Magic531 on 24/3/2009 at 12:12
Quote Posted by Kolya
Nuke this thread from orbit. Shockgen has become a collection of half blind idiots who couldn't find their way out of a soapbox because of evil respawns. Grow yourselves a spine you whiners. Otherwise even the Many won't take you.
Wow, I have to say, I find these posts fascinating. It is attempting to inject fact into something that is purely subjective. The issue isn't that I can't beat the game with respawns. I beat it when it first game out, so many moons ago, the floppy disk version, in fact. In those days I bought nearly everything from Origin. (nostalgic sigh here) The issue is, that that isn't fun for me. I have no intention of spending 10, 15 hours doing something that isn't fun. Which is the argument that it seems like these guys are promoting. "Hey, go play this thing which isn't fun because you're LAZY if you don't." PUHleese :)
The game would simply be more fun for me w/o the respawns, and with them it wouldn't be fun enough to go back through and play, so no reason to. Simple as that.
Kolya on 24/3/2009 at 13:53
The thing is that you're onboard a spaceship and something has turned the entire crew into half-conscious serial killers who roam around the corridors, connected by their hive mind, looking for others to convert.
That is the game. Never be safe, never be sure, be afraid. Because death could be waiting around every corner.
It's an atmosphere of fear that's been carefully created to keep the player vigilant and force him to rely on other resources than goin' in guns blazing, room cleared: check! Next room! Check!
You turn it into drawing by numbers. And of course that's your right. But don't come complaining when I call you out on playing the game against it's very idea. Not an idea I made made up, mind you, but an idea that's inherent to the game itself.
And the fact that ten years ago you beat the game including respawns doesn't change this. Maybe you've just been too spoiled by cookie cutter survival action á la Doom3 in the meantime. That doesn't mean your decision to rape an old school friend is suddenly a subjective thing now.
Magic531 on 24/3/2009 at 17:15
Sorry, but your argument just does not have any merit.
"The thing is that you're onboard a spaceship and something has turned the entire crew into half-conscious serial killers who roam around the corridors, connected by their hive mind, looking for others to convert.
That is the game. Never be safe, never be sure, be afraid. Because death could be waiting around every corner."
So if your argument is that I am forgoing realism, then the idea that the number of crew on the spaceship is unlimited is silly. There are only so many crew members, once they have all been obliterated, that's it.
If your argument from the above paragraph is what you have at the end, never be safe, never be sure, then that's pretty ignorant as well. The respawns are never enough to make you 'be afraid' and death certainly isn't waiting around every corner. It's just something else you have to kill, that you've already killed once before, while you're en route to getting to where you need to go, after you have already explored that particular room/area, whatnot.
"It's an atmosphere of fear that's been carefully created to keep the player vigilant and force him to rely on other resources than goin' in guns blazing, room cleared: check! Next room! Check!"
See above. If that is what it is for you, maybe you need to play some more of these kinds of games. For me, it is neither challenging nor creepy past the first time you have viewed an event. For more information on this, I've seen some great interviews from the crew that made Dead Space about implementing 'scary.' Not saying that that particular game is the ultimate in that regard, but it does do some things better in that vein then the original SS. (Not a slam, SS did a good job of it for the time period that it came out)
"You turn it into drawing by numbers. And of course that's your right. But don't come complaining when I call you out on playing the game against it's very idea. Not an idea I made made up, mind you, but an idea that's inherent to the game itself."
I've pretty much lambasted this idea above, but just to re articulate, its not the idea of the game, and if it was, then it execuates that idea so poorly as to be garbage. Personally, I don't think the game is garbage, which is why I must disagree with your above statement.
"And the fact that ten years ago you beat the game including respawns doesn't change this. Maybe you've just been too spoiled by cookie cutter survival action á la Doom3 in the meantime."
I think referenced Quake in your other post, which seems to me you have me pegged as one of the 'stereo-typical' FPS gamers that have come around in the younger generation. Personally, I am 30, and while it might make you feel better to hate on a group of folks, I can tell you that as I deal with people like this in my professional life, it can lead nowhere good I can assure you. While doing nothing but playing Halo, Quake, Unreal et. al. is fine for some people, it's not my personal cup of tea. I tend to be more of an RPG guy myself, although I do have a soft spot in my heart for the old LG games. (Like I said earlier, I used to buy anything from Origin)
"That doesn't mean your decision to rape an old school friend is suddenly a subjective thing now."
