are allowed to suck at video games :)
Kolya on 25/3/2009 at 20:39
Mamma mia, the clowns are running the circus...
Magic531: You've "beaten me on every point" by repeating your one and only point, that respawning sucks? Really?
And you deliver the punchline, "haha, I really was talking about SS1" at the very end, after everyone and their cat clearly talked about SS2, following this right up with "I won't be responding to any more of your posts".
And yet you accuse me of escaping the argument?
I'll tell you what's escaping here: Your logic and debating skills are sending postcards from bizarro-land with crudely drawn pictures of brain-mush on it, saying they won't be back soon.
And you Kyumaru, stop being a flaccid defender of Magic531's right to suck at video games. He's a pro, you know? He's been there back in the day!
Magic531 on 26/3/2009 at 12:01
Quote Posted by Kyumaru
Hey Kolya, stop being an asshole :)
Dead Space did scare a lot of people though so I'd say they did something right. I was talking about respawns more for replay value and challenge...once you've played the game through once, the game is a cakewalk. Even on Impossible which shouldn't be.
Respawning enemies is a great gameplay mechanic IMO but its easy to fuck it up and make it obnoxious like SS2 cargo bays or Bioshock or those goddamn motherfucking hoppers in SS1. In my opinion, a game where you can reliably predict respawns and even see them spawning in is doing it wrong.
And unlike what some people in this thread are obsessing about, it's not about difficulty factor at all. And even if it was, it doesn't matter. People are allowed to suck at video games :)
I think I pretty much agree with everything you said. My wonder then is if you are a studio, how much should you concern yourself with re playability? I love rpg's, I buy and beat most of the ones that came out, but outside of a few very rare exceptions (Ultima 7 ftw!) I've never replayed any of them. I haven't replayed Dead Space and don't plan to, but I certainly did enjoy my experience the first time around. Maybe I'm just not the market for certain games like that, after beating a game I have no desire to go back and play it on a harder difficulty level. It's not that I can't, its that I've already experienced it. Going back and experiencing it again just with harder stuff doesn't hold any interest to me.
On the other hand, it does hold an interest to a lot of people. It is fascinating to see how different games handle that.
Enchantermon on 26/3/2009 at 13:47
Well, we've already covered the reason for your preferences: for you, challenge != fun. I'm sure this is true for a lot of people, just as the opposite is true for a lot of others.
As far as replayability goes, I can't speak for anyone else, but I want to be able to get more than one or two plays out of a game, especially if I spent more than 30 dollars on it (which usually happens with most mainstream games nowadays). I'm sure studios know that people like me exist, and therefore they will want to cater to them as well as the crowd that will only play once. The good thing is that if you make a game with replayability, then both the replayers and the ones who don't replay are happy.
Magic531 on 26/3/2009 at 18:05
This is why I have a GameFly account. Never have to worry about spending 30 bucks on a game that's only going to last me a couple of days. Started it about a year ago and haven't looked back since.
Kyumaru on 26/3/2009 at 18:19
Quote Posted by Kolya
And you Kyumaru, stop being a flaccid defender of Magic531's right to suck at video games.
How insulting. I'm quite erect for your information.
Quote Posted by Magic531
My wonder then is if you are a studio, how much should you concern yourself with re playability?
Replayability can only make your game be recieved better critically. Sadly like SS1 and SS2 showed, this doesn't necessarily ensure good sales but it never hurts a game. In the grand scope of a project, I'd think adding a bit of replayability would require relatively little effort. But I suppose if your only focus is wringing cash out of the ADHD generation, there's little point in it.