Kolya on 25/3/2009 at 11:38
Oh come on, for one thing you play with respawns yourself, for another we're just having a nice fan-boy debate going on here. I don't know when I had that much fun last time in shockgen... Don't spoil it with harmony now!
MP Robot UNN-034: The number of crew facilities is limited due to factors outside of the game, eg how many facilities would the devs have wanted to spend their time on and how many would the player like to traverse. So the link between those and the number of crew members/Many is weak, although it's been made many times before.
I do however totally condone nekkidness on the Von Braun! Or I would if you washed your armpits once in a while... :sweat:
Magic531 on 25/3/2009 at 12:25
Nothing like waking up in the morning and finding a fresh batch of posts to respond to! Lets get started:
Nameless Voice:
That sucks that you weren't able to get past the control scheme in Dead Space. While I didn't have any trouble aiming and the like, I can see why someone 'would' have some issues. It defiantly is a little wonky at times to be sure. As for melee, I stomped on some things, but I never really used the melee much so I can't comment, but I take your word for it that it wasn't very good.
Kyumaru:
"Dead Space could've really benefited from enemy respawn in my opinion. Would've added an element of randomness to the game which would have broken up the monotony of scripted encounter after scripted encounter."
Take a look at some of those interviews I mentioned earlier. One of the interesting things about them is they talk about how hard it is to do something 'scary,' and how much they play with timing, sound, and image trying to get it right. It personally didn't scare me (which was my one real issue with the game) but I like the fact that they really took each encounter and tried. I think their argument to adding random encounters would be that they couldn't control them, thus there would be nothing scary about it, it would just be random re popping monsters in FPS game X. Granted, I'm not saying i'm completely in their boat, because to me if the whole point of that was to increase tension, for me it didn't work, but for alot of people it did. If there were random encounters, there wouldn't be any of that for those people.
Koyla:
"Magic531: Way to spectacularly miss the point."
Ok, fair enough, I'm willing to look at and see your counterarguments.
"See, of course it's not about realism (the story doesn't exactly call for realism, does it?) but about an atmosphere the game has, which is one of constant threat."
You really need to read things closer. I don't think its about realism at all. I only made the comment, because you seemed to be implying that 'you' thought it was about realism. It certainly isn't about atmosphere as I have already shown and you have apparently ignored, but I will show it again below.
"The respawns make you have to deal with it in creative ways. Obviously you never had a dwindling amount of ammo and health and then notice you have to get by that crazy protocol droid that has found your way in the cargo bays. Yes, you have beaten a protocol droid before, but that's not the point. Most games have recurring enemies even without respawning."
No, they don't make you deal with it in creative ways. They make you deal about it in the same way. Your thesis would be true if I ever really had a dwindling amount of health and ammo, but by the time I cleared a level out, I didn't. Sure, there are parts that you 'do' have that, but thats long before you have done everything to do in a level. Everything past that is just rote. Your argument would only come into play is after clearing a level if you were low, and I can't remember that happening to me. What happens is that I'm at full health, and reasonable ammo, and I have to fight through the same things that pose no challenge just trying to backtrack to get back to wherever the next thing a ma jig is. That is not atmosphere. That's suck. That might be 'your' kind of suck, and a lot of people's on this board and thats just fine. But not mine. 'shrug'
"Oh and I laughed out loud at your tips, coming from a professional no less, about hating on groups blah blah. I'm not hating you, you dimwit."
Once again, you just need to read more carefully, then we can spend time having an argument as opposed to me reiterating yet again what I've already said. I don't think your previous comments were really directed towards me per se at all actually. I think you thought I was part of the younger FPS generation, which you obviously were hating on. The fact that you miss that, say you weren't hating on me, then proceed to call me a dimwit...well....let's just not make any more about that, shall we ;)
" (In fact you probably downloaded your norespawn mod from my site.)"
I have no idea. I downloaded it many moons ago. Whats your site URL, maybe it'll job my memory?
" I'm just telling you, that you miss out on the atmosphere of the game. I wouldn't even care to do that, if you hadn't come in here pushing your point, like everyone playing the game as it was created, was somehow retarded."
Really, this is getting tedious. If you had read what I actually wrote, you would know that I've beat it once ages ago, so I actually haven't 'missed out' on anything. And I don't believe I have given the impression that everyone who likes the re spawns is retarded. Quite the opposite. I'm fine with people enjoying the game as they wish. It was some of the forum people that flamed me, not the other way around. I was just looking for a mod, if you'll remember:)
"After reading half of your repetitive post I was ready to give up on you, thinking 'Oh well, he doesn't get it, wth.'"
I've done a line by line of all of your responses thus far, and I have no idea what you would think "i don't get." As i reread the closest I can come to is the whole idea of atmosphere, which I had already counter argued. The only way your statement makes sense is if you consider 'not getting it' to be akin to 'not agreeing with you about atmosphere.' If that is the case, then I do agree. I don't 'get it' nor do I want to 'get it.' I've 'got it' before and it wasn't very fun;)
"But you sure kept the best part for the end. And by best part I mean your hilariously passive aggressive but ultimately too longwinded "Go see a doctor" - bullshit. Go see a dictionary, you twit. Open it at 'M' - like metaphor.