Yeah, I kind of alluded to this above, but going one step further from hating on a group of people to bringing rape into the discussion is quite illuminating. Feel free to bash me all you want, I am quite well equipped to handle it, but I would recommend checking with your health insurance company and seeing if you can see someone. Just as a preventative measure, mind you. But I've seen a lot of these same kind of mannerisms from men and women before they snap. Most of the time if you are seeing a licensed provider, they can help you before you get remotely to that point.
Also as an aside, Bioshock is a much better description of the game you described at the beginning of your post compared to System Shock, and it had no re spawning enemies.
Cheers!
Kyumaru on 24/3/2009 at 17:22
Bioshock definitely had respawning enemies.
And they were every bit as annoying as in either Shock game.
But it's all part of the experience.
Nameless Voice on 24/3/2009 at 17:36
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Quote Posted by Magic531
For more information on this, I've seen some great interviews from the crew that made Dead Space about implementing 'scary.' Not saying that that particular game is the ultimate in that regard, but it does do some things better in that vein then the original SS.
Yes, they really did a good job at making me so scared of the camera that I couldn't take the fear any more and had to stop playing.
Magic531 on 24/3/2009 at 17:46
Really, Bioshock's enemies respawned? I guess it has been a year since I played it, but I really don't remember that. If I'm wrong, my bad then!
And of the things I didn't like about Dead Space, the camera really wasn't my particular issue with it. What about the cam didn't you like?
Kyumaru on 24/3/2009 at 18:05
Probably the fact that it was different. Personally I had no trouble with the cam except for one part of the game (shooting gallery) and I rather enjoyed being able to see my character getting slapped around in his shiny upgrade suit.
Dead Space could've really benefited from enemy respawn in my opinion. Would've added an element of randomness to the game which would have broken up the monotony of scripted encounter after scripted encounter.
Nameless Voice on 24/3/2009 at 18:30
Quote Posted by Magic531
And of the things I didn't like about Dead Space, the camera really wasn't my particular issue with it. What about the cam didn't you like?
I found the side offset really disturbing, not quite to the point of feeling seasick but it was going in that direction. I always prefer first-person, but I have no trouble with third-person so long as the view is properly centred on my character (though in my opinion you can't really manage scary in third person).
The camera and slow turn speed also made it nearly impossible for me to aim properly, a fact compounded by the fact that the character seemed to be incapable of actually swinging a mêlêe weapon in anything but a completely pre-defined manner which usually managed to miss everything in front of him, especially when the enemies were already crawling on the floor.
I don't mind a challenge, but I just felt that the game was purposefully using a terrible interface to add artificial difficulty to the game, and that didn't amuse me at all.
Kyumaru on 24/3/2009 at 19:24
Melee is next to worthless in that game (as in most survival horror games) and is mainly a fallback so you're not completely screwed if you run out of ammo. Definitely different from System Shock games where melee is delightfully overpowered (albeit dangerous). Really it's more useful for pushing an enemy back so you can get a better shot at it.
For crawling enemies, stomping is actually quite effective especially when paired with Stasis.
A shame you weren't able to cope with the camera and the intentionally slow movement speed NV. Still I doubt you would've found the game compelling enough anyway, it's not a System Shock replica.
MP Robot UNN-034 on 24/3/2009 at 20:15
SS2 can be a lot easier with respawning.
I got up to one of the high up decks, realised i didn't have any ammunition, or enough hypos, so I went down to Deck 2 and spent an hour roaming around bashing the hybrids. They'd inevitably drop far more than 5 nanites, which I needed so I could run to the medical area and use the surgical unit. So, after not too long of whacking enemies with a wrench till i was almost dead, spending 5 nanites for full health, then doing it all over again, I had over a hundred shotgun shells and inumerable hypos and tons of nanites.
Then that high level deck wasn't so hard!
---Ben.