Now excuse me please, while I'm off to rape my lungs with a pack of cigarettes, thoughtfully blowing smoke into the break of dawn, thinking - like I often do: "God, some people are retarded."
That's usually right before I snap again."
Once again, I've seen a lot of cases where individuals that have an online persona as such are aggressive and destructive in their real lives. That may or may not be you, certainly people do post online in a different manner then what they really are. But it seems like the majority (majority, not all, mind you) of those cases tend to be more shyer or passive people being much more vocal then they would be in a typical group setting. Things like that. It is possible you are a nice person, who is using this forum to vent violent tendencies that you would not display in real life. That's one of the reasons why I never take anything personally and, while I love a good argument, I try to remain at an even temper.
Cheerio!
Enchantermon on 25/3/2009 at 13:29
Magic531: As has already been pointed out, there's a quote function that would make your posts a lot easier to read.
Also, have you ever played SS2 on Impossible?
Magic531 on 25/3/2009 at 13:47
Yeah, there is a quote function, but it's easier for me to just do a line by line. And it really isn't 'that' difficult, but if you don't want to read it when it gets lengthy, I understand, no biggie.
And no, I haven't tried SS2 on impossible, but we were actually talking about SS1. And SS1 on combat-easy is no fun:(
Matthew on 25/3/2009 at 14:05
Quote Posted by Magic531
Yeah, there is a quote function, but it's easier for me to just do a line by line.
Then how about some consideration for your fellow forumers? I don't mean to be rude so forgive me if it sounds that way, but we do have the button for a reason.
Kolya on 25/3/2009 at 14:34
Quote Posted by Magic531
Your thesis would be true if I ever really had a dwindling amount of health and ammo, but by the time I cleared a level out, I didn't.
Quote Posted by Magic531
And no, I haven't tried SS2 on impossible
I rest my case.
Enchantermon on 25/3/2009 at 14:47
Quote Posted by Magic531
Yeah, there is a quote function, but it's easier for me to just do a line by line. And it really isn't 'that' difficult, but if you don't want to read it when it gets lengthy, I understand, no biggie.
It's not that it's too lengthy, but using the quote function helps us to break up the text so it's easier to read.
Besides, you can still do a line by line. Just hit the quote button and copy and paste the quote tags you're given with the appropriate text inside of them.
Quote Posted by Magic531
And no, I haven't tried SS2 on impossible . . .
Ah. That explains a lot.
In that case, go play SS2 on Impossible. Better still, play Impossible without activating any QBRMs. Then come back and tell us that the respawning isn't challenging.
Magic531 on 25/3/2009 at 15:30
Quote Posted by Kolya
I rest my case.
Unfortunately, we weren't talking about SS2 :)
Enchantermon:
"Ah. That explains a lot.
In that case, go play SS2 on Impossible. Better still, play Impossible without activating any QBRMs. Then come back and tell us that the respawning isn't challenging."
That does sound challenging, but it also doesn't sound like any fun. (at least for me) I enjoy the story, the exploration, trying to find the hidden stuff, all of that jazz. You are totally correct, re spawning would be more challenging on impossible. But the point isn't that I wanted it more challenging, the point was that the re spawning made it boring and less fun. I think I see what you guys are saying now though a little bit more. Some of you are under the impression that challenge = fun. I can see where you misinterpreted me then. To me, while challenge certainly has something to do with fun, it does not have a 1:1 ratio as it seems to have for some of you guys. Thanks for clearing that up! Maybe we can have a slightly different discussion now.
steo on 25/3/2009 at 16:22
Quote Posted by Magic531
Enchantermon:
"Ah. That explains a lot.
In that case, go play SS2 on Impossible. Better still, play Impossible without activating any QBRMs. Then come back and tell us that the respawning isn't challenging."
Dude, you're still doing it wrong. Instead of 'Enchantermon:..."quote"' do this:
{QUOTE=Enchantermon}whatever you want to quote{/QUOTE} (with square brackets [] instead of curly ones).
You can also use the quote button (the one that looks like a speech bubble) to do the quote tags for you but you'll still have to add the =enchantermon yourself. It's a bit more work on your behalf but it makes it a lot easier to read your posts, so everyone will appreciate it. I hope this clears things up for you.
Funnily enough, I'm actually more on your side in this argument - while I wouldn't dream of playing either shock without respawning and I like to play games on the hardest difficulty I can manage, My experience with Stalker and it's mods have taught me that there are a hell of a lot of ways people like to play the same game. While mods to give you infinite carrying capacity or to remove all the enemies from the game or give all the weapons pinpoint accuracy do not appeal to me in the slightest, I can appreciate that that's how certain people enjoy the game and if it means more people play one of my favourite games - even if they're not playing it 'my way' - then I'm happy.
kodan50 on 25/3/2009 at 16:32
Take out the respawn? That's madness! Actually, if my memory serves me right, which is probably doesn't, the game can only handle so many corpses laying around before it starts not liking more. I remember I was checking the corpses for goodies before I went on, and roamed medical for a while, but did not see any monsters. As soon as I started to vaporize the corpses, cause I like cleanliness, they started to spawn again. You might try just littering the area with bodies until the game starts choking and stops spitting them out.